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Friday 26th we're aiming for soundtrack release, v1.10 release as well as the first of the mod packs (tbc which ones).
Planned features:
*Jackhammer upgrade path!
*New ending slides!
*New vocal lines and story option!
*A better Ubersafe unlock puzzle!
*Mortal civilians (where possible)!
*Some other fixes!
*New music track!
Keep that radio dialled in
An upgraded, charged Jackhammer shot(similar to the Musket) as a possible Upgrade would be incredible!
That would break the game mate.
Gotta have a trade off to give it a lot of power, such as using 5 to 10 units of fuel every time you charge it up for the charged shot, plus you have to get into melee range of the more dangerous enemies to make it effective.
sides the secret weapon already does this. Adding more than 2 weapons that uses the same ammo would be overkill
There might be a slight misunderstanding here. Ataru was talking about giving the Jackhammer a charge attack similar to how the Junker Musket when upgraded can charge its shot. It's not like literally making the Jackhammer fire slugs.
The Jackhammer by itself kinda has a charge attack already with the altfire that wastes fuel the longer you hold it, so I'm not exactly sure how would one integrate such a redundant upgrade.
I suppose one possible upgrade is to have the altfire only wastes fuel after you let go of the button instead of continuously wasting it.
sides the secret weapon already does this. Adding more than 2 weapons that uses the same ammo would be overkill
There might be a slight misunderstanding here. Ataru was talking about giving the Jackhammer a charge attack similar to how the Junker Musket when upgraded can charge its shot. It's not like literally making the Jackhammer fire slugs.
The Jackhammer by itself kinda has a charge attack already with the altfire that wastes fuel the longer you hold it, so I'm not exactly sure how would one integrate such a redundant upgrade.
I suppose one possible upgrade is to have the altfire only wastes fuel after you let go of the button instead of continuously wasting it.
Oh! Yeah, it's a charged MELEE attack, I see the confusion now.
About the ammo capacity upgrade, shouldn't the shotgun ammo be 150 after upgrade, instead of 140? The rest of ammo types all match their BackpackMaxAmount values.
I encountered this fella that held his hands up in the air in the same area where you first meet Lucy. I told him to give him a head start but an P_STARTSCRIPT: UNKNOWN SCRIPT 68 popped up and nothing happened. When i got to Lucy however i saw this mofo waiting to ambush me directly outside the gate where you exit with Lucy. Is this planned to be fixed? https://i.imgur.com/czD5dr5.png
Spoiler:
Also the cable on the left side of this elevator located in Ashes 2063 enriched prison makes you go up to the roof when you come in contact with it. https://i.imgur.com/EV6zZQz.png I don't know why that happens. Maybe the game thinks it's elevator though it's only a cable?
Friday 26th we're aiming for soundtrack release, v1.10 release as well as the first of the mod packs (tbc which ones).
Planned features:
*Jackhammer upgrade path!
*New ending slides!
*New vocal lines and story option!
*A better Ubersafe unlock puzzle!
*Mortal civilians (where possible)!
*Some other fixes!
*New music track!
Keep that radio dialled in
I can't wait to see these been loving the mod thank you for the hard work also I have a question
Spoiler:
since you said you added a secret ending in the last update i'm confused on how to trigger it also is it possible to stop the Nukes launch if it is how since i know in 1.02 you could not and i wondered if stopping the nukes was the secret ending ?
inserting the disc in the derelict military bunker does. I noticed that it made some more markers appear on the map but i don't know what those mean. So could someone please give me an explanation without giving out too much info about it please.