ARACNOCIDE 2.9b (Updated 26/APR/25)

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BLSZDOOM
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Joined: Fri Jun 21, 2024 5:04 pm

Re: ARACNOCIDE 2.9b (Updated 26/APR/25)

Post by BLSZDOOM »

Dr_Cosmobyte wrote: Thu Jun 25, 2026 5:51 pm Thank you a lot for your feedback.

I only learned weapon limits on modding in my last work, Training Drill (It's posted on itch.io, btw).

This was a thing i wanted to do with Aracnocide for years. But doing it now would just be a too late adjustment that would bloat the code, unfortunately.

The weapon effects are also something i deeply regret not thinking it forward; in the beginning i wanted only pistols and revolvers to have it, as a way to make them stand out in the ocean of weapons you have at your disposal. But then i went with the Shotgun knockback and everything went downhill.

But then again, i think it's a good twist. The mod had distinct characters, but some weapons felt the same.

Oh, also:
If you ever come back to updating this mod
As of nowadays, i'm pretty much retired from modding. 10 years and 31 projects have taken the toll. I'll never say never, but i also don't feel like coming back so soon.

;)
you re the man never give up.
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