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Re: Rampancy - [1.3]

Posted: Thu Dec 29, 2022 1:36 am
by Yholl
Sorry for the radio silence, my motivation to work on things was utterly obliterated this year.
Rampancy 2.0 is coming very soon!

Re: Rampancy - [1.3]

Posted: Thu Dec 29, 2022 1:44 am
by Cherno
Lots of new stuff in the works =)

Re: Rampancy - [1.3]

Posted: Fri Jan 06, 2023 10:31 pm
by DELTAtheDboi005
I had a gameplay mod in mind that also has robots as the big baddies, glad to see I'm not the only one.

Also, this mod will be absolutely awesome to play! I can feel it!

Re: Rampancy - [2.0]

Posted: Tue Mar 14, 2023 4:11 am
by Yholl
oh no robots

help they replaced my blood with lightning and i can't stand up anymore

Re: Rampancy - [2.0]

Posted: Tue Mar 14, 2023 12:21 pm
by Rowsol
Impressive changelog!
Roller Droids will no longer get stuck on walls. Have fun!
oh no

Re: Rampancy - [2.0]

Posted: Tue Mar 14, 2023 9:23 pm
by KynikossDragonn
Really nice to see this update, Yholl. I hope this mod can be made as excruciatingly difficult as possible. I typically play on Fast Monsters + Nightmare Reaction Times with standard monsters after all.

Re: Rampancy - [2.0]

Posted: Wed Mar 15, 2023 4:26 pm
by Matt Eldrydge
This looks very interesting, I'm surprised I didn't try this monster pack before!

Re: Rampancy - [2.0]

Posted: Sun Dec 10, 2023 3:24 am
by Void Warrior
Congratulations on receiving the Cacoward! You deserve it! With the release of Version 2.0, your bestiary has been transformed! 8-)

https://www.doomworld.com/cacowards/2023/gameplay/

Re: Rampancy - [2.0]

Posted: Wed Feb 07, 2024 5:51 pm
by Shroomie
what's with the "Robot Difficulty" option? i can't really tell what does what or why.

Re: Rampancy - [2.0]

Posted: Wed Feb 07, 2024 11:04 pm
by Rowsol
Shroomie wrote: Wed Feb 07, 2024 5:51 pm what's with the "Robot Difficulty" option? i can't really tell what does what or why.
It makes the robots harder. Some gain unique abilities, others just move faster.

Re: Rampancy - [2.0]

Posted: Tue Feb 13, 2024 3:20 pm
by Shroomie
Rowsol wrote: Wed Feb 07, 2024 11:04 pm It makes the robots harder. Some gain unique abilities, others just move faster.
i mean yeah, but there's multiple different options.

Re: Rampancy - [2.0]

Posted: Wed Feb 14, 2024 6:22 pm
by Rowsol
Shroomie wrote: Tue Feb 13, 2024 3:20 pm
Rowsol wrote: Wed Feb 07, 2024 11:04 pm It makes the robots harder. Some gain unique abilities, others just move faster.
i mean yeah, but there's multiple different options.
If you open the mod with slade and look at the monster files, there's comments at the top of each that shows what each setting does.

Re: Rampancy - [2.0]

Posted: Tue May 14, 2024 6:21 pm
by Cheater87
Germany would have allowed release with this added to the game haha.

Re: Rampancy - [2.1]

Posted: Mon Sep 09, 2024 3:14 am
by Yholl
Rampancy 2.1 has been released, a bunch of fixes for things I've been sitting on for way too long.
Shroomie wrote: Wed Feb 07, 2024 5:51 pm what's with the "Robot Difficulty" option? i can't really tell what does what or why.
It gives the robots more dangerous behaviour independant of the game difficulty. It's additive, so on Skynet robots have their full range of behaviour.

SENTRY BOT
The Sentry Bot is a tiny little annoying shit. Make it explode.

Difficulty modes
0 = Standard behaviour
1 = Fires an extra shot after the first.
2 = Attacks immediately upon unfolding.

As an example.

Re: Rampancy - [2.1]

Posted: Sun Nov 17, 2024 2:19 pm
by Clutchkarma
I seem to have a problem, the bots are invincible, weapons do no damage