Page 470 of 2059
Re: WHAT THE HELL are you working on (WIP THREAD not gossip)
Posted: Tue Dec 08, 2009 1:05 pm
by Cutmanmike
That doesn't really sound like what I'm going for, the level master is going to have no physical way of harming the players directly.
Re: WHAT THE HELL are you working on (WIP THREAD not gossip)
Posted: Tue Dec 08, 2009 1:07 pm
by Snarboo
Interesting idea, Cutty. :) Reminds me of the Source mod Zombie Master.
Question though: what happens if the Level Master places the exit in an unreachable area?
Re: WHAT THE HELL are you working on (WIP THREAD not gossip)
Posted: Tue Dec 08, 2009 1:17 pm
by Xim
Snarboo wrote:
Question though: what happens if the Level Master places the exit in an unreachable area?
Well it seems the level master is actually playing as a character when he puts the exit rune at that point, while everyone else is frozen.
Anyways this sounds extremely fun actually. Me wants to play!

Re: WHAT THE HELL are you working on (WIP THREAD not gossip)
Posted: Tue Dec 08, 2009 1:31 pm
by Cutmanmike
While the level master is in exit spawning mode, he acts like a regular marine so he shouldn't be able to put it anywhere too nasty.
Re: WHAT THE HELL are you working on (WIP THREAD not gossip)
Posted: Tue Dec 08, 2009 1:58 pm
by DoomRater
Cutmanmike wrote:That doesn't really sound like what I'm going for, the level master is going to have no physical way of harming the players directly.
What I mean is for the level master to have all the points of the monsters and more time to spawn whatever monsters he feels like instead of having to rely on the monsters in the level. For example, instead of a level that contains 20 demons, he instead chooses to leave a cyberdemon by the exit key (using the energy of the picked up demons).
Re: WHAT THE HELL are you working on (WIP THREAD not gossip)
Posted: Tue Dec 08, 2009 2:04 pm
by Cutmanmike
Oooh sorry I get you now. I don't know if it's a good idea keeping the other players waiting but I might add a way to remove monsters and regain whatever they cost.
Re: WHAT THE HELL are you working on (WIP THREAD not gossip)
Posted: Tue Dec 08, 2009 2:19 pm
by DoomerMrT
http://www.youtube.com/watch?v=__6JbgSmeO8
Second World War mod - eastern front. Just some weapon testing. The weapons shoot real like bullets meaning that they are affected by gravity and actually HAS travel time. Sadly, youtube's quality is not good enough to see the bullets in flight.
Re: WHAT THE HELL are you working on (WIP THREAD not gossip)
Posted: Tue Dec 08, 2009 2:38 pm
by .+:icytux:+.
Snarboo wrote:Interesting idea, Cutty.

Reminds me of the Source mod Zombie Master.
holy shit btw, why havn't i thought of that? that would be a awesome skulltag mod

Re: WHAT THE HELL are you working on (WIP THREAD not gossip)
Posted: Tue Dec 08, 2009 4:07 pm
by CaptainToenail
Cool stuff Mr T, just wondering - how did you do the bullet whizz sound? Invisible rail shafts? Jump if closer?
Re: WHAT THE HELL are you working on (WIP THREAD not gossip)
Posted: Tue Dec 08, 2009 4:22 pm
by Snarboo
DoomerMrT wrote:Sadly, youtube's quality is not good enough to see the bullets in flight.
If the bullets are traveling fast enough you shouldn't be able to see them unless they are tracers. You hear bullets more than you see them.
Edit:
CaptainToenail wrote:Cool stuff Mr T, just wondering - how did you do the bullet whizz sound? Invisible rail shafts? Jump if closer?
If the bullet plays the whizzing sound all the time with the right sound attenuation properties, you might only hear bullets if they are really close to you. I've experimented a bit with sound attenuation and it seems like it can replicate the bullet whizzing effect properly if set up right.
Re: WHAT THE HELL are you working on (WIP THREAD not gossip)
Posted: Wed Dec 09, 2009 7:42 am
by DoomerMrT
I have the original video which has not been distorted by youtube and bullets can be seen there. BTW about the whiz sound: The sound is played on the projectile's frame with 1 tic. The trick is in the SNDINFO lump. You have to set up the whiz sounds to not to be interrupted by each other or by themselves(low frame duration) using the $singular command and playing with $rolloff.
Re: WHAT THE HELL are you working on (WIP THREAD not gossip)
Posted: Wed Dec 09, 2009 10:50 am
by zap610
Re: WHAT THE HELL are you working on (WIP THREAD not gossip)
Posted: Wed Dec 09, 2009 12:58 pm
by Ghastly
Working on trying to make a crouching set for the Fist Marine, but it's really not going well. One it's done, I can make a crouching set for the RevRocket, Land Mine and maybe Knife Marines.
Re: WHAT THE HELL are you working on (WIP THREAD not gossip)
Posted: Wed Dec 09, 2009 3:01 pm
by StarScream
zap610 wrote:
Very trippy work there Zap

I like it alot!
Re: WHAT THE HELL are you working on (WIP THREAD not gossip)
Posted: Wed Dec 09, 2009 3:07 pm
by .+:icytux:+.
im kinda dissapointed about that pic zap. not the usual empty museum awesomeness. apart from the original hud you made there
like that building looks dead lame, and those windows to sky2 looks pretty booring aswell
