Osiris wrote:I just noticed a possible bug in the new map with the version you just uploaded. I noticed that I hadn't killed every monster on the map. I checked through the whole level and there were none. I had killed 99 out of 103. Maybe some monsters didn't teleport in properly? Anyway, those changes to the monsters did add more challenge. My only suggestion is that for Ultra Violent, maybe you should change some of the demons to blood fiends? Meh, only a suggestion.
BTW, I didn't think the old one was crap. I thought it was pretty good, espcially if compared with any of my maps.

I probably forgot to put a +Repeatable Action flat to my teleporter defs. However, if you are using GZdoom 1.0.20 and below, if you spawned a friendly monster, and it ended up dying, it wont count towards the monsters killed but will count towards the total monsters. Thus giving you a screwed results on the map.
The Original Map07 is still there. Its not map41, I didnt feel like throwing it away completely. It wont be used though.
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Update: Here's the newest version. THis fixes some bugs from the last one that screwed up with GZdoom v.1.0.21.
There are two downloads. If you didn't get the last version, the full Zip is on the top of the 1st page. If you already got the last version, download the file below.
Download Link:
http://www.mooload.com/new/file.php?fil ... 2NWEAP.zip
All you need to do is unzip this file, and put all its contents into the DE-PKG.zip you got from the last beta. This will replace the "DE-EP2" and "DE-WEAP" wads, which caused some bugs.
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ChangesDE v.2.0.3
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Weapons:
-Fixed Vorpal blade bug that caused the weapon not to charge up in GZdoom 1.0.21. (thanks to HotWax)
-Vorpal Blade now charges up dispite Phantomsphere or Partial Invisibility.
-Soul-leech projectile-items now seek the player out, as it was meant to. (thanks to Graf Zahl)
-Soul-leech projectiles give less health; 1/3 hp instead of 2/6.
-Soul-leech now drains life with every shot.
Maps:
-Fixed the cheap way to get the blue key on Map07
-Moved hellsphere to a more visable location; changed the method of obtaining it.
-Made Map07 more difficult, fixed some texture errors, and added some more details.
-Edited some existing maps' item placements.
-Fixed some sound bugs within all maps.
Im not sure if the SoulLeech is too powerup now.