Ashes Afterglow TC - closing the vault

Projects that have specifically been abandoned or considered "dead" get moved here, so people will quit bumping them. If your project has wound up here and it should not be, contact a moderator to have it moved back to the land of the living.
Locked
User avatar
NovaRain
Posts: 56
Joined: Sun Jan 20, 2013 8:15 pm

Re: (V1.05 Page50) Ashes Afterglow TC

Post by NovaRain »

Ihavequestions wrote:EDIT:
Spoiler:
Spoiler:
Tacgnol9001
Posts: 2
Joined: Sun Jul 01, 2018 1:58 am

Re: (V1.05 Page50) Ashes Afterglow TC

Post by Tacgnol9001 »

I don't post here very often, but just wanted to say that I completed Afterglow and it was a truly awesome experience.

Probably a contender for my GOTY.
User avatar
Ihavequestions
Posts: 188
Joined: Mon Jul 12, 2021 1:45 pm
Graphics Processor: nVidia with Vulkan support

Re: (V1.05 Page50) Ashes Afterglow TC

Post by Ihavequestions »

NovaRain wrote:
Spoiler:
Beautiful, that worked wonders.
User avatar
Vostyok
Posts: 1666
Joined: Sat Jan 17, 2015 8:54 am
Preferred Pronouns: No Preference
Location: Discord: Vostyok#3164
Contact:

Re: (V1.05 Page50) Ashes Afterglow TC

Post by Vostyok »

Incoming update:

Friday 26th we're aiming for soundtrack release, v1.10 release as well as the first of the mod packs (tbc which ones).

Planned features:

*Jackhammer upgrade path!
*New ending slides!
*New vocal lines and story option!
*A better Ubersafe unlock puzzle!
*Mortal civilians (where possible)!
*Some other fixes!
*New music track!

Keep that radio dialled in
atarumoroboshi18
Posts: 58
Joined: Sun Sep 30, 2018 6:16 pm

Re: (V1.05 Page50) Ashes Afterglow TC

Post by atarumoroboshi18 »

Vostyok wrote:Incoming update:

Friday 26th we're aiming for soundtrack release, v1.10 release as well as the first of the mod packs (tbc which ones).

Planned features:

*Jackhammer upgrade path!
*New ending slides!
*New vocal lines and story option!
*A better Ubersafe unlock puzzle!
*Mortal civilians (where possible)!
*Some other fixes!
*New music track!

Keep that radio dialled in
An upgraded, charged Jackhammer shot(similar to the Musket) as a possible Upgrade would be incredible!
Mechazaurus
Posts: 25
Joined: Fri Apr 05, 2019 3:04 pm

Re: (V1.05 Page50) Ashes Afterglow TC

Post by Mechazaurus »

Cool. Time for playthrough 3, on Apocalypse this time.
User avatar
AmissaAnima
Posts: 190
Joined: Sun Oct 31, 2021 10:34 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 7 Professional
Graphics Processor: Not Listed
Location: Sweden
Contact:

Re: (V1.05 Page50) Ashes Afterglow TC

Post by AmissaAnima »

atarumoroboshi18 wrote:
Vostyok wrote:Incoming update:

Friday 26th we're aiming for soundtrack release, v1.10 release as well as the first of the mod packs (tbc which ones).

Planned features:

*Jackhammer upgrade path!
*New ending slides!
*New vocal lines and story option!
*A better Ubersafe unlock puzzle!
*Mortal civilians (where possible)!
*Some other fixes!
*New music track!

Keep that radio dialled in
An upgraded, charged Jackhammer shot(similar to the Musket) as a possible Upgrade would be incredible!
That would break the game mate.
Spoiler:
atarumoroboshi18
Posts: 58
Joined: Sun Sep 30, 2018 6:16 pm

Re: (V1.05 Page50) Ashes Afterglow TC

Post by atarumoroboshi18 »

AmissaAnima wrote:
atarumoroboshi18 wrote:
Vostyok wrote:Incoming update:

Friday 26th we're aiming for soundtrack release, v1.10 release as well as the first of the mod packs (tbc which ones).

