i found a bug. (i think)
the light from the lamp post (e1m1) is too low.
Cosmetic doom had the same problem: http://forum.zdoom.org/viewtopic.php?f= ... 2&start=60
and when you fire a rocket into a wall at an ANGLE, the explosion frame is cut off. looks rather weird.
[RELEASE]Doom Expanded Beta 8-5
Re: [RELEASE]Doom Expanded Beta 8-5
That's a while, but not as long as I expected.BlueFireZ88 wrote:Since about February/March of 2011.
- BlueFireZ88
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Re: [RELEASE]Doom Expanded Beta 8-5
BlueShadow:
Go ahead and make the changes.
mckracken:
Not much I can do on the explosion angle. The lamp flare I moved up by one, but it's difficult to tell it's position by looking at the center of the sprite. Only the little light beams on the flare is any real indication of position. Ultimately, it's difficult to tell because it already looks centered.
Go ahead and make the changes.
mckracken:
Not much I can do on the explosion angle. The lamp flare I moved up by one, but it's difficult to tell it's position by looking at the center of the sprite. Only the little light beams on the flare is any real indication of position. Ultimately, it's difficult to tell because it already looks centered.
- BlueFireZ88
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Re: [RELEASE]Doom Expanded Beta 8-5
For those who are wondering what happened to this mod, it's not dead.
I'm sorry for the lack of updates, but since I'm now back in college, development has slowed to a crawl and any hopes of finalizing it early just wasn't happening.
I'm planning to release a Beta 9 for Expanded (soon), but I hope that the version following Beta 9 will be the final one (with some bonuses).
Updates are coming.
I'm sorry for the lack of updates, but since I'm now back in college, development has slowed to a crawl and any hopes of finalizing it early just wasn't happening.
I'm planning to release a Beta 9 for Expanded (soon), but I hope that the version following Beta 9 will be the final one (with some bonuses).
Updates are coming.