
ZDoom 2.0.98 Bugfixing bugfix release
Moderator: GZDoom Developers
- TheDarkArchon
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- Shadelight
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- The Ultimate DooMer
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But what's wrong with the OpenGL version that Doomsday uses? (that one works fine for me and is sufficient for DooM)Graf Zahl wrote:The Ultimate DooMer wrote:That's precisely what card I have too, and I too get a big white screen with 0.1fps.deathz0r wrote:99% sure it's a vexing bug. This video card (S3 Savage ProDDR) does not support OpenGL 1.2 at all. It either forces programs to switch to software mode, or it renders everything as white.
Isn't it time to buy something better?Even a modern low end graphics card is enough to play Doom in OpenGL at a decent frame rate.
Damndamndamn. Oh well, I didn't need 3D floors when I started the project, they would've been nice to have instead of those transfer_heights buildings but they'll do for me again like last time.NecroMage wrote:3d floors work just fine but you will not be able to see them.The Ultimate DooMer wrote:(yay for software mode, that is, providing 3D floors work in it...)
- Graf Zahl
- Lead GZDoom+Raze Developer
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The reason why it doesn't work is most likely the stencil buffer. Normally a graphics driver should refuse to initialize if something is requested that isn't supported. Apparently this doesn't happen with your card.The Ultimate DooMer wrote: But what's wrong with the OpenGL version that Doomsday uses? (that one works fine for me and is sufficient for DooM)
Damndamndamn. Oh well, I didn't need 3D floors when I started the project, they would've been nice to have instead of those transfer_heights buildings but they'll do for me again like last time.
Please don't tell me you are making more of these highly annoying buildings where you can't see what's attacking you from the inside.

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