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Re: Custom Texture Thread.

Posted: Fri Nov 04, 2011 6:55 am
by Tapwave
InsanityBringer wrote:
Eriance wrote:Rave Door Granted.

Image
Aww, not quite as funny as I was expecting.

But still quite funny, heh.
What the hell are you guys doing to my poor texture i edited with love and care

Re: Custom Texture Thread.

Posted: Fri Nov 04, 2011 8:39 am
by Nash
oh come on printz... just... just... don't post. :(

Re: Custom Texture Thread.

Posted: Fri Nov 04, 2011 8:40 am
by InsanityBringer
terranova wrote:
InsanityBringer wrote:
Eriance wrote:Rave Door Granted.

Image
Aww, not quite as funny as I was expecting.

But still quite funny, heh.
What the hell are you guys doing to my poor texture i edited with love and care
We're using it as a means to induce needless drama, heh.

Re: Custom Texture Thread.

Posted: Fri Nov 04, 2011 11:32 am
by Tapwave
InsanityBringer wrote:
What the hell are you guys doing to my poor texture i edited with love and care
We're using it as a means to induce needless drama, heh.
I just looked, and it seems the lower wires jump up a bit in some frames.

Re: Custom Texture Thread.

Posted: Fri Nov 04, 2011 12:19 pm
by Enjay
There are 20 textures in the linked file. They are based on textures found in Dark Forces (either actually based on them via copy/paste or done from scratch taking the DF original as a guide) but have been reworked so that they fit more naturally on to typical Doom map architecture. ie they have been given features such as obvious pattern breaks at values like 16 or 32 units.

For the most part, they are very simple, not very Doomy and not even in the Doom palette (though some translate pretty well - especially the very simple ones). I don't imagine that they will be too much use but you never know, so why not share?

Image Image

Image Image

http://files.drdteam.org/index.php/file ... texmod.zip

Re: Custom Texture Thread.

Posted: Sun Nov 06, 2011 2:14 pm
by NeuralStunner
terranova wrote:I just looked, and it seems the lower wires jump up a bit in some frames.
They don't move. It's a strange illusion induced by color contrast - Zoom way in and you can see them actually staying still.
InsanityBringer wrote:We're using it as a means to induce needless drama, heh.
Hey, that outcome was not intentional. I accept no responsibility for anyone's psychotic overreactions to an innocent joke. ;)

I quite like the Rave Door, and I may use something similar in a not-so-serious mod...

Re: Custom Texture Thread.

Posted: Thu Nov 10, 2011 8:14 pm
by Gothic
Eriance wrote:Rave Door Granted.

Image
Nyan power :3:

well, now some mediocre edits :blergh:
COMPCT01.png
thanks to kinsie for doom rpg rips

Re: Custom Texture Thread.

Posted: Fri Nov 11, 2011 12:12 am
by Minigunner
Once in an Oblong Moon...

Re: Custom Texture Thread.

Posted: Sun Jan 01, 2012 7:21 am
by Enjay
Cross posted from another thread
Image

Re: Custom Texture Thread.

Posted: Sun Jan 01, 2012 9:40 am
by printz
Enjay wrote:There are 20 textures in the linked file. They are based on textures found in Dark Forces (either actually based on them via copy/paste or done from scratch taking the DF original as a guide) but have been reworked so that they fit more naturally on to typical Doom map architecture. ie they have been given features such as obvious pattern breaks at values like 16 or 32 units.

For the most part, they are very simple, not very Doomy and not even in the Doom palette (though some translate pretty well - especially the very simple ones). I don't imagine that they will be too much use but you never know, so why not share?
http://files.drdteam.org/index.php/file ... texmod.zip
Wow, those look just like in the Tak Base mission of that game!

But I'd rather play the original, it's better than Doom at Star Wars.

Re: Custom Texture Thread.

Posted: Sun Jan 01, 2012 1:37 pm
by Minigunner
Image Image Image
Brimstone flickering from the lava below (recolored cliff texture from Duke3D).
Image
Cleaner version of the cement texture I posted earlier.
Finally, Doom2 SKY1 variants. Cloudy (not smoggy), Sunrise/set, and night, respectively.
Spoiler:
Yeah, it looks like a mess when restricted to Doom palette colors (I didn't use 32-bit in any editing)

Re: Custom Texture Thread.

Posted: Mon Jan 02, 2012 9:48 am
by DefconRazor32
I made a raw texture that was not palette restricted to doom but i thought i would show it anyways:
Spoiler:

this one is just a grayscale with an inverted look of the original RSKY:
Spoiler:
there both doom 2 textures. :D

Re: Custom Texture Thread.

Posted: Mon Jan 02, 2012 2:39 pm
by printz
Last one is like Windows 98!

Re: Custom Texture Thread.

Posted: Mon Jan 02, 2012 7:16 pm
by Enjay
printz wrote:Last one is like Windows 98!
Nah, a Windows 98 sky in Doom would look more like this:
Spoiler:
;)

Re: Custom Texture Thread.

Posted: Mon Jan 02, 2012 8:02 pm
by cq75
That... looks like a hilarious idea for a bonus level