The [ZDoom Community Map] Project "Take 2"

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Kilkakon
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Post by Kilkakon »

BTW the way with my area, if it's causing trouble, shoot it. I don't care, but i'd like a screenie of the detail you did. I'd like to see what happened to it.

[pointlessess]

Yes it is a distater story! So to brighten the atmosphere:

Yay!

[/pointlessess]
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Kirby
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Post by Kirby »

LeaderOne wrote:I don't care, but i'd like a screenie of the detail you did. I'd like to see what happened to it
Erm, I'm sad to say, but I did not get much done. The nodes stopped building after I tried to put in the lines for a bridge.

Kinda odd though.....since the first time the nodes stoped building, it was because of a bridge that I made in an old sector. After I haad removed it, everything was fine and normal again......o_O
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Kilkakon
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Post by Kilkakon »

ooh well
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Tormentor667
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Post by Tormentor667 »

Phobus wrote:That is great news, I saw some great ideas and some fantastic amounts of effort go into this, sadly it all started to go wrong, but if you come back to organise it all, there may be hope for it yet.
I put too much work into it to let it just die, don't worry :)
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Skunk
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Post by Skunk »

I couldn't make any sense of the level. I didn't know what to do.
NiGHTMARE
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Post by NiGHTMARE »

Explore.
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Phobus
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Post by Phobus »

YAY!!!!! It's coming back when KDiZD's finished!!!!

Oh wait, that means it'll never happen :(

(jk)
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Kirby
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Post by Kirby »

Well, if someone REALLY WANTS, I still have the most recent version, seeing as it stopped working when I was detailing up LO's area, and I can remove that area to fix the problem, and then hand it off to someone else if they are willing to work on it. However, I give fair warning that this map has grown very large, and will eventually require hub splitting in order to be continued.
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Phobus
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Post by Phobus »

The Hub-splitting thing was mentioned when the project was crashing but somebody didn't want it because the aim was to show just how big a level could be or something like that. I can imagine hub-splitting will be reconsidered. Is that jet pack idea still present in there?
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Risen
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Post by Risen »

The jetpack is fully operational.
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Phobus
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Post by Phobus »

Glad to hear it, because there was a lot of discussion on the matter in the depths of this thread and I became very interested in the idea. Only to find that the project had been stalled and was waiting for a bump to bring it to people's attention again.
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Kirby
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Post by Kirby »

I think if most people saw how big it was already, they'd think that it was as big as it could be :)
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Phobus
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Post by Phobus »

I have an idea of the scale, though it apparantly spaghettied out all over the place and had hundreds of dead ends and was too non-linear for the common good, so a hub might sort that one out as well as size issues.
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BetaSword
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Post by BetaSword »

I certainly wouldn't mind taking a look at it... School's just finishing up right now (two more days of finals... then THE END OF PUBLIC EDUCATION!!), so I'll have plenty of time...

And another thing... Dead ends aren't necessarily bad. Look at real life. Dead ends are everywhere (metaphorically, and physically). This is supposed to be some sort of big city, no? Then there should realistically be dead ends in places. Of course, having things happen at said dead ends, such as monsters warping in behind you, would be interesting... But, in my opinion, big and open is good. It let's you tackle things in any order you desire. And I think that's pretty spiffy. Of course, having a whole slew of different things to do would also help, like in different areas have different objectives... Maybe reaching some survivors deep inside a building and leading them back to the take-off pad or whatever. That would be pretty spiffy.
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DomRem
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Post by DomRem »

Different objectives in different areas.....if you ask me, in most cases the more freedom, the better. Adding that would definitely increase replayability, a lot more than was in ZDCMP#1. Of course, I'm not saying it would be that easy or quick to add all that...

Anyways, glad to hear ZDCMP#2 is still alive. I'd read through all 50+ pages of the thread, and it sounded great, but for a while there I thought I'd wasted 3 hours reading the thread only to realize that the project was dead...
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