Zeta-Dimensional Shopping System for DoomRL Arsenal [2.9]

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Simon-v
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Re: Zeta-Dimensional Shopping System for DoomRL Arsenal [2.7

Post by Simon-v »

fakemai wrote:Broken record, but Dedicated Backpack can still be exploited as an ammo crafter by dropping it and then selecting any other type than the one you want as the excess gets thrown out 1:1, so you can switch back and pick it up at 2:1. Am totally exploiting this for the current playthrough with one of the hungrier weapons.
Good for you. I don't know how to discourage this particular form of black pudding farming without breaking the ammo drop feature. Maybe at some point i'll figure something out. In the meantime, do yourself a favor and build something nanomachic.
spectrefps
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Re: Zeta-Dimensional Shopping System for DoomRL Arsenal [2.7

Post by spectrefps »

I recently noticed (after starting a new playthrough on some Oblige-created maps) that the last page of the Zetashop shopping menu (the one that has the demonic weapons/armor) is now completely 'undiscovered' (all empty, as if I had never found one). I found out when I sold my Death's Gaze demon pistol and it gave the "New Item Unlocked!" message. I've been playing DRLA + Zetashop for a good while now, and have managed to unlock all but a few slots in the zetashop item catalog (including all of the demonic weapons and most of that last page), so I was a bit alarmed to see the entire last page 'undiscovered'. I opened the settings file I use for DRLA + zetashop, and found a section named "catalog", but it appears to be some sort of tricky code (I couldn't figure it out, even -after- grabbing some coffee >_<). Is there a way to re-unlock my previously discovered demonic weapons/armors on that last shop page? (the issue seems to have -only- affected the last page, which is fortunate! :D)
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Simon-v
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Re: Zeta-Dimensional Shopping System for DoomRL Arsenal [2.7

Post by Simon-v »

You can give yourself back the items you discovered by using a console command like give ZS[ActorName]KnownToken. The ActorName would be the internal Arsenal name the item is know by, such as "RLDeathsGaze" that you mention. I am a bit worried about the reasons that could have caused the corruption of the catalog variable. I'd like to look into it, if possible.
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Simon-v
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Re: Zeta-Dimensional Shopping System for DoomRL Arsenal [2.7

Post by Simon-v »

Version 2.8 has been released.

Notable changes:
  • A keybinding to show possible assemblies for your currently held weapon
  • Minor tweaks and fixes
retronutcase
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Re: Zeta-Dimensional Shopping System for DoomRL Arsenal [2.8

Post by retronutcase »

Just out of curiosity, have you considered adding a randomize option to the shop that limits your purchase options each map? Basic items would ideally always be available, anything less common (mods, Exotic and better weapons/armor) could be randomized in what's available each map to keep your money from becoming a total I Win Button, and keeping the Roguelike element by not letting you have the entire mod's arsenal to choose from, assuming you've got it filled out.
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Simon-v
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Re: Zeta-Dimensional Shopping System for DoomRL Arsenal [2.8

Post by Simon-v »

No, i haven't. I will now proceed to consider it. Don't hold your breath, though; Truth be told, it doesn't look much like something i'll be interested in doing.
wakinafuf
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Re: Zeta-Dimensional Shopping System for DoomRL Arsenal [2.8

Post by wakinafuf »

i have been having a serious issues with your mod. at first it worked well with DRLA, but now ZDE always crashes when i put it with DRLA, even when loaded alone, the mod crashes. gzdoom begins to load as usual and then suddenly stops saying that user info is too big. i really wonder what the fuck is wrong. i guess it must be something in my local gzdoom config or some .ini file. but i can't say what exactly could be fuckin up....
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Simon-v
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Re: Zeta-Dimensional Shopping System for DoomRL Arsenal [2.8

Post by Simon-v »

I'm afraid i have never seen anything like this happen. I doubt it has anything to do with this mod — all things considered, it's really basic in structure. Are you loading ZetaShop after Arsenal in your mod order? Because that's the only thing that might have anything to do with anything.
Biggest Boss
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Re: Zeta-Dimensional Shopping System for DoomRL Arsenal [2.8

Post by Biggest Boss »

I also got issues running zeta without any mods with the following message at the end.
Execution could not continue.

Script error, "zetashop.pk3:decorate.zetashop" line 34:
'@property@inventory.maxamount' is an unknown actor property

i can also post a document with the full log if it helps
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SimonTheDigger
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Re: Zeta-Dimensional Shopping System for DoomRL Arsenal [2.8

Post by SimonTheDigger »

Did the "remote item picker" ever get implemented? And if it did, how is it used?
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Simon-v
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Re: Zeta-Dimensional Shopping System for DoomRL Arsenal [2.8

Post by Simon-v »

Yes, it was added in version 2.4.

It is an item you can buy from the shop. It can be activated to enter targeting mode. After locking on a remote item, that item will be teleported towards you. It is powered by phase devices.
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SimonTheDigger
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Re: Zeta-Dimensional Shopping System for DoomRL Arsenal [2.8

Post by SimonTheDigger »

Simon-v wrote:Yes, it was added in version 2.4.

It is an item you can buy from the shop. It can be activated to enter targeting mode. After locking on a remote item, that item will be teleported towards you. It is powered by phase devices.
Oh, neat. Thanks for the info, I really appreciate it.
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Simon-v
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Re: Zeta-Dimensional Shopping System for DoomRL Arsenal [2.9]

Post by Simon-v »

Version 2.9 has been released.

Notable changes:
  • Prevent the configuration being corrupted when shortsightedly using the give everything command
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RevanGarcia
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Re: Zeta-Dimensional Shopping System for DoomRL Arsenal [2.9]

Post by RevanGarcia »

Simon-v wrote: Thu Sep 15, 2022 7:40 am
Notable changes:
  • Prevent the configuration being corrupted when shortsightedly using the give everything command
Ah. So that's why my GZDoom was acting weird.
Thanks, dude.
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Zevitu
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Re: Zeta-Dimensional Shopping System for DoomRL Arsenal [2.9]

Post by Zevitu »

love the mod, is there any way to make enemies you kill grant points?
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