SoM's GunBonsai Addons and Patches (May 24, 2025)
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Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
Re: SoM's GunBonsai Addons and Patches (March 6, 2025)
Hi this mods/patches are amazing - especially Ammo Reserves. It usually works great with any mod but somehow it doesn't work with project brutality at all. Hud for it doesn't show and ammo not going to reserves. Can it be fixed? Also almost all weapons in project brutality is projectile base yet option for bullet type like faster moving or piercing doesn't show...what's wrong with it?
- stainedofmind
- Posts: 193
- Joined: Sun Sep 01, 2019 10:59 am
Re: SoM's GunBonsai Addons and Patches (March 6, 2025)
Project Brutality spawns ammo in a weird way that borks the valid ammo detector. I "solved" this same issue with Ammo Leech, and I thought I had added the fix to Ammo Reserves, but I guess I forgot. Either way, should be a simple fix. Next time I'm at my computer with some spare time, I'll correct this.mike3k wrote: ↑Mon Mar 31, 2025 10:10 am Hi this mods/patches are amazing - especially Ammo Reserves. It usually works great with any mod but somehow it doesn't work with project brutality at all. Hud for it doesn't show and ammo not going to reserves. Can it be fixed? Also almost all weapons in project brutality is projectile base yet option for bullet type like faster moving or piercing doesn't show...what's wrong with it?
- stainedofmind
- Posts: 193
- Joined: Sun Sep 01, 2019 10:59 am
Re: SoM's GunBonsai Addons and Patches (March 6, 2025)
A hundred and forty years later, I'm back. So I looked into my code, I had already added the fix to Ammo Reserves, and after a quick test run with PB, it seemed to be working fine for me. Do you have any more info you could give me? Like, what other mods you had running, how new your PB download is (mines from last year), what settings you had, etc...
Also, missed this the first time through:
Sounds like more of a GunBonsai issue, but if I'd have to guess, I'd say it has to do with how GB determines what "kind" of weapon things are. You may be able to force it into the correct type via the BONSAIRC lump functionality, but offhand, I couldn't say for sure what the issue is.
Re: SoM's GunBonsai Addons and Patches (March 6, 2025)
Hi this mods/patches are amazing - especially Ammo Reserves. It usually works great with any mod but somehow it doesn't work with project brutality at all. Hud for it doesn't show and ammo not going to reserves. Can it be fixed?
A hundred and forty years later, I'm back. So I looked into my code, I had already added the fix to Ammo Reserves, and after a quick test run with PB, it seemed to be working fine for me. Do you have any more info you could give me? Like, what other mods you had running, how new your PB download is (mines from last year), what settings you had, etc...
It usually looks like this - change is when different map pack is loaded:
Code: Select all
gzdoom -file DKs_HD_TexturesLite42.pk3 D2_ProjectBrutality_021_alpha.pk3 GunBonsai106.pk3 GunBonsai_ammo_reserves_upgrade.pk3 GunBonsai_powerup_boost.pk3 GunBonsai106_rapid_swing.pk3 GunBonsai__hp_boost.pk3 GunBonsai_patch_ammo_leech_fix0106.pk3 Hitmarkersv10.pk3 DarkModeFilter.pk3 MoreLights25_zand.pk3 BulletTimeX.pk3 SimpleHudAddons.pk3
- stainedofmind
- Posts: 193
- Joined: Sun Sep 01, 2019 10:59 am
Re: SoM's GunBonsai Addons and Patches (May 24, 2025)
Posted a new addon: "Respec"! This allows you to reset either your current weapon upgrades, or your player upgrades, and you'll be properly refunded XP so you can reselect new upgrades! Useful if you've made a mistake and you'd rather it not sit there taking up a level slot. Costs you nothing to do either, so you can go nuts.
Still need to look into this. Going to assume off the top of my head that PB2.1 does something different then PB3.X for ammo. Also, sorry for the dumb question, but you have selected Ammo Reserves as a Player Upgrade, correct?mike3k wrote: ↑Sat May 10, 2025 7:26 pm It usually looks like this - change is when different map pack is loaded:Code: Select all
gzdoom -file DKs_HD_TexturesLite42.pk3 D2_ProjectBrutality_021_alpha.pk3 GunBonsai106.pk3 GunBonsai_ammo_reserves_upgrade.pk3 GunBonsai_powerup_boost.pk3 GunBonsai106_rapid_swing.pk3 GunBonsai__hp_boost.pk3 GunBonsai_patch_ammo_leech_fix0106.pk3 Hitmarkersv10.pk3 DarkModeFilter.pk3 MoreLights25_zand.pk3 BulletTimeX.pk3 SimpleHudAddons.pk3
If you're able to post a copy of the error message, I might be able to look into this as well.
