Page 6 of 6
Re: [Duke3D] Alien World Order (v1.53)
Posted: Mon May 01, 2023 11:21 pm
by NightFright
That's not related to this script. As you can see, these warnings originate from raze.pk3, which is part of the Raze installation package. Apparently they have to update some code in their ZScripts. You would have to report this in the Raze issues thread. The game.con warning on the other hand is a rather minor one.
Re: [Duke3D] Alien World Order (v1.53)
Posted: Mon May 01, 2023 11:55 pm
by RubyEyeShabranigdu
I see! Thanks for letting me know!
Re: [Duke3D] Alien World Order (v1.53)
Posted: Tue May 02, 2023 1:41 am
by Gez
The one relevant thing here is the CON warning on game.con line 3413, expecting an identifier but getting a numeric literal 1.
The script warnings are directly in Raze stuff, it's up to the Raze devs to fix them.
Re: [Duke3D] Alien World Order (v1.53)
Posted: Wed May 03, 2023 6:35 am
by yum13241
ZScripts
They're called
translation units.
Ironic how Raze uses deprecated functions in its own files.
Version 1.54 released
Posted: Thu Oct 26, 2023 9:53 am
by NightFright
No functionality changes, just catching another potential issue people may encounter with a missing file.
Changelog:
> Added abort condition in case chcp.com is not found
> 7za.exe updated to latest version (v23.01)
Re: Version 1.54 released
Posted: Thu Oct 26, 2023 3:08 pm
by RubyEyeShabranigdu
NightFright wrote: ↑Thu Oct 26, 2023 9:53 am
No functionality changes, just catching another potential issue people may encounter with a missing file.
Changelog:
> Added abort condition in case chcp.com is not found
> 7za.exe updated to latest version (v23.01)
Nice! But the command to delete 7z.dll is missing!
Thanks!
Re: [Duke3D] Alien World Order (v1.54)
Posted: Fri Oct 27, 2023 2:53 am
by NightFright
Right, I had forgotten to delete 7z.exe and 7z.dll from the repository since file names have changed. Thanks for the hint, it has been corrected.
Re: [Duke3D] Alien World Order (v1.54)
Posted: Sun Apr 28, 2024 8:42 am
by Delfino Furioso
so with the recent raze update I took the opportunity to dust off this "converter" and play again some E5 maps
question: should the commentary icons still show up?
In my previous playthrough they weren't there IIRC.. Am I experiencing some sort of Mandela Effect?
I used the latest release (1.54) and the WT build currently available on steam, BTW
Re: [Duke3D] Alien World Order (v1.54)
Posted: Sun Apr 28, 2024 11:27 am
by Graf Zahl
There's an option in the menu to toggle these icons.
Re: [Duke3D] Alien World Order (v1.54)
Posted: Sun Apr 28, 2024 1:14 pm
by Delfino Furioso
Hey Graf!
If you're referring to the "Developer Commentary" setting under "Sound Options" then that's already set to off (cvar: wt_commentary)
Nevertheless the "speaker" sprites are still visible, scattered around E5 maps
I'm using the latest 1.10.2 release (win64) and that option seems to be working as expected when telling Raze to use the steam WT installation
Re: [Duke3D] Alien World Order (v1.54)
Posted: Mon Apr 29, 2024 1:10 am
by Delfino Furioso
OK I managed to understand why that was happening (spoiler: human error).
I was using the "-file" parameter to load "WorldOrder.grp" on top of "DUKE3D.GRP"
When loading it directly using the "-gamegrp" parameter, everything works as expected.
Version 1.55 released
Posted: Wed Sep 04, 2024 9:01 am
by NightFright
Another small service release. Since 7za.exe actually doesn't require any dll, I have removed it from the package and the script itself.
Changelog:
> 7za.exe updated to latest version (v24.08)
> 7za.dll removed (not required)
Re: [Duke3D] Alien World Order (v1.55)
Posted: Wed Sep 04, 2024 12:24 pm
by RubyEyeShabranigdu
Nice! I just "
re-patched" "
worldorder.grp" and everything is
working fine! No errors!
