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Re: DooM : The Golden Souls 2
Posted: Fri Jan 30, 2015 10:34 am
by Batandy
Viscra Maelstrom wrote:i agree that the level-design of the original is kind of hit and miss. there's some really cool stuff like the Starry Night level, but i agree that Lucy was a pretty bad one. it's way too easy to die and unless you save-scum you're not going to make it very far. plus i'm just not very fond of the track but that's another story. hopefully there'll be more refined and fun challenges in the sequel to be had.
Lucy may have felt different from the other maps because it was a guest map made by my friend Duke_Nume, his style is different from mine.
He's also helping me with some of the maps for the sequel, but this time since he's going to help more than he did in gs1 i gave him a set of mapping standards to follow while making his stuff.
Re: DooM : The Golden Souls 2
Posted: Fri Jan 30, 2015 11:05 am
by Clownman
It's really nice to see a sequel to this. In fact you've also inspired me to make a similar project. =P ((That's more of a Pac-Man themed thing though)) Speaking of which, I've been ripping a few textures from PMW2 which I can send to you if you'd like. Just thought they would fit considering most of GS's maps are bright and colorful.
Re: DooM : The Golden Souls 2
Posted: Fri Jan 30, 2015 1:42 pm
by Batandy
Clownman wrote:It's really nice to see a sequel to this. In fact you've also inspired me to make a similar project. =P ((That's more of a Pac-Man themed thing though)) Speaking of which, I've been ripping a few textures from PMW2 which I can send to you if you'd like. Just thought they would fit considering most of GS's maps are bright and colorful.
Well, sure! Send me a PM later with the files
Introducing the Skull Key Palaces

Guess what you can find in one of these levels? Yeah, the Skull Keys! *derp*
Anyway, there will be three palaces in the world map, the first one is easy to find. Taking a Skull Key means being able to open their relative doors and switches, unlocking hidden passages in a map or making a particular section of it easier. They are completely optional as a level can be completed without having them, but they could be necessary to find secret exits and stuff like that!
Re: DooM : The Golden Souls 2
Posted: Fri Jan 30, 2015 4:07 pm
by TehRealSalt
As much as I wanted to enjoy GS1, it was a bit too "saveaholic" for my tastes. However, I have high hopes for this, if only because it looks inspired by my favorite Mario game, Super Mario World.

Re: DooM : The Golden Souls 2
Posted: Fri Jan 30, 2015 5:15 pm
by Viscra Maelstrom
Batandy wrote:Viscra Maelstrom wrote:i agree that the level-design of the original is kind of hit and miss. there's some really cool stuff like the Starry Night level, but i agree that Lucy was a pretty bad one. it's way too easy to die and unless you save-scum you're not going to make it very far. plus i'm just not very fond of the track but that's another story. hopefully there'll be more refined and fun challenges in the sequel to be had.
Lucy may have felt different from the other maps because it was a guest map made by my friend Duke_Nume, his style is different from mine.
He's also helping me with some of the maps for the sequel, but this time since he's going to help more than he did in gs1 i gave him a set of mapping standards to follow while making his stuff.
yeah, i was aware it was a guest-map. hopefully he'll come up with something more fun this time around. (and pardon me if i sound condescending, i definitely don't mean to rag on his map and i really do hope he's got some better stuff up his sleeve now)
Re: DooM : The Golden Souls 2
Posted: Sat Jan 31, 2015 4:02 am
by Batandy
Viscra Maelstrom wrote:Batandy wrote:Viscra Maelstrom wrote:i agree that the level-design of the original is kind of hit and miss. there's some really cool stuff like the Starry Night level, but i agree that Lucy was a pretty bad one. it's way too easy to die and unless you save-scum you're not going to make it very far. plus i'm just not very fond of the track but that's another story. hopefully there'll be more refined and fun challenges in the sequel to be had.
Lucy may have felt different from the other maps because it was a guest map made by my friend Duke_Nume, his style is different from mine.
He's also helping me with some of the maps for the sequel, but this time since he's going to help more than he did in gs1 i gave him a set of mapping standards to follow while making his stuff.
yeah, i was aware it was a guest-map. hopefully he'll come up with something more fun this time around. (and pardon me if i sound condescending, i definitely don't mean to rag on his map and i really do hope he's got some better stuff up his sleeve now)
He is currently doing this japanese styled map i showed a few pages back

He also did the first optional map of the game (It's the one with the underwater section in the trailer)
Re: DooM : The Golden Souls 2
Posted: Sat Jan 31, 2015 5:09 am
by Batandy
Alright, presenting the first new weapon of the sequel. It's in the Rocket Launcher tier class, i still have to code it but i'd like to show you the creative process behind the sprite
Step 1 - I drew it
Step 2 - Scanned it, edited to remove bad pixels and resized to doom's sprite size
Step 3 - Sgt shivers made me a sprite (He is helping me alot with this project!)
Step 4 - I cleaned it
Ready to use for this mod!
Re: DooM : The Golden Souls 2
Posted: Sat Jan 31, 2015 5:16 am
by ArmanAhmadi
Batandy wrote:
Ready to use for this mod!
Well done!

Re: DooM : The Golden Souls 2
Posted: Sat Jan 31, 2015 8:35 am
by Scuba Steve
Toilet paper roll on the left side?
Re: DooM : The Golden Souls 2
Posted: Sat Jan 31, 2015 8:38 am
by Batandy
Scuba Steve wrote:Toilet paper roll on the left side?
It's supposed to be one of these things

Re: DooM : The Golden Souls 2
Posted: Sat Jan 31, 2015 3:46 pm
by Combine_Kegan
Looks like a cross between a trumpet and a blunderbuss. What the heck does this thing fire?
Re: DooM : The Golden Souls 2
Posted: Sat Jan 31, 2015 4:01 pm
by Viscra Maelstrom
Combine_Kegan wrote:Looks like a cross between a trumpet and a blunderbuss. What the heck does this thing fire?
my guess is it's musical notes, or note blocks.

Re: DooM : The Golden Souls 2
Posted: Sun Feb 01, 2015 5:42 am
by Tormentor667
Thanks for the new version, I found two issues though:
- The translation from blue to black of the hud weapons is too dark in general, it looks only like a black silhouette now and the details of the hud weapons are totally lost
- The firing hud sprite for the flamer is missing somehow, it disappears when shooting.
Re: DooM : The Golden Souls 2
Posted: Sun Feb 01, 2015 8:49 am
by xenoxols
If I'm interpreting this right and you are beta testing, then shouldn't that message be a PM?
Re: DooM : The Golden Souls 2
Posted: Sun Feb 01, 2015 9:00 am
by Batandy
xenoxols wrote:If I'm interpreting this right and you are beta testing, then shouldn't that message be a PM?
Uh, nope, wrong thread maybe?