Reinchard's wip textures demo available

Projects that have specifically been abandoned or considered "dead" get moved here, so people will quit bumping them. If your project has wound up here and it should not be, contact a moderator to have it moved back to the land of the living.
Locked
Reinchard2
Posts: 310
Joined: Fri Sep 21, 2007 1:08 am
Location: Poland - Bytom

Re: Reinchard's wip textures

Post by Reinchard2 »

Ok, I'm make some stronger shadows in few places and increase saturation on rust.
Image
User avatar
Enjay
 
 
Posts: 27042
Joined: Tue Jul 15, 2003 4:58 pm
Location: Scotland
Contact:

Re: Reinchard's wip textures

Post by Enjay »

Looks much better to me. :)
Reinchard2
Posts: 310
Joined: Fri Sep 21, 2007 1:08 am
Location: Poland - Bytom

Re: Reinchard's wip textures

Post by Reinchard2 »

Here's official version:
Image

I have a question - what kind of material are this flat? Some kind of wood?
Image
NiGHTMARE
Posts: 3463
Joined: Sat Jul 19, 2003 8:39 am

Re: Reinchard's wip textures

Post by NiGHTMARE »

I've always thought of it as rough, unshaven wood; something along the likes of this (spoiler due to large size):
Spoiler:
BTW GRNLITE1 is the same texture, coloured green and with lights added.
User avatar
Enjay
 
 
Posts: 27042
Joined: Tue Jul 15, 2003 4:58 pm
Location: Scotland
Contact:

Re: Reinchard's wip textures

Post by Enjay »

Although flat FLAT5_5 has been around since Doom and the STUCCO textures were added in Doom2, they look the same.

http://en.wikipedia.org/wiki/Stucco

http://www.google.com/search?hl=en&q=st ... 0QWgvIGIDg
Blue Shadow
Posts: 5043
Joined: Sun Nov 14, 2010 12:59 am

Re: Reinchard's wip textures

Post by Blue Shadow »

That flat always looked to me as a some sort of carpet.
User avatar
Enjay
 
 
Posts: 27042
Joined: Tue Jul 15, 2003 4:58 pm
Location: Scotland
Contact:

Re: Reinchard's wip textures

Post by Enjay »

To me too until I saw the STUCCO textures. In fact, to be fair, the STUCCO textures have always looked to me more like some kind of hessian wall covering than what I would normally associate stucco with.

Hessian:
Image

The best picture I can find of stucco that actually looks like the Doom graphic:
Image
Reinchard2
Posts: 310
Joined: Fri Sep 21, 2007 1:08 am
Location: Poland - Bytom

Re: Reinchard's wip textures

Post by Reinchard2 »

I try to make something between stucco/concrete with some marble-like noise. Tell me what you think.

Image

Image
Reinchard2
Posts: 310
Joined: Fri Sep 21, 2007 1:08 am
Location: Poland - Bytom

Re: Reinchard's wip textures

Post by Reinchard2 »

Today I had the inspiration to make stone2 texture and thats what I have:

Image

Comparison with original:

Image

And how it work in game:

Image

(Yes, still without anisotropic filtering)
Reinchard2
Posts: 310
Joined: Fri Sep 21, 2007 1:08 am
Location: Poland - Bytom

Re: Reinchard's wip textures

Post by Reinchard2 »

And quick test of floor5_3:

Image

Image
User avatar
Enjay
 
 
Posts: 27042
Joined: Tue Jul 15, 2003 4:58 pm
Location: Scotland
Contact:

Re: Reinchard's wip textures

Post by Enjay »

I like the STUCCO-like floor. That works well and looks much like the original. The STONE2 is good but the original has darkish-grey vertical "streaks". Your version doen't have these and that makes it look a little flatter/less interesting IMO.

Not sure about FLOOR5_3. The lines between the tiles are quite a bit darker than the original. This additional contrast makes it look better but might mean that it doesn't sit quite as well with complimentary wall textures.
User avatar
Nash
 
 
Posts: 17497
Joined: Mon Oct 27, 2003 12:07 am
Location: Kuala Lumpur, Malaysia
Contact:

Re: Reinchard's wip textures

Post by Nash »

Regarding door: IMO the rust hue and saturation does not match the vanilla version. It's very easy to see in Enjay's last post in the previous page with the animated comparison.
User avatar
Bitterman
Posts: 564
Joined: Mon Jun 25, 2012 12:06 pm
Location: Stranded on Lh'owon

Re: Reinchard's wip textures

Post by Bitterman »

I wonder if you can make the colors a tad bit more dynamic to fit Doom's art style.
User avatar
Blox
Posts: 3728
Joined: Wed Sep 22, 2010 9:35 am
Location: Apathetic Limbo

Re: Reinchard's wip textures

Post by Blox »

Holy crap stop playing the game (and seemingly making the textures biased towards) while having such a huge brightness increase.
Just take a look at how washed out the rocket launcher's lighting is.
Spoiler:
This was very painful to scavenge due to the really low variety of brightness in the original.
Edit: Got it a bit more accurate (what is this i don't even):
Spoiler:
Your original one looks nothing like this:
Spoiler:
Which is quite a problem.
User avatar
Enjay
 
 
Posts: 27042
Joined: Tue Jul 15, 2003 4:58 pm
Location: Scotland
Contact:

Re: Reinchard's wip textures

Post by Enjay »

Blox wrote:Just take a look at how washed out the rocket launcher's lighting is.
Now that you mention it, the gamma or brightness or whatever must be ramped right up for it to be that pale. :shock:
Locked

Return to “Abandoned/Dead Projects”