[TECHDEMO] ░s▒ᴡ░ᴄ▒s░ɴ▒s░s▒s░

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InsanityBringer
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Re: [TECHDEMO] ░s▒ᴡ░ᴄ▒s░ɴ▒s░s▒s░

Post by InsanityBringer »

Depends on whether or not workarounds for some of the limitations can be found. I'm thinking of seeing if I can get the screen resolution exposed in shaders in order to scale things automatically, but I don't have 100% confidence this will go through. Exposing screen res is an incredibly niche thing, though it probably wouldn't hurt performance at least.
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Carbine Dioxide
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Re: [TECHDEMO] ░s▒ᴡ░ᴄ▒s░ɴ▒s░s▒s░

Post by Carbine Dioxide »

Whoa. I want to get in on this strange job. :)

Also, Cheeki Breeki is life. I squat like Slav everyday, and literally can't find a track suit anywhere in the city.
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Rachael
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Re: [TECHDEMO] ░s▒ᴡ░ᴄ▒s░ɴ▒s░s▒s░

Post by Rachael »

It may work with the current version of GZDoom, but as soon as it's upgraded all bets are off.

I think your next feature suggestion should be to export the code adapted by ZZYZX to a separate file so that it can be used separately of main.fp and continue to work in the future.

Modifying main.fp is bad, mmmkay?
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InsanityBringer
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Re: [TECHDEMO] ░s▒ᴡ░ᴄ▒s░ɴ▒s░s▒s░

Post by InsanityBringer »

My method doesn't modify main.fp though...
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Jaxxoon R
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Post by Jaxxoon R »

Certainly a charming experience. I do think though that Zeperpal's letter images should be packaged with the mod itself, for I guess preservation or something.

Also, might want to get that hole fixed.
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ZZYZX
 
 
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Re: [TECHDEMO] ░s▒ᴡ░ᴄ▒s░ɴ▒s░s▒s░

Post by ZZYZX »

Eruanna wrote:Modifying main.fp is bad, mmmkay?
Make Graf implement global shaders and choose where ProcessTexel() is called (before sector light, after sector light, before fog, after fog, on GUI, on level, on sky). Then this won't be needed.
Since in a "legit" GLDEFS way shaders will only work for procedural textures or various distortion effects, because you need to attach the shader manually to every graphic in the game.
Note that feature suggestions section at GZDoom forums is locked. So yea, main.fp. Besides, main.fp and main.vp don't generally change over dev builds and even stable releases.
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Re: [TECHDEMO] ░s▒ᴡ░ᴄ▒s░ɴ▒s░s▒s░

Post by Rachael »

I can't/won't "make" Graf do anything. The feature requests forum was locked at his request.
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ZZYZX
 
 
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Re: [TECHDEMO] ░s▒ᴡ░ᴄ▒s░ɴ▒s░s▒s░

Post by ZZYZX »

Sorry for harsh response yesterday, but the argument on replacing native shaders for complex effects still stands :P
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Re: [TECHDEMO] ░s▒ᴡ░ᴄ▒s░ɴ▒s░s▒s░

Post by Rachael »

No worries.
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EddieMann
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Re: [TECHDEMO] ░s▒ᴡ░ᴄ▒s░ɴ▒s░s▒s░

Post by EddieMann »

What do I play this with, Doom2.wad?
Is this also compatible with Chex Quest 3 and Freedoom?
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Captain J
 
 
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Re: [TECHDEMO] ░s▒ᴡ░ᴄ▒s░ɴ▒s░s▒s░

Post by Captain J »

Compatible with freedoom, after played with it. And about chex quest 3, you can.

And chex quest 3? Unconventional, i say.

EDIT: Whoops, proved myself wrong.
Last edited by Captain J on Fri Aug 19, 2016 11:47 pm, edited 1 time in total.
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ZikShadow
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Re: [TECHDEMO] ░s▒ᴡ░ᴄ▒s░ɴ▒s░s▒s░

Post by ZikShadow »

EddieMann wrote:Chex Quest 3?
yes

Image
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SoulCircle
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Re: [TECHDEMO] ░s▒ᴡ░ᴄ▒s░ɴ▒s░s▒s░

Post by SoulCircle »

That is seriously ridiculous. But with how it works and that it uses no true textures that are only in certain games, this may quite possibly work with most IWADS. Hell, Imma try Hexen with it once I can, just to test things.
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ZikShadow
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Re: [TECHDEMO] ░s▒ᴡ░ᴄ▒s░ɴ▒s░s▒s░

Post by ZikShadow »

Tried other IWADs.

Square :
Spoiler:
Heretic :
Spoiler:
Hexen :
Spoiler:
Strife :
Spoiler:
Hexen & Strife won't cooperate.
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Nash
 
 
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Re: [TECHDEMO] ░s▒ᴡ░ᴄ▒s░ɴ▒s░s▒s░

Post by Nash »

ZZYZX wrote: Make Graf implement global shaders and choose where ProcessTexel() is called (before sector light, after sector light, before fog, after fog, on GUI, on level, on sky).
Didn't dpJudas talk about making this more user/mod-friendly as part of his plans? I may have read him wrong though...
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