RRWM reloading system has been updated to version 1.5.0. Download the new release HERE. The link in the first post has been updated too.
This version backports a fix from
RRWM 1.5.0 to rectify a minor issue related to alternate fire. Previously, if a weapon supported alternate fire that did not use ammo, it would get deselected if primary fire was attempted without any ammo. This is no longer the case.
Additionally, a
PreReload virtual method has been added to
ReloadableWeapon (works similarly to
PreRaise and
PreLower, for full description please refer to the "Additional virtual methods" section of the
manual).