ZDoom 2.0.98 Bugfixing bugfix release

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Graf Zahl
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Lead GZDoom+Raze Developer
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Post by Graf Zahl »

Filthy thief! :evil:
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TheDarkArchon
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Post by TheDarkArchon »

Now look what you've done, Bio! Graf is avatar-less :mrgreen:
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Shadelight
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Post by Shadelight »

heh@Bio's pic
*dies laughing*
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jallamann
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Post by jallamann »

Graf Zahl wrote:Filthy thief! :evil:
:cry:

BIO GIVE HIM BACK HIS AVATAR THIS INSTANT! :grumpy:
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Risen
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Post by Risen »

TheDarkArchon wrote:Now look what you've done, Bio! Graf is avatar-less :mrgreen:
Meh, that's how he made his first 6000 posts!
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The Ultimate DooMer
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Post by The Ultimate DooMer »

Graf Zahl wrote:
The Ultimate DooMer wrote:
deathz0r wrote:99% sure it's a vexing bug. This video card (S3 Savage ProDDR) does not support OpenGL 1.2 at all. It either forces programs to switch to software mode, or it renders everything as white.
That's precisely what card I have too, and I too get a big white screen with 0.1fps.

Isn't it time to buy something better? ;) Even a modern low end graphics card is enough to play Doom in OpenGL at a decent frame rate.
But what's wrong with the OpenGL version that Doomsday uses? (that one works fine for me and is sufficient for DooM)
NecroMage wrote:
The Ultimate DooMer wrote:(yay for software mode, that is, providing 3D floors work in it...)
3d floors work just fine but you will not be able to see them.
Damndamndamn. Oh well, I didn't need 3D floors when I started the project, they would've been nice to have instead of those transfer_heights buildings but they'll do for me again like last time.
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Graf Zahl
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Post by Graf Zahl »

The Ultimate DooMer wrote: But what's wrong with the OpenGL version that Doomsday uses? (that one works fine for me and is sufficient for DooM)
The reason why it doesn't work is most likely the stencil buffer. Normally a graphics driver should refuse to initialize if something is requested that isn't supported. Apparently this doesn't happen with your card.
Damndamndamn. Oh well, I didn't need 3D floors when I started the project, they would've been nice to have instead of those transfer_heights buildings but they'll do for me again like last time.

Please don't tell me you are making more of these highly annoying buildings where you can't see what's attacking you from the inside. :?
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Shadelight
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Post by Shadelight »

so does this mean Graf can't upload an avatar? :P
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jallamann
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Post by jallamann »

or perhaps he doesn't want to.
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Siggi
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Post by Siggi »

If he does decide to get a new avatar, it should be :mrgreen:
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Bio Hazard
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Post by Bio Hazard »

KingofFlames wrote:so does this mean Graf can't upload an avatar? :P
He took off his own avatar. I didn't do it.
Just so you know.
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Deathsong12
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Post by Deathsong12 »

I vote Graf uses the Programmer from Strife as his new avatar. That's how I always imagine him, floating and omnipotent.
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Dracula
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Post by Dracula »

Deathsong12 wrote:I vote Graf uses the Programmer from Strife as his new avatar. That's how I always imagine him, floating and omnipotent.
:laff: That would be fun, but i'm used to his ghostbuster logo now.
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Doomguy0505
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Post by Doomguy0505 »

No, this is fun
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wildweasel
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Post by wildweasel »

Okay, that's not cool...

I remember getting yelled at when I "adopted" one of Randy's anime girl avatars.
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