Page 7 of 29
Re: Zero Mods (The Martyr=Delayed) (Echo Path=TBA)
Posted: Thu Jul 29, 2010 2:39 pm
by Sangelothi
It has come to my attention that some enemies that I thought didn't use dialog pictures, have a few guys here and there that actually do use dialog picture...
I have set up a poll so people can choose whether or not I go ahead and leave the enemies be even though they use the acolyte picture here and there, or if I should remove them (do note that I will upgrade the replaced acolyte though) so the enemy and the dialog picture match, I have also put up a third option, lukas can fix the dialogs so there is no dialog picture for the acolytes (but this is mostly up to lukas, if lukas doesn't want to do it, then lukas doesn't have to

)
Re: Zero Mods (The Martyr=Delayed) (Echo Path=TBA)
Posted: Thu Jul 29, 2010 8:27 pm
by TheDarkArchon
I voted for the picture removal because:
A) Removing the enemies would most likely make things less interesting
B) Keeping the pictures would look stupid
C) I'm a bastard and want to see lukas toiling for my amusement.
Re: Zero Mods (The Martyr=Delayed) (Echo Path=TBA)
Posted: Fri Jul 30, 2010 1:58 am
by lukas
C) I'm a bastard and want to see lukas toiling for my amusement.
It has come to my attention that some enemies that I thought didn't use dialog pictures, have a few guys here and there that actually do use dialog picture...
I have set up a poll so people can choose whether or not I go ahead and leave the enemies be even though they use the acolyte picture here and there, or if I should remove them (do note that I will upgrade the replaced acolyte though) so the enemy and the dialog picture match, I have also put up a third option, lukas can fix the dialogs so there is no dialog picture for the acolytes (but this is mostly up to lukas, if lukas doesn't want to do it, then lukas doesn't have to

)
Yeah of course I can do it; but you see I can't do anything if you don't tell me the Conversation IDs (and names/prices) of weapons you want to be in shops and these enemies you don't want to use acolyte pictures

. I need the IDs to start toiling for DarkArchon's amusement

.
Re: Zero Mods (The Martyr=Delayed) (Echo Path=TBA)
Posted: Tue Aug 03, 2010 12:46 am
by Sangelothi
lukas wrote:I need the IDs to start toiling for DarkArchon's amusement

.
You don't need The Martyr to start working on the acolyte dialogs

(you should be able to just open up GZdoom, or Zdoom and check the IDs on the acolytes) as far as weapons for the shops go, that I will send you the wad for, I'm currently replacing the rest of the acolytes, don't replace the (dark) red acolyte's dialog picture though, since the red acolyte actually plays a "bigger" role in the game
Anyways, Death and Decay only has a thing or 2 left to do, and then I need to finish up the credits list, I'll need testers for that too I suppose

(note that you need to be a GOOD Doom jumper since Death and Decay is pretty much a hard jumpmaze map with custom items and textures

)
Re: Zero Mods (The Martyr=Delayed) (Echo Path=TBA)
Posted: Tue Aug 03, 2010 1:18 am
by lukas
You don't need The Martyr to start working on the acolyte dialogs

I didn't say I needed the wad for it - I said I needed the ConversationIDs of your Acolyte replacements so I can give them new dialog without Acolyte portrait picture

. In fact you don't have to give me the wad for weapons... All I need is the Conversation IDs of the weapons (assuming they have different IDs then original weapons) and their names. You can also tell me new prices you want or keep old prices.
Anyways, Death and Decay only has a thing or 2 left to do, and then I need to finish up the credits list, I'll need testers for that too I suppose

(note that you need to be a GOOD Doom jumper since Death and Decay is pretty much a hard jumpmaze map with custom items and textures

)
If it's about the same difficulty (or easier) then Cutmanmike's jump wads then add me to the list of testers

. But if it's harder I don't think I can jump that good

Re: Zero Mods (The Martyr=Delayed) (Echo Path=TBA)
Posted: Tue Aug 03, 2010 3:53 pm
by Sangelothi
lukas wrote:
If it's about the same difficulty (or easier) then Cutmanmike's jump wads then add me to the list of testers

