[Release] The Mouth of Death

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Phobus
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[Release] The Mouth of Death

Post by Phobus »

EDIT: Links Updated
Spoiler: Screenshot
Here's the download: http://www.phobus.servegame.com/doom/ph_mod.zip
And here's the page: http://www.phobus.servegame.com/doom/tiny.html

Paul and I have finished all three maps now, complete with MAPINFO, choices of music, difficulty modes and a full text file. Complete with /idgames release too :O MAP03 is notable as it is in two sections, one entirely by Paul (I helped him out a little), and the other with me as the sole author (I used his texture choices as a reference to keep the theme). Download and experience a short, oldschool romp! No jumping or crouching, to help the feel. It's like the early-mid 90's all over again :)

-------------------

Old stuff:

My youngest brother (Paul) and I have had a go at a little teamwork in a little map. Its pretty much in a similar vein to my Tiny Pack 1 maps, to be honest, but we consider it the start of a potential episode (if its any good, that is).

Nothing ambitious or particularly amazing, and it technically isn't a ZDoom map (it uses MAPINFO and thats about it), but all the same it works quite well, and as its his first proper map, we wasn't going to set the world on fire or anything.

The map - The Mouth of Death - is basically a little hell cave that you fight through and leave. He has an idea of how he fancies starting the next map, so hopefully people enjoy it and we can work on that :)

The split of work was that he did a little bit at the start to set the theme, I expanded on it, and then we branched out and made a few rooms, and I tied the level together to have an exit and progression. His work was mostly thing placement, theming and basic rooms, although I did teach him about fake light effects and "putting in stuff that you'd expect to see there" (read: basic details) and he did a bit of each himself.

So yeah - enjoy :)
Last edited by Phobus on Sun Feb 06, 2011 12:01 pm, edited 3 times in total.
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Remmirath
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Re: [Release] Keeping it in the family!

Post by Remmirath »

Heh, not bad as a first map from your brother. :)

And it kinda reminded me of Scourge.
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Unholypimpin
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Re: [Release] Keeping it in the family!

Post by Unholypimpin »

hey thats not bad at all. can you guys make the levels longer though?
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Project Shadowcat
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Re: [Release] Keeping it in the family!

Post by Project Shadowcat »

AlwaysDoomed wrote:hey thats not bad at all. can you guys make the levels longer though?
Why?
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Captain Ventris
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Re: [Release] Keeping it in the family!

Post by Captain Ventris »

Project Dark Fox wrote:
AlwaysDoomed wrote:hey thats not bad at all. can you guys make the levels longer though?
Why?
Because he thought it was too short. :wink:
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Unholypimpin
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Re: [Release] Keeping it in the family!

Post by Unholypimpin »

so i could enjoy it longer =D
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Project Shadowcat
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Re: [Release] Keeping it in the family!

Post by Project Shadowcat »

AlwaysDoomed wrote:so i could enjoy it longer =D
I felt it was long enough for what it was trying to accomplish. Start small, work your way up.
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Phobus
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Re: [Release] Keeping it in the family!

Post by Phobus »

Ok, thanks for playing :) We're glad you've enjoyed it.

He reckons that as long as a few people like it, we're alright to make another couple of maps or so, and that can be our mini-episode. He also says that we couldn't make the map any longer because he'd run out of ideas. :P

We'll probably have a go at the second map in a day or two, so we'll see then. Thanks again :)
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Remmirath
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Re: [Release] Keeping it in the family!

Post by Remmirath »

Phobus wrote:He also says that we couldn't make the map any longer because he'd run out of ideas. :P
But there will be a day when he will be making maps as big as Warpzone or Technophobia Overdose. :P
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Phobus
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Re: [Release] Keeping it in the family!

Post by Phobus »

Bumped back up for a little announcement:

Paul and I have finished MAP02 (entitled "Cave Story"), which has a similar sort of running time as MAP01, but is a fair bit harder and also more action packed. However, we're not going to release it until we've done MAP03 as well and possibly some kind of ending too. Plan for MAP03 is to deviate from the form a little and rather than work on each room together until they're done, then move on, we're going to do half the map each. I'll keep detail levels down so that one area isn't obviously different from the other, and we'll link them with a teleport so it works as two distinct zones. Not sure when we'll do said final map, but it'll probably be sooner rather than later :P
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Ixnatifual
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Re: [WIP] Keeping it in the family! (The Mouth of Death)

Post by Ixnatifual »

I hope it's not a side-scroller :twisted:
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Phobus
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Re: [Release] The Mouth of Death

Post by Phobus »

And there we have it - a release. Full wad is now on my site, linked from the wiki and has been uploaded to the archives too! It's a fairly oldschool affair, so all of you who enjoyed Scourge may be interested in this quick little playthrough as well.
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Remmirath
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Re: [Release] The Mouth of Death

Post by Remmirath »

Good. I might give this a shot tomorrow. :)

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