Using the base of Cutman's 10x wad and his Spiders wad, with Suicide Bombers from Heirachy, I give you...
The Screaming Massacre!
This replaces every stock Monster with either 10 suicide bombers, or a spawner for them.
The Spawner one also replaces the bosseyes and bosstargets with spawners.
More fun with FastMonsters on.
I might try that out when I feel like trying out something that will lag the fuck out of my computer. Otherwise, I'll pass until I get a better computer.
Nice idea though.
Re: WHAT THE HELL are you working on
Posted: Tue Sep 15, 2009 2:22 pm
by esselfortium
ds201 wrote:Umm...
What is that screaming???
Spoiler: Open me to find out
DOOM0000.gif
Using the base of Cutman's 10x wad and his Spiders wad, with Suicide Bombers from Heirachy, I give you...
The Screaming Massacre!
This replaces every stock Monster with either 10 suicide bombers, or a spawner for them.
The Spawner one also replaces the bosseyes and bosstargets with spawners.
More fun with FastMonsters on.
to be fair, his post with those links were in the aaaaaaaaaaa thread before yours...
so ill chalk this up to coincidence.
Re: WHAT THE HELL are you working on
Posted: Tue Sep 15, 2009 8:05 pm
by Kate
heh I'm actually working on an AAAAAAA as well but this one has a twist to it...
...It's an obstacle course, and suicide bombers aren't the only thing you have to worry about...
Re: WHAT THE HELL are you working on
Posted: Tue Sep 15, 2009 8:34 pm
by XutaWoo
I'll vouch for essel; he sent me map30aaaa.wad (or whatever it's name was) a long time ago.
Re: WHAT THE HELL are you working on
Posted: Wed Sep 16, 2009 1:08 am
by printz
Do Wolfenstein versions of those guys exist?
Re: WHAT THE HELL are you working on
Posted: Wed Sep 16, 2009 1:47 am
by Dark-Assassin
nope, sorry.
I have just added the suicide soul.
this is just something quick and easy.
anyway, can we get back on topic?
Re: WHAT THE HELL are you working on
Posted: Wed Sep 16, 2009 3:11 am
by printz
ds201 wrote:
I have just added the suicide soul.
Isn't the Terror already meant to act like that?
Also, italics don't work here.
Re: WHAT THE HELL are you working on
Posted: Wed Sep 16, 2009 9:05 am
by Project Shadowcat
printz wrote:Also, italics don't work here.
Yes they do, jackass.
Re: WHAT THE HELL are you working on
Posted: Wed Sep 16, 2009 1:06 pm
by Gez
All these tags work.
Re: WHAT THE HELL are you working on
Posted: Wed Sep 16, 2009 2:24 pm
by lizardcommando
Well, since my Exterminator mod is on a temporary hiatus, I've been working on my Maverick Hunter mod. I finished the sprites for the Charge Shot and Doomrater created the buster charging code, so huge props goes to him for that .
I'm almost done with the punching and kick sprites. I just need to figure out how to code in a punch-punch-kick combo thing like in Wildweasel's Diaz remake. I also need to record some voices for him too which I'll probably do after I get the punch-punch-kick combo coding figured out. I also need to remake the sprites for the Charge Shot and Mid Charge Shot projectiles. I'm currently using the ones I used for the Charge Cannon from my Exterminator mod.
There's also one thing that I want to do as well. I want to have it so that every time you start a level, the screen flashes playing the Mega Man X teleporting sound, thus emulating the teleporting-in sequence like from all the classic 2D platforming Mega Man games, and then have the player say some random line like "Let's Go!" or "Beginning my mission!". Now, how would I be able to do that?
Re: WHAT THE HELL are you working on
Posted: Wed Sep 16, 2009 2:36 pm
by XutaWoo
ENTER script. Or if it only has a single weapon, code-wise, then you can just use the raise state.
Re: WHAT THE HELL are you working on
Posted: Wed Sep 16, 2009 2:44 pm
by corysykes
currently im thinking about working on a icon of sin remix and see what i can do to it.
and also im still coding in vb in trying to get some decorate maker so then you dont have to type much. yay.