DoomRL Arsenal - [1.1.5] [MP-B7.3]
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Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- Brohnesorge
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Re: DoomRL Arsenal - [1.1.5] [MP-B7.3]
Sprites, sounds, and concepts from Legacy of Rust are not locked to modern versions of GZDoom, and I would not be surprised to see some LoR stuff in the next update. There is no need to be weirdly ill mannered about it.
- AliciaPendragon
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Re: DoomRL Arsenal - [1.1.5] [MP-B7.3]
Indeed. I was just curious if the monsters and weapons, alongside variants, assemblies, and such would show up in the next DRLA update.
I imagine Demolitionist can have some real fun with the Calamity Blade for instance.
I imagine Demolitionist can have some real fun with the Calamity Blade for instance.
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MuffaloMan
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Re: DoomRL Arsenal - [1.1.5] [MP-B7.3]
Out of curiosity, which file handles displaying Armor information to the PDA? I know I can change the values of the Armor in the Actors > Armor folder, but the PDA still displays the original value of anything I change there.
Re: DoomRL Arsenal - [1.1.5] [MP-B7.3]
Could someone post a working load order of all the recommended addons? I'm having an issue with the zeta dimensional shopping mod, it's only giving me 100 credits after every level and nothing is unlocking, even though when I go to console the log says it's unlocking stuff and giving me thousands of credits. I discovered it gives me the credits and unlocks when I start a new game. Maybe getting the load order right would fix it, big thanks are in order for the blessed soul which chooses to help me out here.
- DoomThing445
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Re: DoomRL Arsenal - [1.1.5] [MP-B7.3]
Out of curiosity, is there some way to remove/increase the weapon holding limit? I'm tired of having to micromanage tons of weapons on the floor, and since I use Gearbox with Freeze on it's just more convenient for me to pick one of 100 weapons rather than pick and choose each time I see a new one
Re: DoomRL Arsenal - [1.1.5] [MP-B7.3]
I haven't used it for a while but it was probably just after DoomRL Arsenal in the load order. Also unless it's changed, you had to sell items to the shop in order to unlock them and loading a save game would revert the shop state.
Check actors/base/ArsenalTokens.txt and it should be the first entry. It should work. I don't really see the point because in DRLA every variant of a weapon is considered different, including assemblies, and by nature it's a fiddly mod.DoomThing445 wrote: ↑Thu Oct 02, 2025 10:25 am Out of curiosity, is there some way to remove/increase the weapon holding limit?
- stainedofmind
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Re: DoomRL Arsenal - [1.1.5] [MP-B7.3]
Here ya go: https://drive.google.com/file/d/1i7BnRz ... sp=sharingDoomThing445 wrote: ↑Thu Oct 02, 2025 10:25 am Out of curiosity, is there some way to remove/increase the weapon holding limit? I'm tired of having to micromanage tons of weapons on the floor, and since I use Gearbox with Freeze on it's just more convenient for me to pick one of 100 weapons rather than pick and choose each time I see a new one
I wasn't planning on releasing this, but it does the job. I should note, despite its name, it does more then just remove weapon limits. Check the menu. Everything is defaulted to "Off"
- DoomThing445
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Re: DoomRL Arsenal - [1.1.5] [MP-B7.3]
Thanks man