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Re: Re-Exhumed [Public Test 1.2]
Posted: Mon Mar 30, 2015 6:10 am
by nicolascy
The option to turn on/off 3d models would be awesome ,making everyone happy,yet sprites simply don't look very good in full 3d engines.The best compromise are voxels but they need a lot of work .That's not to say 3d models don't need a insane amount of work to properly model and animate them but you can find some ready ones to speed up developing time a bit.
Re: Re-Exhumed [Public Test 1.2]
Posted: Mon Mar 30, 2015 8:13 am
by MaxED
Sorry, but both this project and
GZDoom Builder already require a metric ton of work, so, unless someone else creates model or voxel replacements for this project, I'll stick with them sprites.
Re: Re-Exhumed [Public Test 1.2]
Posted: Mon Mar 30, 2015 8:44 am
by Ozymandias81
Good idea indeed, too much stuff to manage. BTW, I'll see if I have some time to rip Sam's stuff from myself. Otherwise, Re-Exhumed will remain always beautiful as it is now

Re: Re-Exhumed [Public Test 1.2]
Posted: Mon Mar 30, 2015 12:18 pm
by Ozymandias81
So I've done some ripping with MilkShape3d Trial Version (don't have bought the registered one) and it worked only for the models (compressed MDL, very detailed IMOH), unfortunately I wasn't able to rip textures (if I try to export them with SeriousEditor the result is a TGA that shows different colors for each model that's part of the whole model, so it's useless - no way to convert them also with TEX to TGA Converter, it fails epicly).
BTW surfing the web I see that Serious Sam 3 has editors in it to rip and export ALL OF ITS MODELS/TEXTURES to different file types. Unfortunately I don't have SS3 and I'll never buy it.
Re: Re-Exhumed [Public Test 1.2]
Posted: Mon Mar 30, 2015 12:39 pm
by MaxED
Re: Re-Exhumed [Public Test 1.2]
Posted: Mon Mar 30, 2015 1:05 pm
by Ozymandias81
So you've got the point to how to do it or you simply just know how to be done. It was a bluff.
MaxED! (to read as like "seconded"

)
PS: Anyway, I didn't have the necessary progs IMOH - with Milkshape registered, Sam's stuff could be ripped fast and in a perfect way
Re: Re-Exhumed [Public Test 1.2]
Posted: Tue Mar 31, 2015 11:08 am
by nicolascy
In my opinion i really don't like serious sam's enemy designs at all.The level architecture on the other hand with the huge open areas is great but enemies simply aren't.Exhumed main enemies designs are simply perfect.
Re: Re-Exhumed [Public Test 1.2]
Posted: Tue Mar 31, 2015 12:41 pm
by Ozymandias81
nicolascy wrote:In my opinion i really don't like serious sam's enemy designs at all.The level architecture on the other hand with the huge open areas is great but enemies simply aren't.Exhumed main enemies designs are simply perfect.
While I didn't express myself in this way, my suggestion was obviously for Sam's props only. Exhs foes are totally different and not replaceable with something too much Serious

Re: Re-Exhumed [Public Test 1.2]
Posted: Sun Apr 19, 2015 12:33 am
by enkeli33
Sorry that I reply for the old topic maybe... But I want to express my feelings about this re-exhumed project and it's FU*KING MASTERPIECE! It's even better and more badass that original game! Great work, sir!
Re: Re-Exhumed [Public Test 1.2]
Posted: Sun Apr 19, 2015 1:28 am
by enkeli33
I actually found a bug... When you haven't enough health, it's impossible to jump into these pits in map 1
Re: Re-Exhumed [Public Test 1.2]
Posted: Sun Apr 19, 2015 3:29 am
by Captain J
if the falling damage is intended and natural, i think it's not a bug but needs-to-be-perfect-moment. so i would say it would be not unfair if you didn't wasted all of the healing items for preparation.
Re: Re-Exhumed [Public Test 1.2]
Posted: Mon Apr 20, 2015 7:34 am
by nicolascy
Well exhumed for the pc was very hard with anything other the easy setting.The falling damage should ofcourse stay as it is but maybe a few more health pickups may iron out the difficulty curve to avoid unessesary frustration without feeling too easy.
Re: Re-Exhumed [Public Test 1.2]
Posted: Mon May 04, 2015 9:33 am
by nicolascy
Are there any updates ? I hope everything is going smooth !
Re: Re-Exhumed [Public Test 1.2]
Posted: Mon May 04, 2015 9:53 am
by Captain J
i'd say we gotta lurk 'n wait til update things happens, we don't need to bump the month old thread except some glitch reports.
Re: Re-Exhumed [Public Test 1.2]
Posted: Sun May 31, 2015 9:09 am
by Sgt. Pepperoni
I'm a little late, but FPS Creator Model Pack 17 have some cools models in it, maybe you might want check it out ?
http://www.thegamecreators.com/?m=view_product&id=2045 