
I am calm agin.
In related news, I was thinking of wholesale adopting Apothem/Solar's RPG system, but I felt that turn-based just didn't feel right. I hear Tormentor is doing something RPG-like, and I'm sure he would put it to good use. I would, however, like to adopt some concepts from the idea and I'd like to know if they are feasable and/or popular:
1. Experience Levels: Since WWE is nonlinear, the player can pretty much go where he chooses. The only way to stop him going into the "Temple of the Holy Grail" or whatever is to fill it full of monsters too tough for him to fight. I'd like to have more subtle options for restricting the player, however, and an experience system that increases maximum health, movment speed (The player should start out as fast as Hexen's wizard, and end up more like the fighter) and jump height. I don't think this would be too tough, as we can just adopt Strife's health/accuracy upgrades, and combine them with a little ACS or Fragglescript. XP would be earned not by killing things, but by completing quests and overcoming challanges.
2. Increasing Monster Power Levels: I like the idea of several versions of the same monster, each with more powerful abilities than the last. Thus, I've changed my monster system a little to account for this. The design docs (out later today) will explain more. Just rest assured that as few recolors as possible will be used.
3. Increasing Magic Power Levles: For magic, I was thinking that we could allow the player to charge it (similar to the Multi-Projectile weapon in the WRW), and that the ability to charge to any particualr level would have
to be earned.
4. Moddability: While I've hinted at it in a couple of places, I'll come out and say it right now. WWE is a game, and I want people to at least be able to make maps for it. Where's the fun in creating all these new beasties if mappers cannot play with them? Thus, WWE will come packaged with it's own DoomBuilder config, and if anyone else knows how to make something similiar with Deep and WadEd, that would be very nice. In the same vein, WWE's monsters, weapons and systems will be free for all to use in their projects (with a few exeptions, perhaps).