Sangelothi Mods (NeoCore v5 RELEASED PG.26)

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
Post Reply
User avatar
Sangelothi
Posts: 351
Joined: Mon Sep 07, 2009 12:32 am

Re: Zero Mods (The Martyr=Delayed) (Echo Path=TBA)

Post by Sangelothi »

The time is coming soon for The Martyr to require some testers :D
I can't play Strife all the way through multiple times (once with each class) it's too time consuming, I could be working on something else instead...

UPDATES:
-I will upgrade the Sigil so it at least as the same hands (and new away/raise animations)
-I'm currently replacing more of and re balancing the enemies
-Barrels are good to break...and fun!!! :P

Notes:
-I'm trying to figure out what should replace the poison arrows due to its price...both arrows are replaced by Dragon Rifle ammo, but since shops are a trouble to fix -and won't be in the first beta at the least- there's currently no point in paying 200 gold for ammo that cost 5 gold next door
"Why not make one give more ammo???" It wouldn't work out, you would have to be able to carry more than 1000 bullets for the gun just to make the deals balance out (it's currently 30 bullets for 5 gold)

TESTING:
There may one or two people that I will choose for good reasons, but for the rest of the tester slots, they will be chosen at random (I'll make a list of names, and have a friend pick out names at random) if you wish to be part of that list, just let me know :D
User avatar
TheDarkArchon
Posts: 7656
Joined: Sat Aug 07, 2004 5:14 am
Location: Some cold place

Re: Zero Mods (The Martyr=Delayed) (Echo Path=TBA)

Post by TheDarkArchon »

Add me to the list of wannabe testers unless somehow I'm one of the seeded testers
User avatar
chronoteeth
Posts: 2664
Joined: Wed Sep 08, 2004 1:29 pm
Preferred Pronouns: It/Its

Re: Zero Mods (The Martyr=Delayed) (Echo Path=TBA)

Post by chronoteeth »

I'd love to test this :D
User avatar
SamVision
Posts: 2425
Joined: Tue Apr 13, 2010 4:47 pm
Location: Behind You

Re: Zero Mods (The Martyr=Delayed) (Echo Path=TBA)

Post by SamVision »

You have my support, I wish to test The Martyr since I have little else to do. I can pinpoint bugs easily and I can tell if it feels just right. If you have a slot open, I'm your man. :)
User avatar
wildweasel
Posts: 21706
Joined: Tue Jul 15, 2003 7:33 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): A lot of them
Graphics Processor: Not Listed
Contact:

Re: Zero Mods (The Martyr=Delayed) (Echo Path=TBA)

Post by wildweasel »

I volunteer to test. I'm extremely thorough, unless you've +CHEATNOTWEAPON'd everything...
User avatar
Pisstepank
Posts: 207
Joined: Wed Jun 17, 2009 1:42 pm
Location: France

Re: Zero Mods (The Martyr=Delayed) (Echo Path=TBA)

Post by Pisstepank »

Add me i would love to test your mods ! :D
darkerner
Posts: 11
Joined: Wed Nov 25, 2009 6:20 pm

Re: Zero Mods (The Martyr=Delayed) (Echo Path=TBA)

Post by darkerner »

I Want to test your GREAT & AWESOME mods
User avatar
lukas
Posts: 586
Joined: Sun Apr 04, 2010 10:37 am
Location: Belgrade, Serbia

Re: Zero Mods (The Martyr=Delayed) (Echo Path=TBA)

Post by lukas »

I'd love to test The Martyr - and wouldn't mind playing through Strife once for each class :D .
User avatar
lukas
Posts: 586
Joined: Sun Apr 04, 2010 10:37 am
Location: Belgrade, Serbia

Re: Zero Mods (The Martyr=Delayed) (Echo Path=TBA)

Post by lukas »

I just had a thought about how you could replace the poison arrows,
Take a look at the Shield Gun at the Realm667 Armory.

Maybe you could replace the poison arrows with an item that makes a temporary shield like that Shield Gun.
but since shops are a trouble to fix
If by fixing you mean changing dialog to fit your mod, then I can do that for you - its no trouble for me.
User avatar
Sangelothi
Posts: 351
Joined: Mon Sep 07, 2009 12:32 am

Re: Zero Mods (The Martyr=Delayed) (Echo Path=TBA)

Post by Sangelothi »

That would be...great :D , but of course I can't just pass out the mod to you without a little proof :wink: (change the store prices and item names on one of the maps, it can't be the first map since KSSC comes with the first map script, better off one of the early maps though so I can get to it faster) I apologize if that sounds a little too demanding, but I hope you understand why :)
User avatar
lukas
Posts: 586
Joined: Sun Apr 04, 2010 10:37 am
Location: Belgrade, Serbia

Re: Zero Mods (The Martyr=Delayed) (Echo Path=TBA)

Post by lukas »

I edited Beldin (the guy you're supposed to kill in the Sanctuary), to make him sell Mauler, Medpatch and Shadow Armor. It was easy, and just changing the item name and price in already existing stores would be even easier. Download test.wad and try it - I hope it qualifies as proof :D .
Attachments
test.wad
(1.51 KiB) Downloaded 65 times
User avatar
Sangelothi
Posts: 351
Joined: Mon Sep 07, 2009 12:32 am

Re: Zero Mods (The Martyr=Delayed) (Echo Path=TBA)

Post by Sangelothi »

Yes, very nicely done :) ,you'll be the first to get a beta (even before the testers) so you can edit the shops as you see fit (keeping the prices within fair range of course :D )
All I need to do before the beta is ready is replace some stuff (heck I could even send you the wad as it is now since weapons and enemies are my part) :3:

EDIT: I hate saying this, but I did mention to CHANGE the prices to one of the STORES on one of the maps :? Sanctuary just isn't a complex enough map, I'm saying this because I can write Strife store scripts too (I've done so for another mod of mine :3: ) but being able to do that on one of the HUB maps, I underestimated :roll:
User avatar
lukas
Posts: 586
Joined: Sun Apr 04, 2010 10:37 am
Location: Belgrade, Serbia

Re: Zero Mods (The Martyr=Delayed) (Echo Path=TBA)

Post by lukas »

I did Sanctuary cause you said one of the early maps...
How about Order Commons? Is that complex enough...? :?

And also, tell me in more detail what to do - like make medic sell weapons, or what?
Make the keymaster in Borderlands actually sell keys? :?:

I mean, just CHANGING THE PRICES would be too easy (just editing a number), but I can do that too of course. :)
User avatar
Sangelothi
Posts: 351
Joined: Mon Sep 07, 2009 12:32 am

Re: Zero Mods (The Martyr=Delayed) (Echo Path=TBA)

Post by Sangelothi »

Oh don't worry, it still qualifies as proof, but I wanted proof that you could fix the shops on the HUB maps since all the "quest" and "complex" stuff go in them (the thing about sanctuary is that it only has one real "conversation" so it's one of the more basic maps in Strife)
User avatar
lukas
Posts: 586
Joined: Sun Apr 04, 2010 10:37 am
Location: Belgrade, Serbia

Re: Zero Mods (The Martyr=Delayed) (Echo Path=TBA)

Post by lukas »

So then how do you want me to edit the shops? You need to PM me either the wad or just the name/conversation ID of weapons/ammo/stuff you want to be in shops...
Post Reply

Return to “Gameplay Mods”