i love get teased.
Serious Sam: The Retro Encounter [2018 "Farewell" Version]
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- Captain J
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Re: Serious Sam : The Retro Encounter [Reboot] [3D Models!]
hoo-ray, new maps! 
i love get teased.
i love get teased.
- Captain J
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Re: Serious Sam : The Retro Encounter [Reboot] [3D Models!]
so did you think about item, ammo respawn and enemy's corpse removing?
showing a kill count and max wave after you died will be convenient.
showing a kill count and max wave after you died will be convenient.
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BornInUSSR
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Re: Serious Sam : The Retro Encounter [Reboot] [3D Models!]
Beta does not work on GZDoom1.7.1 & SVN-r1541:
Code: Select all
Script error, "ss_retro_encounter_b1.5.pk3:retroencounter-
resources.wad:DEC_ITEM" line 195:
Unexpected 'misc/k_pkup' in definition of 'RedFlag'Re: Serious Sam : The Retro Encounter [Reboot] [3D Models!]
Yeah, i forgot to say that there's an issue with the CTF flags that makes the game impossible to be played on Gzdoom.BornInUSSR wrote:Beta does not work on GZDoom1.7.1 & SVN-r1541:Code: Select all
Script error, "ss_retro_encounter_b1.5.pk3:retroencounter- resources.wad:DEC_ITEM" line 195: Unexpected 'misc/k_pkup' in definition of 'RedFlag'
The only thing you can do is install Zandronum, since i'm developing the game mostly for that port
- Captain J
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Re: Serious Sam : The Retro Encounter [Reboot] [3D Models!]
back to the BFE.
since when mental's hordes got a full of free blood sausages and juices.
anyway that arachnoid is only good model ripped one.
since when mental's hordes got a full of free blood sausages and juices.
anyway that arachnoid is only good model ripped one.
Re: Serious Sam : The Retro Encounter [Reboot] [3D Models!]
If you liked "The Tomb of Ramses" in TFE, you're going to like this level
- Captain J
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Re: Serious Sam : The Retro Encounter [Reboot] [3D Models!]
gl fog and light rendering is good idea for best wad.
but don't add fog so much. it's not a serious sam 64 you know.
but don't add fog so much. it's not a serious sam 64 you know.
- Captain J
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Re: Serious Sam : The Retro Encounter [Reboot] [New Trailer!
oh seriously goodness.
now that's what i call this a real shooter rather then what duke does!
i hope sam's taunt is more multiful.
now that's what i call this a real shooter rather then what duke does!
i hope sam's taunt is more multiful.
- xenoxols
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Re: Serious Sam : The Retro Encounter [Reboot] [New Trailer!
new trailer looks great!
- Ctrl+Alt+Destroy
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Re: Serious Sam : The Retro Encounter [Reboot] [New Trailer!
A few nitpicks and bug reports:
- Some weapons reload even when the mag is full, also taking ammo from of the player's inventory.
- There's no impact sound when striking an enemy with the ax, which can be irritable.
- The sprite's pixels seem too out of place. There's not quite enough detail. So I'll be looking forward to the double resolution pack.
- And perhaps messing around with the melee weapon's offsets (most notably the ax) would be a minor benefit. Just for quality's sake.
- Some weapons reload even when the mag is full, also taking ammo from of the player's inventory.
- There's no impact sound when striking an enemy with the ax, which can be irritable.
- The sprite's pixels seem too out of place. There's not quite enough detail. So I'll be looking forward to the double resolution pack.
- And perhaps messing around with the melee weapon's offsets (most notably the ax) would be a minor benefit. Just for quality's sake.
Re: Serious Sam : The Retro Encounter [Reboot] [New Trailer!

Dat final level
