Page 65 of 84

Re: Doom: The Golden Souls 2 | OUT NOW!

Posted: Sun Jul 01, 2018 8:30 am
by Batandy
Golden Souls 2 1.1 Released!
https://www.moddb.com/mods/doom-the-gol ... souls-2-11

WARNING

Save files are NOT compatible between different versions of the mod.

Changelog:
Spoiler:

Re: Doom: The Golden Souls 2 | OUT NOW!

Posted: Sun Jul 01, 2018 10:03 am
by MolochMekkane
Now if only I weren't in World 7 with over 100 Big Coins. 17 hours of progress. Guess I'll see it through.
Batandy wrote: -Buffed Star Whip
Neat. I had trouble finding purpose in it, then again I didn't bother to understand the Energy Blaster until I was out of ammo in Overgrown Brambles.

Re: Doom: The Golden Souls 2 | OUT NOW! | Current Ver: 1.1

Posted: Sun Jul 01, 2018 10:46 am
by Zhs2
@4thcharacter
Thanks to Batandy's tagging in his custom SPCs, the underwater part of Sunny Seaside and Port Paradise.

Re: Doom: The Golden Souls 2 | OUT NOW! | Current Ver: 1.1

Posted: Sun Jul 01, 2018 12:09 pm
by 4thcharacter
Zhs2 wrote:@4thcharacter
Thanks to Batandy's tagging in his custom SPCs, the underwater part of Sunny Seaside and Port Paradise.
I found out Port Paradise not too long ago when I looked at its music's filename, but still thanks.

I have to say that Batandy's SNES renditions sounded better (except a certain version of the Kirby track in Port Paradise) IMO, I guess that says those tracks sound better if they're made for SNES?

Re: Doom: The Golden Souls 2 | OUT NOW! | Current Ver: 1.1

Posted: Sun Jul 01, 2018 1:48 pm
by ChaseSP
Anyone found the big coins in Beautiful Bay yet? I have no idea where any of them could be besides the one mentioned earlier in thread.

Re: Doom: The Golden Souls 2 | OUT NOW! | Current Ver: 1.1

Posted: Sun Jul 01, 2018 6:12 pm
by taedium211
Damn, I had little to no trouble finding the big coins in the first GS. But I can't even find all three in the first map!

The ones I found are
Spoiler:
Where even is the last one? Haha

Re: Doom: The Golden Souls 2 | OUT NOW! | Current Ver: 1.1

Posted: Sun Jul 01, 2018 7:07 pm
by Randumb
Guys? I think I'm in the wrong WAD!!
Spoiler:

Re: Doom: The Golden Souls 2 | OUT NOW! | Current Ver: 1.1

Posted: Sun Jul 01, 2018 9:27 pm
by Tumbleboop
taedium211 wrote:Damn, I had little to no trouble finding the big coins in the first GS. But I can't even find all three in the first map!

The ones I found are
Spoiler:
Where even is the last one? Haha
Spoiler:

Re: Doom: The Golden Souls 2 | OUT NOW! | Current Ver: 1.1

Posted: Mon Jul 02, 2018 1:45 am
by 4thcharacter
Finally finished it. It was a fun run!
Spoiler: thoughts

Re: Doom: The Golden Souls 2 | OUT NOW! | Current Ver: 1.1

Posted: Mon Jul 02, 2018 6:06 am
by Captain J
I really liking this game so much. Really improved and still updating than the prequel and it's so worth it... However it's kinda challenging and sometimes unfair, maybe i really stink at first person platformer. But i'm still alright with this!

... However i've got some weird things during playing this mod. Such as;


While other map shows just its name, this map shows both map's name and the creator's.


Some Lava Streams like this one in Pyro Pyramid can have some bullet holes on 'em.
Randumb wrote:Guys? I think I'm in the wrong WAD!!
How did you even do that anyway? By changing textures? :O

Re: Doom: The Golden Souls 2 | OUT NOW! | Current Ver: 1.1

Posted: Mon Jul 02, 2018 6:25 am
by QuakedoomNukem Cz
Captain J wrote:I really liking this game so much. Really improved and still updating than the prequel and it's so worth it... However it's kinda challenging and sometimes unfair, maybe i really stink at first person platformer. But i'm still alright with this!

... However i've got some weird things during playing this mod. Such as;


While other map shows just its name, this map shows both map's name and the creator's.
It's for the guest maps.

Re: Doom: The Golden Souls 2 | OUT NOW! | Current Ver: 1.1

Posted: Mon Jul 02, 2018 7:02 am
by Captain J
So that's intentional because some maps were made by volunteers, guests and anyone important? Yeah, i guess that makes sense.

Re: Doom: The Golden Souls 2 | OUT NOW! | Current Ver: 1.1

Posted: Mon Jul 02, 2018 7:15 am
by MolochMekkane
Got through to the end. 22 Hours, 128 Big Coins, 80 dead Spiders, and one very dead Icon. I thought it was over.
Spoiler:

Re: Doom: The Golden Souls 2 | OUT NOW! | Current Ver: 1.1

Posted: Mon Jul 02, 2018 8:03 am
by Batandy
Captain J wrote: Some Lava Streams like this one in Pyro Pyramid can have some bullet holes on 'em.
Noted
Captain J wrote:So that's intentional because some maps were made by volunteers, guests and anyone important? Yeah, i guess that makes sense.
If it's not made by me, it's credited in both the credits and the automap
MolochMekkane wrote:Got through to the end. 22 Hours, 128 Big Coins, 80 dead Spiders, and one very dead Icon. I thought it was over.
Spoiler:
I'd go back and check the previous levels if you missed a coin.

Re: Doom: The Golden Souls 2 | OUT NOW! | Current Ver: 1.1

Posted: Mon Jul 02, 2018 8:30 am
by MolochMekkane
Batandy wrote: I'd go back and check the previous levels if you missed a coin.
I don't know how, but after constantly checking every time I cleared a world, I had still missed one.
Spoiler: