The status of ZDoom 2.0.97

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DoomRater
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Post by DoomRater »

I'm going to start by modding GunRoar because I can think of a few things I want in there and just aren't. Like a practice mode without life limits and a -nomusic option that only stops the music and not the sound effects, as well as a Single Life mode because I'm used to resetting all my overhead shooters when I die anyway. (this is one of the first games that I feel does not require that!)
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Piezo
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Post by Piezo »

KingofFlames wrote:I also want to learn how to program, it sounds fun! :)
It's as much fun as math. :?
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Necromage
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Post by Necromage »

But I love math. I know a little c++ and I would like to eventually be able to do something like gzdoom.
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Shadelight
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Post by Shadelight »

add edge support! then we can all die happily :D
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jallamann
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Post by jallamann »

Do it yourself and experience the difficulty in merging two completely different things.

You might as well go to a golf specialist and request a ball who is both bowling-compatible as well as possible to play baseball with.
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Belial
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Post by Belial »

:lol:

[img]xavier%20pic[/img]
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Shadelight
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Post by Shadelight »

@jallamann: /me knows nothing of programming though :(
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jallamann
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Post by jallamann »

It shows.
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Belial
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Post by Belial »

KingofFlames wrote:@jallamann: /me knows nothing of programming though :(
Image
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sirjuddington
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Post by sirjuddington »

It might be possible to write a converter from DDF to DECORATE, though.
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Deathsong12
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Post by Deathsong12 »

I guess so. But do all the functions in .DDF have DECORATE equvilents, and vice versa
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wildweasel
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Post by wildweasel »

There are some things DDF does that Decorate doesn't, and vice versa. For example:

DDF
* Nofire_return allows the firing state to pause if the trigger is released, and continue where it left off when the trigger is pressed again
* Real-time setting of transparencies for Things and muzzleflashes
* Can modify original Doom items without having to duplicate and inherit

DECORATE
* Ability to use dummy ammo-types as variables to achieve all kinds of effects
* No need to create a new Attack if you just want a chaingun with a different sound
* Monsters, items and projectiles are easily switched around so you can make a gun that shoots Medikits
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Deathsong12
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Post by Deathsong12 »

I've always wanted a medkit laucher. It should work like this: Replace all the medkits on the map with a ammo type that has exactly the same sprites as the Medkit. Then the gun uses one of this ammo type to lauch a projectile that spawns a medkit on impact. Fun and useless.
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MartinHowe
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Post by MartinHowe »

Graf Zahl wrote:I think that happened when Daniel declared that Legacy is dead.
Thanks be to Daniel, "Killer of Legacy"; -- we owe ya one :) :)
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Bio Hazard
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Post by Bio Hazard »

So no word from randy yet? I don't know about you guys, but I would be perfectly satisfied with an "I have done absolutely nothing for months." post. As long as it gets out and we aren't just left guessing...
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