Posted: Tue Sep 19, 2006 7:56 pm
Hm, i can do that.Shinjanji wrote:Well, if you're going to be on floor-level with him, then you might want to change the perspective to make it look like you're seeing him from slightly underneath him.
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Hm, i can do that.Shinjanji wrote:Well, if you're going to be on floor-level with him, then you might want to change the perspective to make it look like you're seeing him from slightly underneath him.
I was thinking of more of a cliff side battle. There would be a large plateau in the the middle of a large valley and the player would b on there while the big thing walks around the and launches all sorts of crazy attacks. There will be caves and rocks to hide in and behind though. Demons would be summoned constanty (you have to kill the demons to gain ammo for your boss-killer weapon).HotWax wrote:If scripted properly and the player is at a reasonable height (i.e. where he won't be staring at toes the entire battle), it could work. I wouldn't advise just dropping it into a large arena though.
What if you make use of ZDoom's support for 16 rotations instead of sticking with the standard 8?Scuba Steve wrote:I find that once sprites get TOO large, they become awkward and silly. at a certain point, when you are turning left and right, the sprite rotates just too much and looks noticeably flat and 2D.
You get the same effect. Sprites just rotate weird in doom but since they're 2d it's the only way. Models are the best choice for huge actors.NiGHTMARE wrote:What if you make use of ZDoom's support for 16 rotations instead of sticking with the standard 8?Scuba Steve wrote:I find that once sprites get TOO large, they become awkward and silly. at a certain point, when you are turning left and right, the sprite rotates just too much and looks noticeably flat and 2D.
Maybe I should try using a model instead, but then the things wont match correctly. Oh well. I can always scale it down after i finish.Vader wrote:Yeah, sprites pretty much mess up when they are too tall...
I once started to create a custom monster that was about twice the height of a cyberdemon and it already looked very crappy in game
Spoiler: Fine, so it looks nothing like a squid, but it kills you so there