Ashes Afterglow TC - closing the vault

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LaputanMachine
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Re: (V1.05 Page50) Ashes Afterglow TC

Post by LaputanMachine »

I have a few comments about the weapons. Some are questions, others are concerns.
Spoiler:
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AmissaAnima
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Re: (V1.05 Page50) Ashes Afterglow TC

Post by AmissaAnima »

Speaking of weapons i think that the basic crowbar that you use deserves to have upgrades as well. I find myself using it quite often when dealing with common goon type enemies like the basic Mutant enemy. I personally think an upgrade that either increased it's range so you can hit further enemies away and or increased damage could be useful (like having a one hit kill heavy attack for the for the crowbar but the alternative fire becomes slower to counter the major benefit One hit kill for the Basic Mutants not other enemies)

I honestly don't like how the
Spoiler:
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Sebrw
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Re: (V1.05 Page50) Ashes Afterglow TC

Post by Sebrw »

Hi Vostyok!

Thanks for your awesome work! It was worthy to wait, episode 2 is gorgeous and super exiting!
My only concern so far (but that's just to be picky!): I found that all weapons sprites are a bit "up" (don't know how to describe, like pointing toward the crosshair too much hence disturbing sight). Too late for Afterglow but if you're thinking in to make an episode 3 (yeah !!!) and change some sprites, I found that the good old Ashes2063 sprite set were better positioned (angle more toward south east).

And a question: When do you think the weapon-only and monsta-only (and sterilized map) could be done? For people like me that don't have much time to play unfortunately, the RPG style of Ashes is difficult to follow while I do enjoy A LOT to be able to play your beautiful maps like I would play another wad. Also, is there any way to make the weapon upgrade available even in a non-RPG style gameplay?

Thanks again for your fantastic work, your game has more personality that most of what have been done for doom so far ;-)

PS: Oh and any idea whether John S. Weekley plan to release the afterglow album any soon?
Serathis
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Re: (V1.05 Page50) Ashes Afterglow TC

Post by Serathis »

LaputanMachine wrote:I have a few comments about the weapons. Some are questions, others are concerns.
Spoiler:
I had this problem too, you have to set comp level to default. Something about sound alert being different with other settings.
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ZikShadow
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Re: (V1.05 Page50) Ashes Afterglow TC

Post by ZikShadow »

AmissaAnima wrote:Speaking of weapons i think that the basic crowbar that you use deserves to have upgrades as well.
I feel like upgrading the crowbar, while very nice for people who like to use melee combat, might end up making the guns completely useless.
As it is right now, you can finish a good chunk of the mod using literally just the crowbar and the shotgun bayonet. I know I did. Vos can vouch. I actually completely forgot about the bootknife since I kept using the crowbar, so that's three options.
All of them are strong enough to handle low tier enemies in one or two hits, and even on the later tier ones like the Matango, you can kill them with 4 solid altfire crowbar hits (on Survival atleast, I haven't checked other difficulties yet).
Last edited by ZikShadow on Sun Nov 14, 2021 11:28 am, edited 1 time in total.
Toberone
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Re: (V1.05 Page50) Ashes Afterglow TC

Post by Toberone »

There's a golden crowbar sprite in the files, so I have to imagine that it was a scrapped idea due to balance reasons like mentioned.
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ZikShadow
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Re: (V1.05 Page50) Ashes Afterglow TC

Post by ZikShadow »

You can get the golden crowbar ingame though a sidequest. It's just a skin however, no mechanical changes.
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Kroc
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Re: (V1.05 Page50) Ashes Afterglow TC

Post by Kroc »

Finished. Although I have to admit that I had to cheese the final boss with godmode; that really was impossible. It's way, way too hard and it's not clear if you're having any effect. Definitely needs more feedback. When she begins circling like crazy you can't get a strong enough hit in to do anything.

I got the best ending, but there's no way to tell; I suppose that's how it's meant to be. I had to check the script code to verify it all added up.
I was expecting some kind of final stats / report screen to give an idea of how well I'd done. Time spent, rounds spent, secrets found etc.

What I liked:
Spoiler:
What I disliked:
Spoiler:
What I would like to see:
Spoiler:
Questions:
Spoiler:
Bugs:
A couple of remaining bugs:
  • I got all five spores, but I could give the last one to the doctor infinitely; it never left my inventory
  • The North gate key remained in my inventory until the end of the game. This seems a little redundant; it should have been consumed once the door was opened
Last edited by Kroc on Sun Nov 14, 2021 12:23 pm, edited 1 time in total.
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ZikShadow
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Re: (V1.05 Page50) Ashes Afterglow TC

Post by ZikShadow »

Spoiler:
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Kroc
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Re: (V1.05 Page50) Ashes Afterglow TC

Post by Kroc »

ZikShadow wrote:
Spoiler:
Aha! Thanks, I didn't put two and two together; I didn't think of them being in the same location
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Ihavequestions
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Re: (V1.05 Page50) Ashes Afterglow TC

Post by Ihavequestions »

AmissaAnima wrote:Speaking of weapons i think that the basic crowbar that you use deserves to have upgrades as well.
I'd rather see an option for using the crowbar together with a rope or chain as a kind of grappling hook.
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CyberneticPhantom
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Re: (V1.05 Page50) Ashes Afterglow TC

Post by CyberneticPhantom »

Kroc wrote:Finished. Although I have to admit that I had to cheese the final boss with godmode; that really was impossible. It's way, way too hard and it's not clear if you're having any effect. Definitely needs more feedback. When she begins circling like crazy you can't get a strong enough hit in to do anything.

I got the best ending, but there's no way to tell; I suppose that's how it's meant to be. I had to check the script code to verify it all added up.
I was expecting some kind of final stats / report screen to give an idea of how well I'd done. Time spent, rounds spent, secrets found etc.

What I liked:
Spoiler:
What I disliked:
Spoiler:
What I would like to see:
Spoiler:
Questions:
Spoiler:
Bugs:
A couple of remaining bugs:
  • I got all five spores, but I could give the last one to the doctor infinitely; it never left my inventory
  • The North gate key remained in my inventory until the end of the game. This seems a little redundant; it should have been consumed once the door was opened
Spoiler:
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Kroc
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Re: (V1.05 Page50) Ashes Afterglow TC

Post by Kroc »

CyberneticPhantom wrote:
Spoiler:
Spoiler:
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CyberneticPhantom
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Re: (V1.05 Page50) Ashes Afterglow TC

Post by CyberneticPhantom »

Kroc wrote:
CyberneticPhantom wrote:
Spoiler:
Spoiler:
Spoiler:
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AmissaAnima
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Re: (V1.05 Page50) Ashes Afterglow TC

Post by AmissaAnima »

ZikShadow wrote:
AmissaAnima wrote:Speaking of weapons i think that the basic crowbar that you use deserves to have upgrades as well.
I feel like upgrading the crowbar, while very nice for people who like to use melee combat, might end up making the guns completely useless.
As it is right now, you can finish a good chunk of the mod using literally just the crowbar and the shotgun bayonet. I know I did. Vos can vouch. I actually completely forgot about the bootknife since I kept using the crowbar, so that's three options.
All of them are strong enough to handle low tier enemies in one or two hits, and even on the later tier ones like the Matango, you can kill them with 4 solid altfire crowbar hits (on Survival atleast, I haven't checked other difficulties yet).
I am grateful for your level head response on my suggestion Zikshadow not a lot of people that I know of knows how to remain calm in a situation that conflicts with what they believe is correct.

I am plenty satisfied with your response so I'm not gonna argue against your Critism as I agree with you. And respect that you respected me.
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