[Sprites] Doom 64 reloading animations (UPDATE - Chaingun!)
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- wildweasel
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Re: [Sprites] Doom 64 reloading animations (UPDATE - Chaingu
I'd actually end up using both versions of that frame, with the new version as an inbetween frame leading into the old version. Just for purposes of smoothing.
Re: [Sprites] Doom 64 reloading animations (UPDATE - Chaingu
Wow genius idea Weasel! No wonder your weapon mods are godly.wildweasel wrote:I'd actually end up using both versions of that frame, with the new version as an inbetween frame leading into the old version. Just for purposes of smoothing.
Re: [Sprites] Doom 64 reloading animations (UPDATE - Chaingu
How do I get these to work with the DooM 64 Absolution game?
Re: [Sprites] Doom 64 reloading animations (UPDATE - Chaingu
why? wouldnt Absolution be the first thing that these are made for!?
Re: [Sprites] Doom 64 reloading animations (UPDATE - Chaingu
No, actually. It is implicitly implied by this thread being on the ZDoom resources forum that they're made as resources for ZDoom mods. Doom64-themed, sure, but ZDoom anyway.
- wildweasel
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Re: [Sprites] Doom 64 reloading animations (UPDATE - Chaingu
Absolution likely doesn't have the required setup to define new weapons with these graphics anyway.
Re: [Sprites] Doom 64 reloading animations (UPDATE - Chaingu
Woudnt it be possible to use DooM64 ex to add these animation to game?
Re: [Sprites] Doom 64 reloading animations (UPDATE - Chaingu
I don't think that port supports custom actors at the moment, so no unless you change the code and recompile.
Re: [Sprites] Doom 64 reloading animations (UPDATE - Chaingu
Kaiser told me he's still working on making the editors more useful in general. Give him time, I guess.
Re: [Sprites] Doom 64 reloading animations (UPDATE - Chaingu
i have zdoom aswell but i cant seem to get these working, is there something more I have to do other than extracting the wads to my zdoom folder?
- wildweasel
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Re: [Sprites] Doom 64 reloading animations (UPDATE - Chaingu
[wiki]Installation and execution of ZDoom[/wiki]AndehX wrote:i have zdoom aswell but i cant seem to get these working, is there something more I have to do other than extracting the wads to my zdoom folder?
Re: [Sprites] Doom 64 reloading animations (UPDATE - Chaingu
could you elaborate on what i need to do exactly?
Re: [Sprites] Doom 64 reloading animations (UPDATE - Chaingu
AndehX wrote:could you elaborate on what i need to do exactly?
Download zdoom, extract it to a folder, and put an IWAD into that same folder. How much simpler could it be?The wiki page wrote:1.Download the latest ZDoom (currently 2.5.0). Alternatively, you can get an unnofficial SVN build from DRD Team.
2.Extract all the files from the ZIP file into a new directory.
3.When using a new folder make sure to include an IWAD in the ZDoom directory.
As for loading mods, I find drag-and-drop to be the easiest way.