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Re: Brütal Doom v0.18

Posted: Thu Aug 08, 2013 2:11 pm
by Warrex
Hi Sarge,

the menu entry for your skill level "12 in 10 Point Scale of Bad" exeeds the screen space on 4:3 Displays.

Maybe you can come up with something simpler? Might also help talking about that skill....

Re: Brütal Doom v0.18

Posted: Thu Aug 08, 2013 2:15 pm
by Ghostbreed
I did it because it was such a long time since someone dared to make a mod while Brutal Doom was around.

Re: Brütal Doom v0.18

Posted: Thu Aug 08, 2013 3:51 pm
by Hellstorm Archon
An updated version of the Caco's XDeath state:

Image
Ghostbreed wrote:I did it because it was such a long time since someone dared to make a mod while Brutal Doom was around.
It doesn't really matter why you had to post it, you didn't have to. It's basically like saying you like your significant other, so you decided to announce that you cheated on that person.

Re: Brütal Doom v0.18

Posted: Thu Aug 08, 2013 4:02 pm
by Valherran
Is that what happens when you explode a Cacodemon?

Re: Brütal Doom v0.18

Posted: Thu Aug 08, 2013 4:12 pm
by wildweasel
Ghostbreed wrote:I did it because it was such a long time since someone dared to make a mod while Brutal Doom was around.
If you haven't been paying attention, there have been a lot of other mods made and released since Brutal Doom became a thing. It's not a new thing. I honestly think it's kind of rude that you saw fit to post that in here, though. I'd appreciate it if you'd stop.

Re: Brütal Doom v0.18

Posted: Thu Aug 08, 2013 4:17 pm
by Hornetzero
I think it would be best if Ghostbreed would be banned from this thread.

Re: Brütal Doom v0.18

Posted: Thu Aug 08, 2013 4:28 pm
by Ghostbreed
No no, I stop. I agree, it wasn't very nice of me to post that at all.

Re: Brütal Doom v0.18

Posted: Thu Aug 08, 2013 5:12 pm
by wildweasel
Hornetzero wrote:I think it would be best if Ghostbreed would be banned from this thread.
I think this thread would be better if these sorts of thoughts were kept quiet.

Re: Brütal Doom v0.18

Posted: Thu Aug 08, 2013 5:14 pm
by Mav3rick
Hellstorm Archon wrote:An updated version of the Caco's XDeath state:

Image
will be good to add some spikes to the dead and the chops? after all it have horns but never seem to show on gibs or another type of dead

Re: Brütal Doom v0.18

Posted: Thu Aug 08, 2013 5:28 pm
by doomquake777
If you have the Invulnerability Sphere and you perform a fatality, your Screen will stay white but after the fatality is complete you are no longer Invincible.

Re: Brütal Doom v0.18

Posted: Thu Aug 08, 2013 7:40 pm
by Sergeant_Mark_IV
Thanks for all the bug reports everyone. Seems like I will have to delay the release in order to fix everything :P

Re: Brütal Doom v0.18

Posted: Thu Aug 08, 2013 9:30 pm
by doomquake777
Sergeant_Mark_IV wrote:Thanks for all the bug reports everyone. Seems like I will have to delay the release in order to fix everything :P
It's understandable, take as much time as you need!

Re: Brütal Doom v0.18

Posted: Thu Aug 08, 2013 11:35 pm
by armyman12345
Please keep the plasma shotgun. With the flamethrower I can't see what the hell I'm shooting.

Re: Brütal Doom v0.18

Posted: Thu Aug 08, 2013 11:35 pm
by Captain J
armyman12345 wrote:Please keep the plasma shotgun. With the flamethrower I can't see what the hell I'm shooting.
...okay, what are you talking about? even plasma rifle fires multi plasmas, still that weapon is not shotgun. and flamethrower means mancubus' flame cannon? also i never thought those smokes hurt my eye so bad. because i shoot 5~10 times at pinkies.
Caco xdeath end_of.PNG
here's the original sprite if you want, sgt. also what do you think what's wrong with this thing?

Re: Brütal Doom v0.18

Posted: Thu Aug 08, 2013 11:47 pm
by RiboNucleic Asshat
Captain J, he's talking about the test version posted on the previous page page 412. The plasma gun has a flamethrower as an altfire now, instead of multiple plasma balls.