Re: SoM's GunBonsai Addons and Patches (May 24, 2025)
Obviouslystainedofmind wrote: ↑Sat May 24, 2025 3:50 pm Still need to look into this. Going to assume off the top of my head that PB2.1 does something different then PB3.X for ammo. Also, sorry for the dumb question, but you have selected Ammo Reserves as a Player Upgrade, correct?

Where can I find this? It's not in gzdoom folder...stainedofmind wrote: ↑Sat May 24, 2025 3:50 pm If you're able to post a copy of the error message, I might be able to look into this as well.
- Spaceman333
- Posts: 641
- Joined: Thu Oct 13, 2016 8:40 pm
Re: SoM's GunBonsai Addons and Patches (May 24, 2025)
I'm loving these addons, the flak shot was a necessary nerf otherwise I was able to delete entire rooms if not entire levels if the enemies were too packed together. I'm using the health boost too, +20 per level. Also using powerup boost and rapid swing addons too. I wanna try to Ammo Reserves too.
If I can suggest a new addon, then something that nerfs the melee weapon time freeze ability in the original GunBonsai mod. Even at lowest levels I can begin a chain of kills that keeps feeding itself, allowing me to keep renewing the time freeze over and over and freely killing enemies without them being able to retaliate at all. There's gotta be a nerf for that.
If I can suggest a new addon, then something that nerfs the melee weapon time freeze ability in the original GunBonsai mod. Even at lowest levels I can begin a chain of kills that keeps feeding itself, allowing me to keep renewing the time freeze over and over and freely killing enemies without them being able to retaliate at all. There's gotta be a nerf for that.
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Re: SoM's GunBonsai Addons and Patches (May 24, 2025)
I want an addon that can save my gun and player upgrade progress.
- Spaceman333
- Posts: 641
- Joined: Thu Oct 13, 2016 8:40 pm
Re: SoM's GunBonsai Addons and Patches (May 24, 2025)
What do you mean, like over the course of multiple different playthroughs, different map packs etc?TheCrusader69 wrote: ↑Thu May 29, 2025 4:49 am I want an addon that can save my gun and player upgrade progress.
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Re: SoM's GunBonsai Addons and Patches (May 24, 2025)
Spaceman333 wrote:
> [quote=TheCrusader69 post_id=1260566 time=1748515786 user_id=41296]
> I want an addon that can save my gun and player upgrade progress.
> [/quote]
>
> What do you mean, like over the course of multiple different playthroughs,
> different map packs etc?
Yes
> [quote=TheCrusader69 post_id=1260566 time=1748515786 user_id=41296]
> I want an addon that can save my gun and player upgrade progress.
> [/quote]
>
> What do you mean, like over the course of multiple different playthroughs,
> different map packs etc?
Yes
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Re: SoM's GunBonsai Addons and Patches (May 24, 2025)
Actually, if there is one thing I am unsure of that can be looked at by you or unless Toxi sees this, the Homing Shots upgrade does usually have a problem when aiming in relativity to actual submersible liquids.
At least the biggest problem I notice is when aiming under liquids where the projectiles seem to pitch higher or lower depending on the vertical aiming. It does not have to be a target for it to have that occur and the way to alleviate that is swimming to the surface and fire, turn off the upgrade in the liquid or try to aim below your intended position (which is not easy when you are on the move).
Edit: Actually, the upgrade can still be off, and it will still have the trajectory problem. But as I have a bit of thought put into it, it may also instead be because of the High Velocity upgrade as I try it in the game as of now.
At least the biggest problem I notice is when aiming under liquids where the projectiles seem to pitch higher or lower depending on the vertical aiming. It does not have to be a target for it to have that occur and the way to alleviate that is swimming to the surface and fire, turn off the upgrade in the liquid or try to aim below your intended position (which is not easy when you are on the move).
Edit: Actually, the upgrade can still be off, and it will still have the trajectory problem. But as I have a bit of thought put into it, it may also instead be because of the High Velocity upgrade as I try it in the game as of now.