Works perfectly ..
60fps no lag at all ..
Can I put the link for the LITE version in my description at yt ?
Re: SIREN TC | v0.42
Posted: Sat Nov 21, 2020 6:14 am
by DitheredOutput
Ahhh good. That's interesting.
Yeah absolutely fine to share that link.
Re: SIREN TC | v0.42
Posted: Wed Dec 30, 2020 6:48 pm
by goldenmob72
What Map is that ?
Re: SIREN TC | v0.42
Posted: Thu Dec 31, 2020 3:50 am
by DitheredOutput
goldenmob72 wrote:What Map is that ?
The project includes custom maps. So, if I understand the question, it's just map01. I haven't given them specific names just yet.
Re: SIREN TC | v0.42
Posted: Tue Mar 23, 2021 6:49 am
by wisezombiekiller
I really like the look of this game so far, keep up the good work! I was wondering, would you consider making a left-handed version of the pistol? the left-sided ejection port is one of my pet peeves, otherwise i have no complaints (:
Re: SIREN TC | v0.42
Posted: Tue Mar 23, 2021 7:58 am
by wisezombiekiller
You really have to turn down the smoke monster a bit, or at least put him in later into the game. I don't want to be forced into putting on god mode on hurt me plenty because it's too difficult and frustrating with a near insta-kill monster that takes 12 shotgun shells perfectly hitting it to disable it for 30 seconds that can move through doors.
Re: SIREN TC | v0.42
Posted: Thu Mar 25, 2021 12:52 pm
by DitheredOutput
wisezombiekiller wrote:I really like the look of this game so far, keep up the good work! I was wondering, would you consider making a left-handed version of the pistol? the left-sided ejection port is one of my pet peeves, otherwise i have no complaints (:
Hi, thanks for playing.
The left-sided ejection port is a defect common in one specific batch of weapons that, coincidentally, happened to be the only batch to end up on Mars. A white-hot casing to the eyeball never hurt anyone.
I've heard the feedback about the smoke monster loud and clear and will be getting a rebalance in the upcoming release, along with proper difficulty settings.
Re: SIREN TC | v0.5
Posted: Tue Apr 13, 2021 6:32 am
by DitheredOutput
Bumped to 0.5!
Massive changes. See changlog and OP
Re: SIREN TC | v0.5
Posted: Wed Apr 14, 2021 9:49 am
by m1lk
oh good, because I enjoy this mod. thanks
Re: SIREN TC | v0.5
Posted: Tue Jun 08, 2021 3:59 pm
by DitheredOutput
Time to get things cooking.
Re: SIREN TC | v0.5
Posted: Thu Jun 17, 2021 4:25 am
by dawnbreez
Anyone got any tips for dealing with the Fog? I keep getting cornered by other enemies and then splattered by it. Am I just bad at video games?
Re: SIREN TC | v0.5
Posted: Sun Jul 11, 2021 3:35 pm
by ebb
My hud isn't working lol.
edit: i’m dumb, just had to max it out
Re: SIREN TC | v0.5
Posted: Mon Aug 23, 2021 12:07 am
by Super Hobo
can u make a lzdoom support
Re: SIREN TC | v0.5
Posted: Wed Sep 08, 2021 12:55 am
by DitheredOutput
Super Hobo wrote:can u make a lzdoom support
It might work on lzdoom, but this mod follows the progress of gzdoom and may seek to take advantage of the latest features. I can think of a few things that would be problematic in lzdoom... I am unable to commit to making it work on lzdoom right now. Maybe at some point.
Re: SIREN TC | v0.5
Posted: Sat Sep 11, 2021 11:45 am
by Ferretmanjcdenton
DoomwithaView wrote:
Super Hobo wrote:can u make a lzdoom support
It might work on lzdoom, but this mod follows the progress of gzdoom and may seek to take advantage of the latest features. I can think of a few things that would be problematic in lzdoom... I am unable to commit to making it work on lzdoom right now. Maybe at some point.
Older versions worked in lzdoom 3.86a/b I believe ..and had no problems so far (I only use delta touch ..which has all user shaders and post shaders disabled -at least on my version)