Re: [4.3] Corruption Cards - Choose cards that alter your game!
Posted: Wed Nov 23, 2022 4:08 pm
by GreenDoomguy1999
Did I missed something or LZDoom compatibility been dropped? Version 4.3 crashes with
Script error, "CorruptionCards-v4.3.pk3:zscript/corruptioncards/cards/monstergeneric.zscript" line 351:
Unknown identifier 'bFULLVOLSEE'
Function without prototype needs register info manually set: CCards_Actor_GangPortal.StateFunction.2
Execution could not continue.
1 errors while parsing DECORATE scripts
Re: [4.3] Corruption Cards - Choose cards that alter your game!
Posted: Wed Nov 23, 2022 4:14 pm
by Cutmanmike
Fixed for next version. You can comment out that line yourself by opening the pk3 yourself, if you wish to play 4.3 before I can update it.
Re: [4.3] Corruption Cards - Choose cards that alter your game!
Posted: Thu Nov 24, 2022 9:37 pm
by NamelessGuy
The game started aborting recently after loading new level right before offering me cards. Error message only says "GetPacket: NOTINITIALISED". I suspect that this might be because for some reason in 4.3 the game kept telling me that "new cards added to compendium"every new level even for cards I already have. Also compendium says that I have 871 cards out of 172. I'm gonna try and clear my compendium and see if it fixes this problem.
EDIT: Seems that clearing the compendium fixed aborting issue, but still might be worth looking into it.
Re: [4.3] Corruption Cards - Choose cards that alter your game!
Posted: Fri Nov 25, 2022 6:20 am
by Cutmanmike
The compendium issue will be fixed next version. Currently it adds duplicate cards to your record, but next version the duplicate entries will be purged and your compendium will read as normal.
Not sure what the GetPacket: NOTINITIALISED issue is about though, never heard of that. Is this online? Can you take a screenshot?
Re: [4.3] Corruption Cards - Choose cards that alter your game!
Posted: Fri Nov 25, 2022 10:42 pm
by NamelessGuy
Cutmanmike wrote: ↑Fri Nov 25, 2022 6:20 am
The compendium issue will be fixed next version. Currently it adds duplicate cards to your record, but next version the duplicate entries will be purged and your compendium will read as normal.
Not sure what the GetPacket: NOTINITIALISED issue is about though, never heard of that. Is this online? Can you take a screenshot?
Glad to hear that.
No, I always play singleplayer. There is a screenshot.
Re: [4.3] Corruption Cards - Choose cards that alter your game!
Posted: Sun Nov 27, 2022 1:35 pm
by Rexen
The GetPacket error might not even be the mods fault as I got it when playing PB 3.0 with CC. This might be a GZDoom error. However, in my case it caused GZDoom to crash instead of a vm abort
Re: [4.3] Corruption Cards - Choose cards that alter your game!
Posted: Mon Nov 28, 2022 9:33 am
by Daedalus
I ran into another bug yesterday but forgot to mention it here, it may have already been mentioned before but on extremely large maps the Sharknado sometimes doesn't despawn. It'll do it's usual thing and track the player then leave them alone but I assume because the map was big (Resurgence Map30) it stopped completely at a random position in full view and just hung there forever.
EDIT: It does seem to be rare. I tried to replicate it but couldn't get it to happen again at least in the few attempts I tried.
Re: [4.3] Corruption Cards - Choose cards that alter your game!
Posted: Wed Dec 07, 2022 10:44 pm
by Bubbinska
Hello friends, let me first couch this by saying I'm running a pile of mods and I totally understand if this is just a consequence of my extreme settings, but I found something interesting.
I'm running custom mode with perma cards every level, and picked up a wild card. The next level there was something very strange in the available selection which I couldn't be sure is a bug or a feature. A few levels later and my card offerings all seem to be getting corrupted and things are getting very weird - enemy sprites are sometimes stretched or rotated, among other things.
Here's a screenshot of my card settings with the weird stuff highlighted, and here's a console dump of the card effects. Note that the console dump omits text coloring which is a bit sad.
Spoiler:
Log started: 2022-12-08 15:38:46
----------------------------------------
MAP42 - Blasphemy
Your cards are being dealt...
* Pain Elemental and its species fly back further when damaged.
* One monster is secretly cursed. It explodes into a miniature army.
* One monster is cursed, it will cause a nuclear explosion when killed.
* Arachnotron and its species projectiles weave back and forth.
* Hell Knight and its species gain health and damage after killing another monster.
* Arch-Vile and its species turn to stone on death.
* Magmabus and its species can stitch together two corpses to make a new monster.
* Nightmare Mancubus and its species fly back further when damaged.
* Nightmare Elemental and its species projectiles have massive knockback.
* Cacodemon and its species can stitch together two corpses to make a new monster.
* Revenihilator fire bullets instead.
* Mechtre and its species may spit slowing web balls.
