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Re: DoomRL Arsenal - [1.1.5] [MP-B7.3]

Posted: Mon Sep 04, 2023 7:40 am
by Dudejo
During my latest playthroughs, I've been feeling like the basic battle rifle tends to overshadow other machine gun weapons, even of higher rarities.

It provides high accuracy, ROF and a quick reload speed, which makes it pretty damn good at clearing out zombies. Its lower base damage isn't even a downside, considering how most machine guns, even with 4 power mods, still can't kill zombies any faster. Besides, with the sheer amount of content, it's typically easier to use an alternate, more effective weapon type.

Re: DoomRL Arsenal - [1.1.5] [MP-B7.3]

Posted: Tue Sep 26, 2023 7:06 am
by vfunky
The monster pack breaks the shotgun shop on MAP01 of Zeppelin Armada, the bars of the cell containing the shotgun won't raise. Other monster mods work just fine though.

EDIT: it also breaks the other maps.

Re: DoomRL Arsenal - [1.1.5] [MP-B7.3]

Posted: Mon Oct 09, 2023 12:33 am
by vfunky
I cannot move my mouse with the PDA up anymore on GZDOOM 4.11

Anyone else having this problem?

Re: DoomRL Arsenal - [1.1.5] [MP-B7.3]

Posted: Mon Oct 09, 2023 6:50 pm
by wildweasel
vfunky wrote: Mon Oct 09, 2023 12:33 am I cannot move my mouse with the PDA up anymore on GZDOOM 4.11

Anyone else having this problem?
Do you still have the problem with a fresh INI and the latest version of DRLA?

Re: DoomRL Arsenal - [1.1.5] [MP-B7.3]

Posted: Wed Feb 21, 2024 9:17 pm
by devlman127
What's better, auto shotgun or auto double shotgun?
Is the (HP) Tommy Gun any good?

Re: DoomRL Arsenal - [1.1.5] [MP-B7.3]

Posted: Mon Feb 26, 2024 6:47 pm
by devlman127
Anyone have a cell alternative to the Laser Minigun for marine? I'm getting a bit tired of the laser weapons and I prefer plasma.

Re: DoomRL Arsenal - [1.1.5] [MP-B7.3]

Posted: Tue Feb 27, 2024 12:44 am
by mamaluigisbagel
vfunky wrote: Mon Oct 09, 2023 12:33 am I cannot move my mouse with the PDA up anymore on GZDOOM 4.11

Anyone else having this problem?
How low is your mouse sensitivity? I haven't checked myself recently, but I remember having a sensitivity below 1.0 would cause the mouse in the PDA to never move in my experience. It may have been fixed by now, but as I said, I haven't checked it myself in a while.

Re: DoomRL Arsenal - [1.1.5] [MP-B7.3]

Posted: Tue Feb 27, 2024 7:19 am
by devlman127
What modpack should I use with the BFG Infinity? I'm kinda leaning towards none just for the tracers.
vfunky wrote: Mon Oct 09, 2023 12:33 am I cannot move my mouse with the PDA up anymore on GZDOOM 4.11

Anyone else having this problem?
Go into your INI file and remove the entries under the [GlobalSettings.Unknown] header. These contain the old mouse settings and mess with the PDA.

Re: DoomRL Arsenal - [1.1.5] [MP-B7.3]

Posted: Mon Mar 18, 2024 3:28 pm
by Tulushuggua
I suppose that there should be a class that is a combination of the marine, scout, technician, renegade, and demolitionist. This class should be very overpowered with the passive abilites of the five classes and even starting with a chaingun, pistol, basic assembly, and modpack.

Re: DoomRL Arsenal - [1.1.5] [MP-B7.3]

Posted: Sat Apr 20, 2024 11:09 am
by Exibius
An old bug I have never seen anyone mention before and that I am leaving for posterity's sake is that you're still able to use scout's double jump ability while falling even when jumping is disabled via a flag or through MAPINFO.

Re: DoomRL Arsenal - [1.1.5] [MP-B7.3]

Posted: Mon Sep 09, 2024 1:48 am
by MuffaloMan
Is there any way to bind Kick to a key? I have having to switch to the fists to AltFire kick, and some of the boots have some pretty cool kick abilities I’d like to use more


EDIT: Ope nevermind, just searched through the topic and see several posts explaining it’s incompatible with this mod.

Re: DoomRL Arsenal - [1.1.5] [MP-B7.3]

Posted: Mon Sep 23, 2024 6:44 pm
by AliciaPendragon
With Legacy of Rust, will there be an optional add on created to add in the Incinerator, the Calamity Blade and any other variations/assemblies and versions for use, alongside the Legacy of Rust Beastiary with Nightmare, Technophobia and Armageddon versions of them?

Re: DoomRL Arsenal - [1.1.5] [MP-B7.3]

Posted: Mon Sep 23, 2024 7:28 pm
by AvzinElkein
AliciaPendragon wrote: Mon Sep 23, 2024 6:44 pm With Legacy of Rust, will there be an optional add on created to add in the Incinerator, the Calamity Blade and any other variations/assemblies and versions for use, alongside the Legacy of Rust Beastiary with Nightmare, Technophobia and Armageddon versions of them?
GZDoom 2.1.1 does not support Legacy of Rust.

Re: DoomRL Arsenal - [1.1.5] [MP-B7.3]

Posted: Tue Sep 24, 2024 1:04 pm
by AliciaPendragon
AvzinElkein wrote: Mon Sep 23, 2024 7:28 pm
AliciaPendragon wrote: Mon Sep 23, 2024 6:44 pm With Legacy of Rust, will there be an optional add on created to add in the Incinerator, the Calamity Blade and any other variations/assemblies and versions for use, alongside the Legacy of Rust Beastiary with Nightmare, Technophobia and Armageddon versions of them?
GZDoom 2.1.1 does not support Legacy of Rust.
For those that arent using an ancient ass version of GZDoom to play DRLA or are using it with the DoomRPG Balance and DRLAX.

Re: DoomRL Arsenal - [1.1.5] [MP-B7.3]

Posted: Fri Sep 27, 2024 9:24 am
by yum13241
You'll have better luck asking Cutmanmike (Doom RLA eXtended developer) to do it, he/she/it/they/whatever doesn't target that version.