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Spoiler:The actual issue I have with this mod's current iteration is just how rare it is to find ammo and guns. It took me quite a few tries to summon anything, which is sort of offset by the fact sometimes you'll get a pretty large amount of ammo to work with but until then you'll be stuck with a fairly weak pistol and a knife to get you out of trouble. Again, I understand limited resources, but as it is right now you're really starving the player of ammo and guns to deal with very aggressive and strong monsters that will never drop ammo. Even SUAB will give you some ammo and armor when defeating monsters, so at least you won't be completely out of options if one of your guns goes dry.
Thank you very much for the feedback! so i will start saying that the monster "placement" is just for testing, so in the next update will be like the old version, where monsters will rarely spawn so that the dont swarm you and dont end up killing you that quicly, now for the other points:GoalDude-00 wrote:Alright, first forum post since I completely forgot I even made this account a while back.
Having played this mod's earlier iteration, I like the direction you took as far as the monsters and weapons roster are concerned - but right now, I feel the mod is very unbalanced. Basically, the new monsters hit really hard and/or are too tanky while you really don't get enough weapons or ammo to fend them off. Some of the weapons also feel very underpowered.
I understand going for a survival horror kind of feel, but the monsters are far too "aggressive" for that. They also wander around the map instead of staying put until they see you (which I absolutely am a sucker for after spending who knows how many hours playing Shut Up and Bleed), which leads to some very heated and unexpected encounters. Sure, that's all well and good, but don't you think the player should have the means to effectively fight back the higher level of monster aggression? I'd suggest either making the weaker weapons stronger (the knife, pistols and SMGs mostly) or lowering the health of the monsters.
Just for the sake of making my point in regards to bullet spongy monsters, here's a small list:Spoiler:The actual issue I have with this mod's current iteration is just how rare it is to find ammo and guns. It took me quite a few tries to summon anything, which is sort of offset by the fact sometimes you'll get a pretty large amount of ammo to work with but until then you'll be stuck with a fairly weak pistol and a knife to get you out of trouble. Again, I understand limited resources, but as it is right now you're really starving the player of ammo and guns to deal with very aggressive and strong monsters that will never drop ammo. Even SUAB will give you some ammo and armor when defeating monsters, so at least you won't be completely out of options if one of your guns goes dry.
This one is more of a personal issue. I'm not sure if the mod has Brutal Doom's gore or nashgore or whatever in it, but I really don't think it improves the mod in any meaningful way and I'd prefer an option to switch it off so it won't get in the way while playing.
I hope this doesn't come off too harshly, as I do like this mod and its vibe. I'd like to see it continue to be updated and it can be quite fun sometimes.
Take a look at the credits file but the Carcass sprites were made by HorrormovieReithugsta wrote:Played around with your mod, while it does need monster variation as well there is just way too many spiders and too little of ammo for how spongy they are.
On a sidenote, i like your sprites for the zombies etc. are they yours or where are they from? Can i borrow them with credits of course?