* Pain Elemental and its species may shove other players and monsters away.
* Each Techno-Lord fire a different monster's projectiles.
* A gang of various monsters may spawn.
* Monsters you left alive in previous levels will return.
* At the start of the level, two monster types swap health.
* Mechdemon and its species have increased movement speed.
* Arachnotron and its species consume corpses to gain extra health.
* You will be attacked by Vengeance Posse!
* Nightmare Elemental and its species turn to stone on death.
* |index entry637:changes manynfDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD
NON-ZDOOM DETECTED, PLEASE START IN REGULAR ZDOOM
NON-ZDOOM DETECTED, PLEASE START IN REGULAR ZDOOM
NON-ZDOOM DETECTED, PLEASE START IN REGULAR ZDOOM
- whoami
* Spawn a totem that raises monster defence.
* A gang of UA=VD%Z}]@?#T)%//;\N may appear.
Game saved. (F:/Doom/Save/auto2.zds)
]logfile
Log stopped: 2022-12-08 15:39:09
This isn't stopping me from playing, so I'm not too bothered if this is a bug or not, but I figured it was strange enough to make an account to post.
Re: [4.3] Corruption Cards - Choose cards that alter your game!
Posted: Thu Dec 08, 2022 12:59 am
by Rowsol
you grabbed the lilith wild card.
check out lilith.pk3
Re: [4.3] Corruption Cards - Choose cards that alter your game!
Posted: Fri Dec 09, 2022 2:03 am
by Dan_The_Noob
Bubbinska wrote: ↑Wed Dec 07, 2022 10:44 pm
I'm running custom mode with perma cards every level, and picked up a wild card. The next level there was something very strange in the available selection which I couldn't be sure is a bug or a feature. A few levels later and my card offerings all seem to be getting corrupted and things are getting very weird - enemy sprites are sometimes stretched or rotated, among other things.
that is the Lilith wild card, it's reference to an old mod someone made for an old engine that basically broke every possible visual function
Re: [4.3] Corruption Cards - Choose cards that alter your game!
Posted: Fri Dec 09, 2022 2:49 am
by Bubbinska
Dan_The_Noob wrote: ↑Fri Dec 09, 2022 2:03 am
that is the Lilith wild card, it's reference to an old mod someone made for an old engine that basically broke every possible visual function
Rowsol wrote: ↑Thu Dec 08, 2022 12:59 am
you grabbed the lilith wild card.
check out lilith.pk3
OK thanks! I've seen MtPain27's youtube review of lilith.pk3 so I figured it might be something like that. It certainly made my already-chaotic run even more strange. Is there a wild card available in every level, or is it a small chance? I've only found 3 across multiple megawads
Re: [4.3] Corruption Cards - Choose cards that alter your game!
Posted: Fri Dec 09, 2022 6:52 pm
by Dan_The_Noob
Bubbinska wrote: ↑Fri Dec 09, 2022 2:49 am
OK thanks! I've seen MtPain27's youtube review of lilith.pk3 so I figured it might be something like that. It certainly made my already-chaotic run even more strange. Is there a wild card available in every level, or is it a small chance? I've only found 3 across multiple megawads
it used to be if you found all secrets or got all kills in a map, the next map would have a wild card wall (I think???) I've never really understood the wildcard thing, and most the ones i find are me secret hunting and thinking its a secret
Re: [4.3] Corruption Cards - Choose cards that alter your game!
Posted: Fri Dec 09, 2022 8:19 pm
by A_D_M_E_R_A_L
Bubbinska wrote: ↑Fri Dec 09, 2022 2:49 am
OK thanks! I've seen MtPain27's youtube review of lilith.pk3 so I figured it might be something like that. It certainly made my already-chaotic run even more strange. Is there a wild card available in every level, or is it a small chance? I've only found 3 across multiple megawads
Initially it used to be like this:
Wild card spawns in a secret sector after getting 100% kills and secrets in 4-5 maps.
Nowadays it works like this:
Wild card spawns in a distorted/out of place wall after beating a random number of maps. If you failed to find it - you get a chance in the next map until you actually collect it and pick it. However, if you collected a wild card but didn't picked it when it was offered - same process as if you failed to find it in the first place.
Hope I don't miss anything, Mike can correct me if he wants to.
Re: [4.3] Corruption Cards - Choose cards that alter your game!
Posted: Fri Dec 30, 2022 4:47 am
by Dan_The_Noob
been having random crashes when getting to a new level sometimes.
also, need to look into making unique tooltip tags to avoid libtooltip clashes (already known, i know. just a reminder)
Re: [4.3] Corruption Cards - Choose cards that alter your game!
Posted: Fri Dec 30, 2022 10:15 am
by ToxicFrog
I've updated the libtooltipmenu documentation with clearer instructions on how to do that; it should be doable with two search-and-replaces on the libtooltipmenu files now. And the next releases of Indestructable and Gun Bonsai will have practical examples.