Xaser wrote:*let the bodies hit the floor, let the bodies hit the...*
I was about to kill you there. That song is a bit too over used.. and annoying as hell.
I hope E2M8 is going to be a nice battle before going to fight the Cyberdemon. Kinda expect a multi-level (Teleporter?) tower, and the top has this 'overcharged' Cyberdemon. LoL.
Re: [WIP] The Shores of Zdoom
Posted: Fri Jun 10, 2011 10:10 pm
by Captain Ventris
Hellser wrote:I was about to kill you there. That song is a bit too over used.. and annoying as hell.
Welp, looks like someone missed a recent... 'entertaining' thread.
Re: [WIP] The Shores of Zdoom
Posted: Fri Jun 10, 2011 11:53 pm
by Ethril
And then, after you kill the Cyberdemon, the ground starts shaking, and Godzilla approaches the tower and you have to shoot him in the face.
Or...
Spoiler:
Cyberdemon could be a Load-Bearing Boss and you have to sprint back down through the tower amidst explosions and panicked demons.
Re: [WIP] The Shores of Zdoom
Posted: Sat Jun 11, 2011 1:02 am
by Matt
Or... all the techbase stuff you passed through in the first half of the episode is the cyberdemon.
Re: [WIP] The Shores of Zdoom
Posted: Sat Jun 11, 2011 2:20 am
by Zero X. Diamond
THE CYBERDEMON WAS YOU ALL ALONG!!!
Re: [WIP] The Shores of Zdoom
Posted: Sat Jun 11, 2011 6:52 am
by Hellser
Zero X. Diamond wrote:THE CYBERDEMON WAS YOU ALL ALONG!!!
IN SOVIET RUSSIA~
But seriously. Hopefully the boss fight will be entertaining as hell.. and was there an 'entertaining' thread? I sorta just came BACK to the forums recently.
Re: [WIP] The Shores of Zdoom
Posted: Sat Jun 11, 2011 6:59 am
by Project Shadowcat
Hellser wrote:
Zero X. Diamond wrote:THE CYBERDEMON WAS YOU ALL ALONG!!!
IN SOVIET RUSSIA~
But seriously. Hopefully the boss fight will be entertaining as hell.. and was there an 'entertaining' thread? I sorta just came BACK to the forums recently.
Please (PLEASE) give the final Cyberdemon battle the love it deserves
And if we have the chance to start the "rappel down to hell" before ending the episode.. Oh boy, that'd be so epic that can't be described.
Re: [WIP] The Shores of Zdoom
Posted: Sat Jun 11, 2011 8:39 am
by Nightfall
I'd definitely offer my hand with mapping.. but I map with SLADE2 and it doesn't support UDMF.
Re: [WIP] The Shores of Zdoom
Posted: Sat Jun 11, 2011 9:35 am
by TheMistress
OH! also, the actual tower of babel in real, the myth, Never was finished, the gods or something gave EVERY worker there a different language so they couldn't understand eachother and finish the tower, i heard this story 3 years ago, So the fight in E2M8 is on top where the tower's works never got completed, it would be cool if you could make it a place wich is in ruin where you then fight the cyberdemon.
Re: [WIP] The Shores of Zdoom
Posted: Sat Jun 11, 2011 9:40 am
by Z86
Well the real Tower of Babel was not built on Deimos either...
And we do see it being built in the intermission screen, and it gets finished by the time we get there.
Re: [WIP] The Shores of Zdoom
Posted: Sat Jun 11, 2011 9:42 am
by Jimmy
Those demons are incredibly efficient builders. No matter how quickly the Doomguy moves through E2, it's always finished exactly by the time he gets there.
Re: [WIP] The Shores of Zdoom
Posted: Sat Jun 11, 2011 11:30 am
by Ghastly
TheMistress wrote:OH! also, the actual tower of babel in real, the myth, Never was finished, the gods or something gave EVERY worker there a different language so they couldn't understand eachother and finish the tower
The Tower of Babel story in the Bible likely references the massive ziggurat in the Babylonian city-state of Ur, which eventually was finished (and destroyed, likely centuries later). It wasn't a tower, per se, since around that time period, they were unable to build towers like that. "Tower" was just a translation.
Re: [WIP] The Shores of Zdoom
Posted: Sat Jun 11, 2011 11:57 am
by Ethril
Vegeta(dw) wrote:And if we have the chance to start the "rappel down to hell" before ending the episode.. Oh boy, that'd be so epic that can't be described.
It'd be even more epic if it fades to the end screen part of the way down, and ZInferno begins where you left off.
Re: [WIP] The Shores of Zdoom
Posted: Sat Jun 11, 2011 12:06 pm
by marble
i don't think he'd need to rappel anyways, Doomguy never seems to recieve any falling damage, he could just jump down...