Planned features:

*Jackhammer upgrade path!
*New ending slides!
*New vocal lines and story option!
*A better Ubersafe unlock puzzle!
*Mortal civilians (where possible)!
*Some other fixes!
*New music track!

Keep that radio dialled in
An upgraded, charged Jackhammer shot(similar to the Musket) as a possible Upgrade would be incredible!
That would break the game mate.
Gotta have a trade off to give it a lot of power, such as using 5 to 10 units of fuel every time you charge it up for the charged shot, plus you have to get into melee range of the more dangerous enemies to make it effective.
User avatar
AmissaAnima
Posts: 190
Joined: Sun Oct 31, 2021 10:34 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 7 Professional
Graphics Processor: Not Listed
Location: Sweden
Contact:

Re: (V1.05 Page50) Ashes Afterglow TC

Post by AmissaAnima »

I will leave you to your ideas as i don't want to want to accidentally turn this into an argument.
User avatar
ZikShadow
Posts: 605
Joined: Wed Jul 13, 2016 1:43 am
Location: Could be the chair, the floor, or the bed.

Re: (V1.05 Page50) Ashes Afterglow TC

Post by ZikShadow »

AmissaAnima wrote:
Spoiler:
There might be a slight misunderstanding here. Ataru was talking about giving the Jackhammer a charge attack similar to how the Junker Musket when upgraded can charge its shot. It's not like literally making the Jackhammer fire slugs.
The Jackhammer by itself kinda has a charge attack already with the altfire that wastes fuel the longer you hold it, so I'm not exactly sure how would one integrate such a redundant upgrade.
I suppose one possible upgrade is to have the altfire only wastes fuel after you let go of the button instead of continuously wasting it.
atarumoroboshi18
Posts: 58
Joined: Sun Sep 30, 2018 6:16 pm

Re: (V1.05 Page50) Ashes Afterglow TC

Post by atarumoroboshi18 »

ZikShadow wrote:
AmissaAnima wrote:
Spoiler:
There might be a slight misunderstanding here. Ataru was talking about giving the Jackhammer a charge attack similar to how the Junker Musket when upgraded can charge its shot. It's not like literally making the Jackhammer fire slugs.
The Jackhammer by itself kinda has a charge attack already with the altfire that wastes fuel the longer you hold it, so I'm not exactly sure how would one integrate such a redundant upgrade.
I suppose one possible upgrade is to have the altfire only wastes fuel after you let go of the button instead of continuously wasting it.
Oh! Yeah, it's a charged MELEE attack, I see the confusion now.
User avatar
NovaRain
Posts: 56
Joined: Sun Jan 20, 2013 8:15 pm

Re: (V1.05 Page50) Ashes Afterglow TC

Post by NovaRain »

About the ammo capacity upgrade, shouldn't the shotgun ammo be 150 after upgrade, instead of 140? The rest of ammo types all match their BackpackMaxAmount values.
User avatar
AmissaAnima
Posts: 190
Joined: Sun Oct 31, 2021 10:34 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 7 Professional
Graphics Processor: Not Listed
Location: Sweden
Contact:

Re: (V1.05 Page50) Ashes Afterglow TC

Post by AmissaAnima »

Spoiler:
Spoiler:
User avatar
EddieNahui
Posts: 20
Joined: Fri Aug 20, 2021 10:38 am

Re: (V1.05 Page50) Ashes Afterglow TC

Post by EddieNahui »

Vostyok wrote:Incoming update:

Friday 26th we're aiming for soundtrack release, v1.10 release as well as the first of the mod packs (tbc which ones).

Planned features:

*Jackhammer upgrade path!
*New ending slides!
*New vocal lines and story option!
*A better Ubersafe unlock puzzle!
*Mortal civilians (where possible)!
*Some other fixes!
*New music track!

Keep that radio dialled in
I can't wait to see these been loving the mod thank you for the hard work also I have a question
Spoiler:
User avatar
AmissaAnima
Posts: 190
Joined: Sun Oct 31, 2021 10:34 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 7 Professional
Graphics Processor: Not Listed
Location: Sweden
Contact:

Re: (V1.05 Page50) Ashes Afterglow TC

Post by AmissaAnima »

Aight so i have zero clue about
Spoiler:
Locked

Return to “Abandoned/Dead Projects”