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Re: DoomRL Arsenal - [1.1.5] [MP-B7.3]

Posted: Fri Sep 27, 2024 3:47 pm
by Brohnesorge
Sprites, sounds, and concepts from Legacy of Rust are not locked to modern versions of GZDoom, and I would not be surprised to see some LoR stuff in the next update. There is no need to be weirdly ill mannered about it.

Re: DoomRL Arsenal - [1.1.5] [MP-B7.3]

Posted: Fri Sep 27, 2024 4:46 pm
by AliciaPendragon
Indeed. I was just curious if the monsters and weapons, alongside variants, assemblies, and such would show up in the next DRLA update.

I imagine Demolitionist can have some real fun with the Calamity Blade for instance.

Re: DoomRL Arsenal - [1.1.5] [MP-B7.3]

Posted: Sat Sep 28, 2024 5:46 pm
by MuffaloMan
Out of curiosity, which file handles displaying Armor information to the PDA? I know I can change the values of the Armor in the Actors > Armor folder, but the PDA still displays the original value of anything I change there.

Re: DoomRL Arsenal - [1.1.5] [MP-B7.3]

Posted: Sun Mar 30, 2025 6:47 am
by Redgrieve
Could someone post a working load order of all the recommended addons? I'm having an issue with the zeta dimensional shopping mod, it's only giving me 100 credits after every level and nothing is unlocking, even though when I go to console the log says it's unlocking stuff and giving me thousands of credits. I discovered it gives me the credits and unlocks when I start a new game. Maybe getting the load order right would fix it, big thanks are in order for the blessed soul which chooses to help me out here.

Re: DoomRL Arsenal - [1.1.5] [MP-B7.3]

Posted: Thu Oct 02, 2025 10:25 am
by DoomThing445
Out of curiosity, is there some way to remove/increase the weapon holding limit? I'm tired of having to micromanage tons of weapons on the floor, and since I use Gearbox with Freeze on it's just more convenient for me to pick one of 100 weapons rather than pick and choose each time I see a new one

Re: DoomRL Arsenal - [1.1.5] [MP-B7.3]

Posted: Thu Oct 02, 2025 11:37 am
by fakemai
Redgrieve wrote: Sun Mar 30, 2025 6:47 am Could someone post a working load order of all the recommended addons?
I haven't used it for a while but it was probably just after DoomRL Arsenal in the load order. Also unless it's changed, you had to sell items to the shop in order to unlock them and loading a save game would revert the shop state.
DoomThing445 wrote: Thu Oct 02, 2025 10:25 am Out of curiosity, is there some way to remove/increase the weapon holding limit?
Check actors/base/ArsenalTokens.txt and it should be the first entry. It should work. I don't really see the point because in DRLA every variant of a weapon is considered different, including assemblies, and by nature it's a fiddly mod.

Re: DoomRL Arsenal - [1.1.5] [MP-B7.3]

Posted: Thu Oct 02, 2025 3:28 pm
by stainedofmind
DoomThing445 wrote: Thu Oct 02, 2025 10:25 am Out of curiosity, is there some way to remove/increase the weapon holding limit? I'm tired of having to micromanage tons of weapons on the floor, and since I use Gearbox with Freeze on it's just more convenient for me to pick one of 100 weapons rather than pick and choose each time I see a new one
Here ya go: https://drive.google.com/file/d/1i7BnRz ... sp=sharing

I wasn't planning on releasing this, but it does the job. I should note, despite its name, it does more then just remove weapon limits. Check the menu. Everything is defaulted to "Off"

Re: DoomRL Arsenal - [1.1.5] [MP-B7.3]

Posted: Thu Oct 02, 2025 11:05 pm
by DoomThing445
Thanks man