[1.0.1]The Veteran (New trailer, last hurrah!)

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HannesH
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Re: The Veteran (Is back for V. 11!)

Post by HannesH »

This Looks awesome :shock:
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Valherran
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Re: The Veteran (Is back for V. 11!)

Post by Valherran »

How did I miss this one... DL now! :D
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A.Gamma
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Re: The Veteran (Is back for V. 11!)

Post by A.Gamma »

So, I found a slight overlook on my side; the Meat Cooker red mode was only using one rocket instead of the intended two! This has been fixed and the download link updated.
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Valherran
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Re: The Veteran (Is back for V. 11!)

Post by Valherran »

So I had a crack at this last night, and my first impressions are that it's OK at best. The weapons look nice, but feel incredibly underwhelming and stiff. To me, if the weapons in a MOD feel dull to me, it begins to bore me very quickly. I know this is still in development and what not, but those are my current thoughts about it. Hopefully it gets a lot better in the future. :wink:
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A.Gamma
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Re: The Veteran (Is back for V. 11!)

Post by A.Gamma »

Thanks for your sincere opinion! So, what could be done to make the weapons feel better in your opinion?
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Valherran
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Re: The Veteran (Is back for V. 11!)

Post by Valherran »

A.Gamma wrote:Thanks for your sincere opinion! So, what could be done to make the weapons feel better in your opinion?
They need a lot more fluent animations on everything, plus better sounds to make them feel good to use.
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Ed the Bat
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Re: The Veteran (Is back for V. 11!)

Post by Ed the Bat »

If we're discussing animations, I'd like to express an opinion that I feel the muzzle flashes are much too long for some of the guns. If it were me, I'd speed them up considerably.
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A.Gamma
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Re: The Veteran (Is back for V. 11!)

Post by A.Gamma »

Valherran wrote: They need a lot more fluent animations on everything, plus better sounds to make them feel good to use.
Ed the Bat wrote:If we're discussing animations, I'd like to express an opinion that I feel the muzzle flashes are much too long for some of the guns. If it were me, I'd speed them up considerably.
Both fair points. The muzzle flashes can be easily fixed, but I don't think my photoshop skills can fix the animations to make them more fluent, still I will try!

As for the sounds, well that's more subjective but I can see (or hear in this case) what you mean.
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A.Gamma
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Re: The Veteran (Is back for V. 11!)

Post by A.Gamma »

Ok, so I'm back with more Veteran! I really hope the animations won't look as wonky now.

Download!
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EffinghamHuffnagel
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Re: The Veteran (Is back for V. 11!)

Post by EffinghamHuffnagel »

A.Gamma wrote:Ok, so I'm back with more Veteran! I really hope the animations won't look as wonky now.

Download!
"403. That’s an error.

We're sorry, but you do not have access to this page. That’s all we know."
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A.Gamma
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Re: The Veteran (Is back for V. 11!)

Post by A.Gamma »

Oops! Try again, you should be able to download now.
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wolf00
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Re: The Veteran (Is back for V. 11!)

Post by wolf00 »

image for heway automatic in slot 6 is new,i personaly prefer old ver from prewious relase,fit much better in mod thematics
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A.Gamma
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Re: The Veteran (Is back for V. 11!)

Post by A.Gamma »

Yeah, that was (mostly) done because I grew bored of the old sprite, but now I'm starting to think the new one isn't all that fitting.
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A.Gamma
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Re: (1.0)The Veteran (New trailer, last hurrah!)

Post by A.Gamma »

Hey there everyone! The Veteran is back for one last hurrah with version 1.0.

This version brings with it a lot of changes, mostly in monster behaviour, as I finally decided to tweak them and make the mod more interesting.

And as the title says, there's a brand new trailer, which is kind of cool (Also, a lot better than the first one).



And without further ado... Download!

Changelog

Code: Select all

[b]Changelog[/b]
[code]Changelog 1.0
-Added GLDEFS.
-Added custom crosshairs.
-Balanced Weapons:
  + BASS SMG: Similar to the Purifier, it no longer shoots more than one bullet per shot.
  + Bully: Significally boosted damaged, being closer to Doom's Super Shotgun.
  + Heavy Hitter: Puff deals more damage, while the gun itself now shoots a realistic amount of pellets per shell, slightly increased accuarcy, no longer hurts players, you can now shoot all 4 barrels by holding down altfire.
  + Purifier: No longer shoots 4 bullets per shot, better animation loop when firing in auto mode, slightly increased damage.
  + Meat Cooker Rocket Launcher: The red fire mode of the now takes 4 rockets to shoot, increased ammo pool from 48 to 56.
  + Betty: Plasma bouncer is now both, faster and affected by gravity, no longer hurts players.
-Modified some monster behavior:
  + Shotgun Guy: Stronger attack.
  + Chaingun Guy: More delay before attacking but has a faster attack rate.
  + Imp: Faster movement and continuous attack, also maxed painchance.
  + Demon and Spectre: Faster movement.
  + Cacodemon: Smaller and faster, also faster attack
  + Revenant: Faster, deadlier and shootable missiles.
  + Hell Knight: Slighlty increased speed, smaller, fires thrice, reduced health.
  + Baron of Hell: Faster balls, fires thrice; increased health.
  + Mancubus: Fires really fast balls.
  + Arachnotron: Fires three plasma balls.
  + Cyberdemon: Fires a burst of faster rockets that deal a little less damage.
  + Spider Mastermind: Increased Health and speed.
-Replaced Soulsphere.
-Replaced Megasphere.
-Changed spirte for Invulnerability Sphere.
Last edited by A.Gamma on Fri Apr 22, 2016 3:08 pm, edited 1 time in total.
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Ed the Bat
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Re: (1.0)The Veteran (New trailer, last hurrah!)

Post by Ed the Bat »

The download link leads to... is that pornography...?
Ah, the link in the original post works. But the one in the last post is missing an f, so it goes to some type of art gallery.

Also, it looks like the Hell Knight is coded to die immediately after shooting a missile. Is that intended...?
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