
[1.0.1]The Veteran (New trailer, last hurrah!)
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
Re: The Veteran (Is back for V. 11!)
This Looks awesome 

Re: The Veteran (Is back for V. 11!)
How did I miss this one... DL now! 

Re: The Veteran (Is back for V. 11!)
So, I found a slight overlook on my side; the Meat Cooker red mode was only using one rocket instead of the intended two! This has been fixed and the download link updated.
Re: The Veteran (Is back for V. 11!)
So I had a crack at this last night, and my first impressions are that it's OK at best. The weapons look nice, but feel incredibly underwhelming and stiff. To me, if the weapons in a MOD feel dull to me, it begins to bore me very quickly. I know this is still in development and what not, but those are my current thoughts about it. Hopefully it gets a lot better in the future. 

Re: The Veteran (Is back for V. 11!)
Thanks for your sincere opinion! So, what could be done to make the weapons feel better in your opinion?
Re: The Veteran (Is back for V. 11!)
They need a lot more fluent animations on everything, plus better sounds to make them feel good to use.A.Gamma wrote:Thanks for your sincere opinion! So, what could be done to make the weapons feel better in your opinion?
- Ed the Bat
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Re: The Veteran (Is back for V. 11!)
If we're discussing animations, I'd like to express an opinion that I feel the muzzle flashes are much too long for some of the guns. If it were me, I'd speed them up considerably.
Re: The Veteran (Is back for V. 11!)
Valherran wrote: They need a lot more fluent animations on everything, plus better sounds to make them feel good to use.
Both fair points. The muzzle flashes can be easily fixed, but I don't think my photoshop skills can fix the animations to make them more fluent, still I will try!Ed the Bat wrote:If we're discussing animations, I'd like to express an opinion that I feel the muzzle flashes are much too long for some of the guns. If it were me, I'd speed them up considerably.
As for the sounds, well that's more subjective but I can see (or hear in this case) what you mean.
- EffinghamHuffnagel
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Re: The Veteran (Is back for V. 11!)
"403. That’s an error.A.Gamma wrote:Ok, so I'm back with more Veteran! I really hope the animations won't look as wonky now.
Download!
We're sorry, but you do not have access to this page. That’s all we know."
Re: The Veteran (Is back for V. 11!)
Oops! Try again, you should be able to download now.
Re: The Veteran (Is back for V. 11!)
image for heway automatic in slot 6 is new,i personaly prefer old ver from prewious relase,fit much better in mod thematics
Re: The Veteran (Is back for V. 11!)
Yeah, that was (mostly) done because I grew bored of the old sprite, but now I'm starting to think the new one isn't all that fitting.
Re: (1.0)The Veteran (New trailer, last hurrah!)
Hey there everyone! The Veteran is back for one last hurrah with version 1.0.
This version brings with it a lot of changes, mostly in monster behaviour, as I finally decided to tweak them and make the mod more interesting.
And as the title says, there's a brand new trailer, which is kind of cool (Also, a lot better than the first one).
And without further ado... Download!
Changelog
This version brings with it a lot of changes, mostly in monster behaviour, as I finally decided to tweak them and make the mod more interesting.
And as the title says, there's a brand new trailer, which is kind of cool (Also, a lot better than the first one).
And without further ado... Download!
Changelog
Code: Select all
[b]Changelog[/b]
[code]Changelog 1.0
-Added GLDEFS.
-Added custom crosshairs.
-Balanced Weapons:
+ BASS SMG: Similar to the Purifier, it no longer shoots more than one bullet per shot.
+ Bully: Significally boosted damaged, being closer to Doom's Super Shotgun.
+ Heavy Hitter: Puff deals more damage, while the gun itself now shoots a realistic amount of pellets per shell, slightly increased accuarcy, no longer hurts players, you can now shoot all 4 barrels by holding down altfire.
+ Purifier: No longer shoots 4 bullets per shot, better animation loop when firing in auto mode, slightly increased damage.
+ Meat Cooker Rocket Launcher: The red fire mode of the now takes 4 rockets to shoot, increased ammo pool from 48 to 56.
+ Betty: Plasma bouncer is now both, faster and affected by gravity, no longer hurts players.
-Modified some monster behavior:
+ Shotgun Guy: Stronger attack.
+ Chaingun Guy: More delay before attacking but has a faster attack rate.
+ Imp: Faster movement and continuous attack, also maxed painchance.
+ Demon and Spectre: Faster movement.
+ Cacodemon: Smaller and faster, also faster attack
+ Revenant: Faster, deadlier and shootable missiles.
+ Hell Knight: Slighlty increased speed, smaller, fires thrice, reduced health.
+ Baron of Hell: Faster balls, fires thrice; increased health.
+ Mancubus: Fires really fast balls.
+ Arachnotron: Fires three plasma balls.
+ Cyberdemon: Fires a burst of faster rockets that deal a little less damage.
+ Spider Mastermind: Increased Health and speed.
-Replaced Soulsphere.
-Replaced Megasphere.
-Changed spirte for Invulnerability Sphere.
Last edited by A.Gamma on Fri Apr 22, 2016 3:08 pm, edited 1 time in total.
- Ed the Bat
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Re: (1.0)The Veteran (New trailer, last hurrah!)
The download link leads to... is that pornography...?
Ah, the link in the original post works. But the one in the last post is missing an f, so it goes to some type of art gallery.
Also, it looks like the Hell Knight is coded to die immediately after shooting a missile. Is that intended...?
Ah, the link in the original post works. But the one in the last post is missing an f, so it goes to some type of art gallery.
Also, it looks like the Hell Knight is coded to die immediately after shooting a missile. Is that intended...?