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Re: Brütal Doom v0.18
Posted: Wed Aug 21, 2013 4:46 pm
by Vigilante
From brutalv19finaltests :
- health potions (+1) raise health above 200%
- "the finger" opens doors that trigger on shoot. Don't know if this was intended
- it doesn't seem possible anymore to scavenge a mancubus arm from its undamaged corpse : the chainsaw now makes the player step forward and overshoot it, but even if you insist, the corpse explodes : no flamer. They still drop automatically from some deaths. On the other hand, it seems that now a majority of revenant deaths immediately drop their rockets. I miss a little the time when I needed to get down and bloody if I needed the ammo. (at first I thought that only the chainsaw could cut those corpses)
- secondary function of plasma gun looks classy, but deserves more tuning/balancing. There's no sound hints to "dose" it (as opposed to classic plasma where you can actually count the pellets), and the clip empties in 1.5 second, generally leaving you blinded by the haze, in melee with the angry survivors, defenseless for 2 seconds of reload.
Re: Brütal Doom v0.18
Posted: Wed Aug 21, 2013 4:48 pm
by wildweasel
Vigilante wrote:- "the finger" opens doors that trigger on shoot. Don't know if this was intended
Even if it isn't, I personally vote to leave it in, because opening doors with harsh language is amazing.
Re: Brütal Doom v0.18
Posted: Wed Aug 21, 2013 5:14 pm
by Arch
I just have to agree with Weasel.
Re: Brütal Doom v0.18
Posted: Wed Aug 21, 2013 6:17 pm
by Vigilante
Like the doors of Moria : "Speak f*, and enter".
Re: Brütal Doom v0.18
Posted: Thu Aug 22, 2013 12:46 am
by NantoCodd
How if the hellish rocket launcher and mancubus flamethrower changed so it have regenerating ammo, like hivegun from Half-Life?
Re: Brütal Doom v0.18
Posted: Thu Aug 22, 2013 2:23 am
by Captain J
sgt never lies, also possibility of the 'bird'.
NantoCodd wrote:How if the hellish rocket launcher and mancubus flamethrower changed so it have regenerating ammo, like hivegun from Half-Life?
maybe their weapons are came from hell, but still they need to feed some ammos to keep firing, nanto.
but those things going to be a different story if they are electronical energy weapons.
Re: Brütal Doom v0.18
Posted: Thu Aug 22, 2013 5:16 am
by NantoCodd
Well, since revenant and mancubi were Hell being, I think there is no reason for their demon-made weapon to have man-made weapon limitation (recoil, cooldown, ammunition, weight, etc). Cyberdemon able to launch a barrage of rockets in fast speed, Spiderdemon had a chaingun which fire goddamned explosive projectile. Some mods which feature the legendary Unmaker made it feeds on souls of demons. Anyway, just a random idea, though. I am just a wild-mass guesser.

Re: Brütal Doom v0.18
Posted: Thu Aug 22, 2013 6:51 am
by Patriot1776
wildweasel wrote:Vigilante wrote:- "the finger" opens doors that trigger on shoot. Don't know if this was intended
Even if it isn't, I personally vote to leave it in, because opening doors with harsh language is amazing.
Agreed. I actually like that! Be good too if it activates shootable switches in the same manner. That'd be another worthwhile, fun reason to use it too. Ticked off at switch not working on 'use' that shouldn't require a key? Flip it off and it'll likely work then!

Re: Brütal Doom v0.18
Posted: Thu Aug 22, 2013 7:11 pm
by Sergeant_Mark_IV
Interactive bodies or Squashing Gibs - one feature has to go forever. Please, I need people to answer the poll.
Re: Brütal Doom v0.18
Posted: Thu Aug 22, 2013 7:19 pm
by Retog
Vote *Squishable Bodies and Gibs*. Bodies will still remain interactive by kicks, explosions and other stuff, but the new cool feature of squashing bodies under crushers will have to go forever. (fixes bugs related to game breaking by gibs blocking doors and ceilings)
Re: Brütal Doom v0.18
Posted: Thu Aug 22, 2013 7:22 pm
by Infirnex
Honestly, it wouldn't bother me at all if both were to go in the name of bug fixing. As nice as they are, I rather the gameplay be nice and stable than have some extra features that could potentially kill it.
So while I am voting for Interactive Corpses, I am actually voting for the removal of both.
Re: Brütal Doom v0.18
Posted: Thu Aug 22, 2013 7:36 pm
by LegendaryFalco
ehh i voted for the squishable bodies to be removed due to having elevators and doors getting stuck and theres nothing i can do about it.
also seriously that new plasma rifle takes way too long to reload.. like 2 seconds more than the previous version
Re: Brütal Doom v0.18
Posted: Thu Aug 22, 2013 7:41 pm
by doomquake777
I vote for the Interactive Corpses to go. It kinda ruins a level when a corpse is on an teleport spot because it stops any other monsters from teleporting in.
Is there anyway that you could make it so that the corpses could just be telefragged? that would allow new monsters to spawn in so that the teleport issue would be removed.
Re: Brütal Doom v0.18
Posted: Thu Aug 22, 2013 8:01 pm
by Zenon
With Interactive Bodies, couldnt you just blow it up or kick it out of the way to fix the problem?
Re: Brütal Doom v0.18
Posted: Thu Aug 22, 2013 8:51 pm
by Rowsol
Both of them need to go if they both cause problems in the game. Teleport blocking is just as bad as elevators not working right. Also, I don't think keeping the mancubus and revenant interactive is worth their weapons, I'd rather see their weapons removed than have them be an exception to the rule.