The [ZDoom Community Map] Project "Take 2"

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Phobus
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Post by Phobus »

That suddenly makes sense of all of the spaghetti and confusion that wad was, though it still looks like it'll take a while to get through.
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Talonos
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Post by Talonos »

Okay. I've put it up on the FTP. Give me until tomorrow, and I'll write the first post of the new thread, as well. Oh, and Phobos? Press "R" to use the jetpack. It takes fuel to use, though. Press "F" to see how much you have left.

Good luck, guys!
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Bio Hazard
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Post by Bio Hazard »

Kirby wrote:That would be nice :)
It might take a bit as i'm not happy with the KDiZD one, I'm currently working on a better and faster (and dial-up friendly) version. Hang tight!
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Kirby
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Post by Kirby »

Awesome :thumb:
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Talonos
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Post by Talonos »

what is a bug tracker? I've been away for a while...

ANd how is KDiZD, anyway? Is it released yet?
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Kirby
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Post by Kirby »

Heh, KDiZD is still in progress. It's been moved to a secret development forum.
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BetaSword
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Post by BetaSword »

*phwew* I was kinda worried that my idea for continuing the flow would be deleted, with the upside down stuff and all. Of course, a lot of work will probably have to be put into the rest of it... Cause the little bit I did was basically done in a couple minutes before I had to turn it in... But I still think the idea could be put to good use... Maybe even adding in monsters that walk along the ceilings for that area... Iono, just thoughts. I'll take a look at the newer version, and see what's all in there. Maybe I'll start plotting out possible continuations and such, maybe not. Depends on if I get any feasible ideas.
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Phobus
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Post by Phobus »

@Talanos: well done for the updates, I'll redownload and check it out with the aid of the walkthrough soon. Also thanks for the controls!
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