The status of ZDoom 2.0.97
Moderator: GZDoom Developers
- DoomRater
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I'm going to start by modding GunRoar because I can think of a few things I want in there and just aren't. Like a practice mode without life limits and a -nomusic option that only stops the music and not the sound effects, as well as a Single Life mode because I'm used to resetting all my overhead shooters when I die anyway. (this is one of the first games that I feel does not require that!)
- Shadelight
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- Location: Labrynna
- Shadelight
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- Joined: Fri May 20, 2005 11:16 am
- Location: Labrynna
- sirjuddington
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- Deathsong12
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- wildweasel
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There are some things DDF does that Decorate doesn't, and vice versa. For example:
DDF
* Nofire_return allows the firing state to pause if the trigger is released, and continue where it left off when the trigger is pressed again
* Real-time setting of transparencies for Things and muzzleflashes
* Can modify original Doom items without having to duplicate and inherit
DECORATE
* Ability to use dummy ammo-types as variables to achieve all kinds of effects
* No need to create a new Attack if you just want a chaingun with a different sound
* Monsters, items and projectiles are easily switched around so you can make a gun that shoots Medikits
DDF
* Nofire_return allows the firing state to pause if the trigger is released, and continue where it left off when the trigger is pressed again
* Real-time setting of transparencies for Things and muzzleflashes
* Can modify original Doom items without having to duplicate and inherit
DECORATE
* Ability to use dummy ammo-types as variables to achieve all kinds of effects
* No need to create a new Attack if you just want a chaingun with a different sound
* Monsters, items and projectiles are easily switched around so you can make a gun that shoots Medikits
- Deathsong12
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- MartinHowe
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- Bio Hazard
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- Joined: Fri Aug 15, 2003 8:15 pm
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