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Re: The official "ZDoom on Linux" thread.
Posted: Thu May 01, 2014 8:06 pm
by wildweasel
Follow the Ubuntu procedure; Mint and its derivatives all use the same repository.
Re: The official "ZDoom on Linux" thread.
Posted: Thu May 01, 2014 8:34 pm
by Big C
wildweasel wrote:Follow the Ubuntu procedure; Mint and its derivatives all use the same repository.
Got it, thanks!
EDIT: I did everything I was supposed to on the ZDoom wiki's article on Debian/Ubuntu and this happened:
~ $ sudo apt-get install build-essential zliblg-dev libsdll.2-dev libjpeg-dev \ nasm tar libbz2-dev libgtk2.0-dev cmake git libfluidsynth-dev libgme-dev
Reading package lists... Done
Building dependency tree
Reading state information... Done
E: Unable to locate package zliblg-dev
E: Unable to locate package libsdll.2-dev
E: Couldn't find any package by regex 'libsdll.2-dev'
E: Unable to locate package nasm
Please help!

Re: The official "ZDoom on Linux" thread.
Posted: Thu May 01, 2014 9:43 pm
by Blzut3
You didn't copy the command correctly.
Re: The official "ZDoom on Linux" thread.
Posted: Thu May 01, 2014 10:12 pm
by Big C
Blzut3 wrote:You didn't copy the command correctly.
Yeah, I found that out afterwards from an IRC friend.
I'll try this again when I'm not sleep deprived.
Re: The official "ZDoom on Linux" thread.
Posted: Fri Jul 25, 2014 7:16 am
by cacouser
Is there any reason this is not in the Debian repositories? Is it because fmod is not free software? Maybe it would be worthwhile maintaining a version without it?
Re: The official "ZDoom on Linux" thread.
Posted: Fri Jul 25, 2014 4:09 pm
by Blzut3
Precisely. As a result of that and the build engine code, ZDoom is not free software. Of course knowing how conservative distros can be with pushing out feature updates to software, it's probably honestly better to use the DRD Team repository than trying to get something in the main repo.
There is an OpenAL branch that may be finished to change this. Only GZDoom will be eligible to be free software then, since I don't believe anyone will bother to remove the non-free code from the software renderer.
Re: The official "ZDoom on Linux" thread.
Posted: Mon Jul 28, 2014 10:15 am
by Gez
Blzut3 wrote:Precisely. As a result of that and the build engine code, ZDoom is not free software.
Also some OPL stuff.
Re: The official "ZDoom on Linux" thread.
Posted: Fri Dec 19, 2014 2:59 am
by PooshhMao
Hi,
I'm having some trouble with GZDoom v 1.8.07 on my machine, though previous versions had this problem also. Whenever a sector with a sky ceiling is in view, graphical glitches appear, albeit unpredictably. Interestingly, this appears to happen more with my own maps than others. I'm running it on a Asus laptop with nVidia ION2 graphics, with both an onboard Intel GMA and nVidia GTXX chip. I'm running a custom Ubuntu-based distro. Anybody else experiencing this?
Re: The official "ZDoom on Linux" thread.
Posted: Wed Dec 31, 2014 2:27 pm
by Marisa the Magician
So... I have a question... is it possible to build ZDoom for ARM? I suppose I'd have to switch to the OpenAL branch, right?
Re: The official "ZDoom on Linux" thread.
Posted: Wed Dec 31, 2014 2:58 pm
by Gez
Re: The official "ZDoom on Linux" thread.
Posted: Sun Jan 25, 2015 6:20 pm
by Matt
Code: Select all
CMake Error at /usr/share/cmake-2.8/Modules/FindPackageHandleStandardArgs.cmake:97 (MESSAGE):
Could NOT find SDL2 (missing: SDL2_LIBRARY SDL2_INCLUDE_DIR)
Call Stack (most recent call first):
/usr/share/cmake-2.8/Modules/FindPackageHandleStandardArgs.cmake:288 (_FPHSA_FAILURE_MESSAGE)
FindSDL2.cmake:179 (FIND_PACKAGE_HANDLE_STANDARD_ARGS)
src/CMakeLists.txt:204 (find_package)
-- Configuring incomplete, errors occurred!
What am I missing?
Re: The official "ZDoom on Linux" thread.
Posted: Sun Jan 25, 2015 6:35 pm
by Edward-san
You should install the libsdl2-dev package. Old SDL 1.x support was removed recently.
Re: The official "ZDoom on Linux" thread.
Posted: Sun Jan 25, 2015 6:42 pm
by Matt
...and now I just learned what a backport was.
Thanks for the answer anyway!
Re: The official "ZDoom on Linux" thread.
Posted: Tue Jan 27, 2015 10:00 pm
by Matt
If anyone else is having trouble with ZDoom in windowed mode not grabbing the mouse,
don't rely on the Debian Stable backport of SDL2 - get the
source and install that.
Re: The official "ZDoom on Linux" thread.
Posted: Mon Feb 09, 2015 11:59 am
by Fincer
Whoever needs easy ZDoom, GZDoom or ZDL installation instructions or precompiled packages for Arch/Mint/Debian/Ubuntu, check the following link:
Tutorial: (G)ZDoom multiplayer between Windows & Linux (Ubuntu, Mint & Arch)
Precompiled .deb packages are provided for Ubuntu 13.10, 14.04, 14.10 & Linux Mint 16, 17, 17.1 (i386 & amd64). If you want compile ZDoom or GZDoom by yourself, I've also included an automated compilation scripts for you. Feel free to edit them for your needs.