
Still somewhat WIP; the rocks on the bottom right look like crap, among other things.
At first I thought so too, but after a while I got used to it. Now I think it makes the monster look somewhat out of control, wich I like.He looks great but a bit too panicky to be menacing.
As of right now, portals and polyobjects are the two things that Eternity has that ZDoom cannot equal.Captain Ventris wrote:There might be other things Eternity can do that ZDoom can't, but I don't actually know enough about Eternity to know.
Thanks! I might see about doing something custom for that light; it'll probably undergo some minor changes and improvements structurally, as well.Vader wrote:Nice![]()
The hanging light could need a better texture though IMO... the small 8*32 light-bulbs (or whatever you'd call them) repeat a bit too much.
Somewhere around 190 sloped sectors up there; there's room for more, but I don't know if it'd be really necessaryEriance wrote:Gotta love those linked portals. How many slopes you got on just that rock ceiling? D:
There's also a pretty major speed difference between them, among other things. ZDoom's portals regularly give me bizarre, unexplainable slowdown...Gez wrote:ZDoom portals: vertically only, and they create HOMs like crazy.
Eternity portals: vertically and horizontally, no HOMs.
Fix'd that for yaCaptain Ventris wrote:Eternity map-building capabilities = Epic win
Short answer: no.Snarboo wrote:Can Eternity's portals be done in OpenGL?
I dunno if he's interested. But it doesn't really matter. Zdoom can't take code from EE because of conflicting licenses. (I'm pretty sure)Snarboo wrote:I'm surprised Randy hasn't borrowed Eternity's portal code assuming Quasar wouldn't object. I know the two ports are vastly different, but it seems like it would be a better alternative than ZDoom's buggy portals.
I thought about that actually, but I'm not sure it's a huge hurdle. Isn't the only proprietary code in ZDoom FMod?Kristus wrote: I dunno if he's interested. But it doesn't really matter. Zdoom can't take code from EE because of conflicting licenses. (I'm pretty sure)
While it should be listed, a counselor has to see that and deny the student first. However, I haven't heard of a counselor ever doing their job properly anymore.Snarboo wrote:He might not have that option. For example, colleges where I live are slim pickings, as I only have a local community college or the U of A as my choices. Depending on budget and where Eriance lives, that might eliminate a university.
Did they list 3D modeling as a prerequisite for the course Eriance? I will say that for a beginner, that's not bad.
There's also the scraps of the Build code used for some rendering tricks such as slopes.I thought about that actually, but I'm not sure it's a huge hurdle. Isn't the only proprietary code in ZDoom FMod?Kristus wrote: I dunno if he's interested. But it doesn't really matter. Zdoom can't take code from EE because of conflicting licenses. (I'm pretty sure)