Re: Zombies Ate My Neighbors TC! (MARCH 2021 UPDATE!!!)
Posted: Thu Apr 01, 2021 12:23 am
by Captain J
One of them babies will grow quick and act their age... I mean literally! Can't wait to see how it works.
Re: Zombies Ate My Neighbors TC! (MARCH 2021 UPDATE!!!)
Posted: Thu Apr 01, 2021 9:01 pm
by Dude27th
Captain J wrote:One of them babies will grow quick and act their age... I mean literally! Can't wait to see how it works.
I can't wait too ^^
I'm still studying his behaviour to know how should they work
Re: Zombies Ate My Neighbors TC! (MARCH 2021 UPDATE!!!)
Posted: Sat Apr 03, 2021 8:26 am
by Captain J
And making doom-friendly sprites of big baby might be a bit challenging, though. But i hope you finish it somehow! Only first rotation would work, methinks. Also i recently played March 2021 update and i really like the new map!
Spoiler: During the gameplay i've spotted some odd spot and would like to share them.
- At this map, the treetop prop floats after being cut off by the chainsaw guy. Is this tree ghost too?
- Some cracked wall textures might need to be recolored.
- So i'm seeing the doppelgangers but they're exactly like zombies but a bit faster. I expected them to imitate you, like shooting water gun or something.
- I see some flat props and all. I know that the TC is still in WIP but i'd like to see them interactive!
- I almost beat the chainsaw mayhem map, but once i saved the last neighbor, the door appeared but it wouldn't let me in and got sawed by the chainsaw dudes. I think it has some problem that once it's spawned, you have to wait for 5 seconds to enter despite the animation shows that door's open.
- I picked up some money and gold items around the map. But for some reason they don't grant me point or anything. What's the purpose?
Re: Zombies Ate My Neighbors TC! (MARCH 2021 UPDATE!!!)
Posted: Sun Apr 04, 2021 2:34 am
by Dude27th
Captain J wrote:And making doom-friendly sprites of big baby might be a bit challenging, though. But i hope you finish it somehow! Only first rotation would work, methinks. Also i recently played March 2021 update and i really like the new map!
Spoiler: During the gameplay i've spotted some odd spot and would like to share them.
- At this map, the treetop prop floats after being cut off by the chainsaw guy. Is this tree ghost too?
- Some cracked wall textures might need to be recolored.
- So i'm seeing the doppelgangers but they're exactly like zombies but a bit faster. I expected them to imitate you, like shooting water gun or something.
- I see some flat props and all. I know that the TC is still in WIP but i'd like to see them interactive!
- I almost beat the chainsaw mayhem map, but once i saved the last neighbor, the door appeared but it wouldn't let me in and got sawed by the chainsaw dudes. I think it has some problem that once it's spawned, you have to wait for 5 seconds to enter despite the animation shows that door's open.
- I picked up some money and gold items around the map. But for some reason they don't grant me point or anything. What's the purpose?
"At this map, the treetop prop floats after being cut off by the chainsaw guy. Is this tree ghost too?"
- All the treetops in the original ZAMN floated even after being destroyed, it could be probably improved, but it's not a priority at the moment.
"Some cracked wall textures might need to be recolored."
- Yeah I know
"So i'm seeing the doppelgangers but they're exactly like zombies but a bit faster. I expected them to imitate you, like shooting water gun or something."
- I actually thought about adding this , in the original the tried to mimic the player movement and direction sometimes, but this wouldn't work in first person and even if it is doable it wouldn't be the same due to the change of perspective. Making them shooting the water gun could be added at some point to continue this intention but I was doubting if it would be out of character or not.
"I see some flat props and all. I know that the TC is still in WIP but i'd like to see them interactive!"
- They are going to! ^^
When I finish making their voxels they are going to be interactable
"I picked up some money and gold items around the map. But for some reason they don't grant me point or anything. What's the purpose?"
That's odd, they are exactly points , 50 and 100 respectively I might have to check that out.
And thanks for trying the latest demo! ^^
UPDATE: @Captain J yes, actually the ScorePoints where not giving Score Points , it's fixed now ! ^^
Re: Zombies Ate My Neighbors TC! (MARCH 2021 UPDATE!!!)
Posted: Wed Apr 07, 2021 3:27 am
by Dude27th
Titanic Toddler in the works!
Re: Zombies Ate My Neighbors TC! (MARCH 2021 UPDATE!!!)
Posted: Fri Apr 30, 2021 9:57 am
by Dude27th
New Demo on my Patreon! ^^
Thanks to "ThePixelPigeon" for the new sprites for the Titanic Toddler c:
Re: Zombies Ate My Neighbors TC! (MARCH 2021 UPDATE!!!)
