(Resources)The works of David G
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Re: Project Malbogia: the works of David G (ItsNatureToDie)
I might just have to use some of your stuff, INTD. This is all really cool. :D
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ItsNatureToDie
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Re: Project Malbogia: the works of David G (ItsNatureToDie)
What dose everyone think of this touch up of hans?
EDIT: Seouisly folks what do you think, i will continue working on him once i know.
EDIT: Seouisly folks what do you think, i will continue working on him once i know.
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- The body, lack of detail and BIG ASS CHAIN GUNS was the biggest fault from the other one(the crappy hunch back mutant one). Here is my supossent improvement do not lie about what you think.(BIG ASS CHAIN GUNS I'll buy it from the Death Knight but not hans.)
- Question.PNG (3.49 KiB) Viewed 1493 times
Last edited by ItsNatureToDie on Sat Apr 24, 2010 9:09 pm, edited 2 times in total.
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ItsNatureToDie
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Re: Project Malbogia: the works of David G (ItsNatureToDie)
As for Trans? well lets say I got him down to a science. (I know it is suppose to be green too but this on is from a wolfenstein mod Coming of a Storm. God damn that mod kicks ass!)
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- I mean Really. is there any real difference.( besides spikes, head,color and bigger chain guns.
- HANS vs Trans.PNG (3.39 KiB) Viewed 1487 times
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ItsNatureToDie
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Re: Project Malbogia: the works of David G (ItsNatureToDie)
What Files would you need to make the chaingun sound powerful like the one in Doom64?(Yes I do have the DSPISTOL WAV already)
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ItsNatureToDie
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Re: Project Malbogia: the works of David G (ItsNatureToDie)
You forgot to use the modified sprites on the bfg guy i posted when i said "It Was Time" just to let you know.scalliano wrote:You know what time it is!ItsNatureToDie wrote:It is time!
Re: Project Malbogia: the works of David G (ItsNatureToDie)
That grenade launcher is nice. I'm pretty sure I'm gonna use it.
Re: Project Malbogia: the works of David G (ItsNatureToDie)
HOLY SHIT XDEATH FRAMES COMING FROM EVERYWHERE.
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Lol. Really, i like these a lot.
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Lol. Really, i like these a lot.
Re: Project Malbogia: the works of David G (ItsNatureToDie)
INTD: Try using the 'edit' button in the future, rather than quadruple posting.
Re: Project Malbogia: the works of David G (ItsNatureToDie)
Ah, didn't spot the modified BFG stock - thought you'd just amalgamated Neo's back sprites with the rest. I'll sort that out later.ItsNatureToDie wrote:You forgot to use the modified sprites on the bfg guy i posted when i said "It Was Time" just to let you know.
EDIT: OK, now it really is time!
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BFGCommando.wad- (142.03 KiB) Downloaded 139 times
Re: Project Malbogia: the works of David G (ItsNatureToDie)
The exploding bfg makes me want to do a "All doom2 weapons are destroyable" mod.
Re: Project Malbogia: the works of David G (ItsNatureToDie)
There is one http://forum.zdoom.org/viewtopic.php?f= ... 77&start=0ZDG wrote:The exploding bfg makes me want to do a "All doom2 weapons are destroyable" mod.
Re: Project Malbogia: the works of David G (ItsNatureToDie)
Oh, crap i forgot it.
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ItsNatureToDie
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Re: Project Malbogia: the works of David G (ItsNatureToDie)
Go 4 it!scalliano wrote:Ah, didn't spot the modified BFG stock - thought you'd just amalgamated Neo's back sprites with the rest. I'll sort that out later.ItsNatureToDie wrote:You forgot to use the modified sprites on the bfg guy i posted when i said "It Was Time" just to let you know.
EDIT: OK, now it really is time!BTW Do you want me to submit this to R667 for you?
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ItsNatureToDie
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- Joined: Tue Jun 23, 2009 1:59 am
Re: Project Malbogia: the works of David G (ItsNatureToDie)
Happy to see a work of art come to life and into mods all over.scalliano wrote:Done.
Last edited by ItsNatureToDie on Sat Apr 24, 2010 1:00 pm, edited 1 time in total.