. But if it's harder I don't think I can jump that good

Well if you can time your jumps right, and know where to jump from, it can be "easy-hard" as so to speak, but if you can't do either, then it will be unforgiving

(If I could to redo the map I would make the jumps easier, but I don't know what I was thinking at the time, I guess I was much better at jumping back then

)
Re: Zero Mods (The Martyr=Delayed) (Echo Path=TBA)
Posted: Tue Aug 03, 2010 3:59 pm
by darkerner
I'll Test DND as i'm a pretty good jumper in JM1,2 and 3
Re: Zero Mods (The Martyr=Delayed) (Echo Path=TBA)
Posted: Tue Aug 03, 2010 4:02 pm
by lukas
Well if you can time your jumps right, and know where to jump from, it can be "easy-hard" as so to speak, but if you can't do either, then it will be unforgiving

(If I could to redo the map I would make the jumps easier, but I don't know what I was thinking at the time, I guess I was much better at jumping back then

)
Okay then I'd like to test it

.
And also, about the Martyr - I repeat that I cannot do any work without ConversationIDs, so when you want me to start work PM me them or something...
Re: Zero Mods (The Martyr=Delayed) (Echo Path=TBA)
Posted: Tue Aug 03, 2010 4:20 pm
by Sangelothi
For the acolyte dialogs, I suggest opening ZDoom or GZDoom and taking a look at the IDs on the acolytes since I havn't replaced all of them (don't know if I will replace all of them either,most likely I will but who knows there might be one that I may just to upgrade instead)
EDIT: I'll probably send you the wad this week if all goes good, if not, early next week

Re: Zero Mods (The Martyr=Delayed) (Echo Path=TBA)
Posted: Wed Aug 04, 2010 2:00 am
by lukas
So the new acolyte replacements have the same ConversationID as the original ones? If that's it then you can expect the acolyte thing to be done by later today.
Re: Zero Mods (The Martyr=Delayed) (Echo Path=TBA)
Posted: Wed Aug 04, 2010 2:06 am
by Sangelothi
lukas wrote:So the new acolyte replacements have the same ConversationID as the original ones? If that's it then you can expect the acolyte thing to be done by later today.
Don't change the red Acolyte dialogs though since they play a "bigger" role than the other acolytes, and thanks

Re: Zero Mods (The Martyr=Delayed) (Echo Path=TBA)
Posted: Wed Aug 04, 2010 2:10 am
by lukas
Yeah, you said so before. I was just a bit confused before cause I thought that the replacements had different IDs

. I'll get to work on it right away

.
Re: Zero Mods (The Martyr=Delayed) (Echo Path=TBA)
Posted: Wed Aug 04, 2010 12:45 pm
by lukas
Okay, The acolytes with dialog images could only be found in 4, 5 and 17. And the ones in 17 were all red so I didn't touch them...
I decompiled and opened up the script for maps 04 and 05 and I found the dialogs for the non-red acolytes with dialog pics and removed the 'panel = "M_GUARDx"' line which should have removed the pic from dialog. But I compiled the scripts put it in the wad and tested and the pics were still there

I'm gonna try and debug this...
Re: Zero Mods (The Martyr=Delayed) (Echo Path=TBA)
Posted: Wed Aug 04, 2010 6:57 pm
by Sangelothi
does panel ="" work???
EDIT: How does this look for the rehanded Sigil???
Re: Zero Mods (The Martyr=Delayed) (Echo Path=TBA)
Posted: Thu Aug 05, 2010 2:14 am
by lukas
does panel ="" work???
I tried that first of course. But no results...
This is really weird. Whenever I add something new with Strife dialog it works like a charm - but when I try to edit original it's errors and problems at every turn

.
Well, the only workaround I see is for you to change ConversationIDs of acolytes you don't want to have dialog pictures and then I can write dialogs for them from scratch because maybe Zdoom associates the original ConversationIDs with those dialog pics

. Maybe that's why I don't have trouble writing new stuff (cause I use new ConversationIDs)
Edit - Oh and btw the Sigil looks cool