Posted: Fri Apr 30, 2021 12:11 pm
by Captain J
Nice to see the progress is smooth and all but that baby sure has a lot of health! Also Snakeoid and Dr. Tongue's final form would look nice in first person as well.
Re: Zombies Ate My Neighbors TC! (MARCH 2021 UPDATE!!!)
Posted: Sat May 01, 2021 12:40 pm
by Dude27th
Captain J wrote:Nice to see the progress is smooth and all but that baby sure has a lot of health!
Yeah, the health is to compensate the change between a single stick shooter to a twin stick shooter.
In the original game the health is lower but at the same time it is harder to hit him because you can only shoot where you are looking at and usually that implies that the baby is already running at you to stomp you.
In a twin stick shooter this wouldn't be as much of a challenge because you could move and aim freely, and making it FPS this makes it essentialy a twin stick shooter as well, so his health was buffed to compensate that fact, as I was getting feedback with previous versions that he was too easy to deal with. :/
Captain J wrote:Also Snakeoid and Dr. Tongue's final form would look nice in first person as well.
Yeah ^^ those new sprites where made by "ThePixelPigeon" , hopefully he can help in the future with the other bosses as well, because his work is incredible
Re: Zombies Ate My Neighbors TC! (HAPPY HALLOWEEN 2021 !!)
Posted: Fri Oct 29, 2021 11:32 pm
by Dude27th
NEW DEMO
NEW DEMO
NEW DEMO
NEW DEMO
IS IN THE FIRST PAGE ^^
Re: Zombies Ate My Neighbors TC! (HAPPY HALLOWEEN 2021 !!)
Posted: Sat Oct 30, 2021 1:15 am
by Captain J
Definitely a good timing to update. Gotta try this one out!
Re: Zombies Ate My Neighbors TC! (HAPPY HALLOWEEN 2021 !!)
Posted: Sat Oct 30, 2021 9:47 am
by YukesVonFaust
Dude27th wrote:NEW DEMO
NEW DEMO
NEW DEMO
NEW DEMO
IS IN THE FIRST PAGE ^^
JUST IN TIME FOR HALLOWEEN!
Re: Zombies Ate My Neighbors TC! (HAPPY HALLOWEEN 2021 !!)
Posted: Sun Oct 31, 2021 7:11 am
by Captain J
Enjoyed a lot with today's update. Tho Weed Gone Bad one felt like a filler stage, if you have a lot of ammo for Weed whacker. I expected it to be maze-y and whatnot.
But other new stages like Titanic Toddlers and Mars Needs Cheerleaders were so cleverly done!
Re: Zombies Ate My Neighbors TC! (HAPPY HALLOWEEN 2021 !!)
Posted: Sun Oct 31, 2021 2:21 pm
by Dude27th
YukesVonFaust wrote:
Dude27th wrote:NEW DEMO
NEW DEMO
NEW DEMO
NEW DEMO
IS IN THE FIRST PAGE ^^
JUST IN TIME FOR HALLOWEEN!
I couldn't miss Halloween with such a monster centric project! ^^
Re: Zombies Ate My Neighbors TC! (HAPPY HALLOWEEN 2021 !!)
Posted: Sun Oct 31, 2021 2:26 pm
by Dude27th
Captain J wrote:Enjoyed a lot with today's update. Tho Weed Gone Bad one felt like a filler stage, if you have a lot of ammo for Weed whacker. I expected it to be maze-y and whatnot.
But other new stages like Titanic Toddlers and Mars Needs Cheerleaders were so cleverly done!
Thanks for the feedback!
Yeah, Weeds Gone Bad is kind of a filler stage, even in the original if you had enough ammo you would only need to search for the survivors and that would be it.
The Titanic Toddler was a fun one to figure it out and the Mars Needs Cheerleaders too ^^, I lament tho that the "Mars Needs Cheerleaders" level is missing some enemies, as that level in the original introduces the Football Players and the UFO boss as well, but that would be 3 new enemy types (or 4 if you count the two variation of the martians as different enemies), and I didn't have the time to finish them on time.
Anyway thanks for the feedback! ^^
Re: Zombies Ate My Neighbors TC! (HAPPY HALLOWEEN 2021 !!)
Posted: Fri Nov 05, 2021 7:05 pm
by johnb1
Dang !! This looks amazing… well done !! I have fond memories of playing ZAMN on my Snes back in the day ( and getting my butt handed to me
on a regular basis) -some of the levels are super challenging —- very tough and frustrating at times, to put it nicely… lovin’ the work you did.. and i’m sure, in time, there will be progress, but i’m gonna have to be patient—- you can’t rush a masterpiece-so, it’ll be done when it’s done….