Lost Junker v6.2 - Roguelike Stalker/Post-Apocalypse Mod

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Doctrine Gamer
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Re: Lost Junker v6.1 - Roguelike Stalker/Post-Apocalypse Mod

Post by Doctrine Gamer »

I downloaded version v6.1opti and it is really well optimized.

This sensational, even that detail of the mud that I had mentioned is gone.

The hybrid atmosphere style of the N64 with PSX was perfect which combined with dark ambient music mods give it an extra charm.

In the end, I really enjoyed it. :wub:
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Doctrine Gamer
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Re: Lost Junker v6.1 - Roguelike Stalker/Post-Apocalypse Mod

Post by Doctrine Gamer »

https://servimg.com/view/20282160/4

Is there a problem with the jump or something?

On map MAP03: Aztec I can't jump to advance to the other part, he always jumps and falls.

I highlighted the problem in the photo in the link above.

I've tried running, low and nothing, he grabs and always falls.

Is it a bug or did I miss something?

Edit: To clear the doubt I tested another mod and it was normal, I went back to Lost Junk and had the same problem in Aztec.
Last edited by Doctrine Gamer on Mon Jun 20, 2022 8:02 pm, edited 1 time in total.
thugsta
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Re: Lost Junker v6.2 - Roguelike Stalker/Post-Apocalypse Mod

Post by thugsta »

Doctrine Gamer wrote:.
Thanks for that bug report. I found out how the bug was happening (after thinking it was other things first though lol) If you played with Lost Objectives disabled, it would form an invisible wall that you can rarely get past, when on it works perfectly. So to remedy this i removed the option to disable it but added keybinds to skip the objectives if wanted/needed etc.

New version uploaded with the fix and some new goodies added too

v6.2 & 6.2opti
Bug fixed thanks to "Doctrine Gamer" bringing it to my attention
Balance tweaks and Optimizations
Enemies now have subtle footsteps so you can hear them if you listen carefully so you can play more tactical
New Stalker HUD is now available for more immerse play, you will now see your damage and your helmet will eventually crack. (You can play with/without the helmet by just changing your HUD with default + - keys)
Lost Junker - v6.2
Lost Junker - v6.2opti
Last edited by thugsta on Mon Jun 20, 2022 5:22 pm, edited 1 time in total.
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Doctrine Gamer
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Re: Lost Junker v6.2 - Roguelike Stalker/Post-Apocalypse Mod

Post by Doctrine Gamer »

:thumb: Thank you very much thugsta!

answer me a question: Unable to load shaders/ACES.fp error means what?

https://ibb.co/7pxJQzz

I left a photo link above

Loading version 6.2 opti gave me this error.

To solve the doubt download the other version 6.2 original it worked normally.

the error only happens in my case with the opti version.
thugsta
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Re: Lost Junker v6.2 - Roguelike Stalker/Post-Apocalypse Mod

Post by thugsta »

My mistake, i was trying a shader out but was not happy with the result yet. I will have the file cleaned out and re-uploaded as a silent update. It is something i should of noticed, thank you again.
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Re: Lost Junker v6.2 - Roguelike Stalker/Post-Apocalypse Mod

Post by Doctrine Gamer »

OK! I'll give it some time and I'll re-download it.
thugsta
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Re: Lost Junker v6.2 - Roguelike Stalker/Post-Apocalypse Mod

Post by thugsta »

Fresh file now available :) this will be a silent update to fix my mistake of left over tracers, see if this fixes the problem (it should i hope lol).

Link in the post above.
Last edited by thugsta on Mon Jun 20, 2022 9:02 pm, edited 1 time in total.
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Doctrine Gamer
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Re: Lost Junker v6.2 - Roguelike Stalker/Post-Apocalypse Mod

Post by Doctrine Gamer »

thugsta wrote:Fresh file now available :) this will be a silent update to fix my mistake of of left over tracers, see if this fixes the problem (it should i hope lol).

Link in the post above.
I just tested it, now everything is ok. Thanks! :D
thugsta
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Re: Lost Junker v6.2 - Roguelike Stalker/Post-Apocalypse Mod

Post by thugsta »

Doctrine Gamer wrote:
thugsta wrote:Fresh file now available :) this will be a silent update to fix my mistake of of left over tracers, see if this fixes the problem (it should i hope lol).

Link in the post above.
I just tested it, now everything is ok. Thanks! :D
Fantastic, great to hear. Enjoy it.

Hope i see videos of the new version anyone :mrgreen: :wink:
sonoda
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Re: Lost Junker v6.2 - Roguelike Stalker/Post-Apocalypse Mod

Post by sonoda »

i think you should put download link at first page, took me few mins to find the link.
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Re: Lost Junker v6.2 - Roguelike Stalker/Post-Apocalypse Mod

Post by -Ghost- »

Have you looked into this mod: viewtopic.php?t=74531 ? I was thinking it's weapons would be perfect for this one if you can get permission; the Ashes ones are okay but don't feel very STALKER-ish like the vibe this mod is going for. All it's really missing are some of the more mainstay weapons like a regular AK.
KingFrog564
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Re: Lost Junker v6.2 - Roguelike Stalker/Post-Apocalypse Mod

Post by KingFrog564 »

Where is the download link???
thugsta
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Re: Lost Junker v6.2 - Roguelike Stalker/Post-Apocalypse Mod

Post by thugsta »

KingFrog564 wrote: Tue Aug 30, 2022 8:58 pm Where is the download link???
sonoda wrote: Fri Aug 26, 2022 7:05 am i think you should put download link at first page, took me few mins to find the link.
Originally i didn't do this so people can look through the thread if keen to try it as they won't just download and run away and not post on it, seeing what could be enhanced/fixed/changed etc.

I have now placed it back on the first page.
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