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Re: Plain ol' Doom 2 Community Mapping Project

Posted: Sun Feb 26, 2017 6:26 pm
by SouthernLion
OK, so, I fixed my PC by replacing the water pump and buying some adapters to correct hose sizes.*

So, now, back to work on my map! As soon as I have some screenshots or something to play, I'll let you know!





*
Spoiler:

Re: Plain ol' Doom 2 Community Mapping Project

Posted: Sun Feb 26, 2017 8:48 pm
by meatman12
Here's my take on his MAP07, "Yellow Fever".
http://www.mediafire.com/file/fcd0rlxlx ... Fever2.wad
Basically, more dangerous mancubi traps, and a floor push switch.
Image
Image

Re: Plain ol' Doom 2 Community Mapping Project

Posted: Mon Feb 27, 2017 6:19 pm
by Quantum_Dranger
Thanks for the improvement, Meatman! It's a lot better than what I originally created.

Re: Plain ol' Doom 2 Community Mapping Project

Posted: Tue Feb 28, 2017 6:16 pm
by meatman12
No problem. I went ahead and gave it a more Doom 2-like feel.

Re: Plain ol' Doom 2 Community Mapping Project

Posted: Wed Mar 01, 2017 7:09 am
by meatman12
MAP31 - Return to Deimos, almost complete. Here's the download. http://www.mediafire.com/file/xa38o83ag ... deimos.wad
I beat the map using the weapons available in the map, as well as the super shotgun.
Spoiler: Screenshots

Re: Plain ol' Doom 2 Community Mapping Project

Posted: Wed Mar 01, 2017 1:20 pm
by Zen3001
this can't be map30 but if you need it later for something
Download
ImageImage

Re: Plain ol' Doom 2 Community Mapping Project

Posted: Wed Mar 01, 2017 7:37 pm
by AD_79
^ Wrong map format, sorry! Maps for this are required to be in Doom map format (specifically Doom: Doom 2 (Doom format)).

Re: Plain ol' Doom 2 Community Mapping Project

Posted: Thu Mar 02, 2017 8:22 am
by Zen3001
AD_79 wrote:^ Wrong map format, sorry! Maps for this are required to be in Doom map format (specifically Doom: Doom 2 (Doom format)).
ahhhh, ok sry for spam then

Re: Plain ol' Doom 2 Community Mapping Project

Posted: Thu Mar 02, 2017 8:33 pm
by SouthernLion
Some progress on MAP25. Lot's of unfinished parts here, though.
Spoiler:

Re: Plain ol' Doom 2 Community Mapping Project

Posted: Thu Mar 02, 2017 8:54 pm
by meatman12
Added a few extra rooms as well as some extra items for balancing. Just a few more touch ups before it's ready.
Download below.

Re: Plain ol' Doom 2 Community Mapping Project

Posted: Tue Mar 07, 2017 9:05 pm
by PWAD Pete
I tried your map meatman12, and I really like it. It will definitely fit with the project.

Also, I just updated the map slots in the OP. If I left anything out, let me know.

Re: Plain ol' Doom 2 Community Mapping Project

Posted: Sun Mar 12, 2017 9:30 pm
by PWAD Pete
If you have claimed a map slot but don't plan on completing it anytime soon, could you contact me? I'm not planning on excluding you from the project, but we should get some ideas for maps so that we can get the ball rolling.

Re: Plain ol' Doom 2 Community Mapping Project

Posted: Mon Mar 13, 2017 8:17 pm
by DrPyspy
Here are some shots of my map:

http://imgur.com/a/h3TwK

Not much to look at due to unfinished texturing. Progress is slightly slow due to losing the original "blueprints" but I'm planning on redrawing it from memory.

Re: Plain ol' Doom 2 Community Mapping Project

Posted: Wed Mar 22, 2017 3:10 am
by SouthernLion
Slowly making progress. I've been working 7 days a week, but I squeeze in an hour or two where I can. Should have something uploaded for you to try ASAP.

Re: Plain ol' Doom 2 Community Mapping Project

Posted: Thu Mar 23, 2017 12:58 pm
by leodoom85
Seidolon...sorry for the delay. I was on vacation last week. Now I'm back at making the map 18, slowly making progress.