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Re: DoomRL Arsenal - [1.1.5] [MP-B7.3]
Posted: Fri Sep 27, 2024 3:47 pm
by Brohnesorge
Sprites, sounds, and concepts from Legacy of Rust are not locked to modern versions of GZDoom, and I would not be surprised to see some LoR stuff in the next update. There is no need to be weirdly ill mannered about it.
Re: DoomRL Arsenal - [1.1.5] [MP-B7.3]
Posted: Fri Sep 27, 2024 4:46 pm
by AliciaPendragon
Indeed. I was just curious if the monsters and weapons, alongside variants, assemblies, and such would show up in the next DRLA update.
I imagine Demolitionist can have some real fun with the Calamity Blade for instance.
Re: DoomRL Arsenal - [1.1.5] [MP-B7.3]
Posted: Sat Sep 28, 2024 5:46 pm
by MuffaloMan
Out of curiosity, which file handles displaying Armor information to the PDA? I know I can change the values of the Armor in the Actors > Armor folder, but the PDA still displays the original value of anything I change there.
Re: DoomRL Arsenal - [1.1.5] [MP-B7.3]
Posted: Sun Mar 30, 2025 6:47 am
by Redgrieve
Could someone post a working load order of all the recommended addons? I'm having an issue with the zeta dimensional shopping mod, it's only giving me 100 credits after every level and nothing is unlocking, even though when I go to console the log says it's unlocking stuff and giving me thousands of credits. I discovered it gives me the credits and unlocks when I start a new game. Maybe getting the load order right would fix it, big thanks are in order for the blessed soul which chooses to help me out here.