Still wasn't able to replicate the XP issue with the Brass Knuckles, but I did see the bad interaction with Swiftness and Intelligent Supplies. Did you have any other info you could give me about the knuckles XP issue?JPC wrote: Tue Nov 18, 2025 11:50 amYes. I have another mod that I usually play in my games, and that's Intelligent Supplies, where sometimes your bonus items and ammunition are duplicated several times with time stopped with Swiftness.stainedofmind wrote: Tue Nov 18, 2025 9:23 amSeems to be working as intended for me. Did you have any other mods running?JPC wrote: Mon Nov 17, 2025 7:15 pm I played this mod with Samsara Reincarnation, and there seems to be a bug with the Doom class where you get a lot of XP when using Brass Knuckles. This causes you to constantly add upgrades, and it seems like it never ends.
[0.10.6] Gun Bonsai -- everything-compatible weapon upgrading
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- stainedofmind
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Re: [0.10.6] Gun Bonsai -- everything-compatible weapon upgrading
Re: [0.10.6] Gun Bonsai -- everything-compatible weapon upgrading
I believe the XP issue with Brass Knuckles occurs when you obtain Berserk, which increases the damage of Brass Knuckles, resulting in a chance of receiving that large amount of XP.stainedofmind wrote: Wed Nov 19, 2025 5:15 pmStill wasn't able to replicate the XP issue with the Brass Knuckles, but I did see the bad interaction with Swiftness and Intelligent Supplies. Did you have any other info you could give me about the knuckles XP issue?JPC wrote: Tue Nov 18, 2025 11:50 amYes. I have another mod that I usually play in my games, and that's Intelligent Supplies, where sometimes your bonus items and ammunition are duplicated several times with time stopped with Swiftness.stainedofmind wrote: Tue Nov 18, 2025 9:23 am
Seems to be working as intended for me. Did you have any other mods running?
Re: [0.10.6] Gun Bonsai -- everything-compatible weapon upgrading
Its worth noting that xp gained is based on damage, but also that there are scaling options for both melee and wimpy weapons to reduce their required xp to level, so those could be contributing as well, especially since IIRC they stack. I'd try starting with those to see if its just because of that, since it tends to happen with melee weapons in mods that benefit from berserk in general.JPC wrote: Thu Nov 20, 2025 12:43 pmI believe the XP issue with Brass Knuckles occurs when you obtain Berserk, which increases the damage of Brass Knuckles, resulting in a chance of receiving that large amount of XP.stainedofmind wrote: Wed Nov 19, 2025 5:15 pmStill wasn't able to replicate the XP issue with the Brass Knuckles, but I did see the bad interaction with Swiftness and Intelligent Supplies. Did you have any other info you could give me about the knuckles XP issue?JPC wrote: Tue Nov 18, 2025 11:50 am
Yes. I have another mod that I usually play in my games, and that's Intelligent Supplies, where sometimes your bonus items and ammunition are duplicated several times with time stopped with Swiftness.
Re: [0.10.6] Gun Bonsai -- everything-compatible weapon upgrading
I like this mod. However, there are some upgrades I don't want. If only there was a way to toggle whatever upgrades you please. Maybe there's a fork for Gun Bonsai that has that feature.
- Carrotear
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Re: [0.10.6] Gun Bonsai -- everything-compatible weapon upgrading
There is, unless you're using an old version.TristanH wrote: Sun Feb 22, 2026 12:51 pm I like this mod. However, there are some upgrades I don't want. If only there was a way to toggle whatever upgrades you please. Maybe there's a fork for Gun Bonsai that has that feature.
- Femidoom
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Re: [0.10.4] Gun Bonsai -- everything-compatible weapon upgrading
This looks like it's crashing in the HUD code, specifically in the part where it does a division to figure out how close to your next level-up you are -- if it somehow calculates the XP to level up as 0, this will happen.Femidoom wrote: Sat Nov 25, 2023 1:17 pm I- it won't fucking launch???
It used to work.
image might be too low quality, it kept yelling at me to pick a smaller file.
Ive tried adding libtooltipmenu before and after it in ZDL (which worked with it before)
okay so it turns out I had the hud size and position set to zero. im soooo smart
