Re: Re: (WIP) Ashes Afterglow- Team Assembled
Posted: Thu Sep 10, 2020 6:03 pm
Updated the front page with a weapons guide. Adding items, monsters and other stuff at some point.
I'm not sure if it will be compatible with the current working mod, but I am interested to see it. Post it here, if you like. The old thread is sealed and will not reopen for some time.TheOldKingCole wrote:I made an edited version of the FAL addon for 2063, would it be okay for me to share it on that thread or this one?
ThanksVostyok wrote:I'm not sure if it will be compatible with the current working mod, but I am interested to see it. Post it here, if you like. The old thread is sealed and will not reopen for some time.TheOldKingCole wrote:I made an edited version of the FAL addon for 2063, would it be okay for me to share it on that thread or this one?
Also on the subject, TheRailgunner, you already have my permission to make whatever changes necessary if you decide to remake Jetfire.
Leglock, thanks for the commentI hope the wait was worth it.
Added an enemy roster on the front page with some of the current planned bestiary. Expect changes or additions. Mutation is never predictable.
Awesome. Also let me tell you it was fun journey trying to figure out how to make it so that holding the zoom key didn't rapid fire zooming and unzoomingVostyok wrote:Heh, that's pretty cool. Maybe we can use that in Afterglow. The Zoom key is being used for special functions like the lantern now.
Updated weapons guide to include items.
If you need any help with play testing I would be glad to help. I've done that for a handful of mods in the past, specifically Ali's Challenger (Also known as Ali's Brutal Doom)Vostyok wrote:Yeah, that was pretty neat trick! I found out the hard way that +NOAUTOFIRE doesn't work on zooms or reloads![]()
New feature has been tentatively included in the current working build:
By popular demand, the lantern can now be used in tandem with one-handed weapons such as the Crowbar, Revolver and 9mm Autoloader.
It clips on your belt when not in use now, so automatically recharges in sunlight, no matter what you are doing. I've also added a literal battery counter to both huds.
If it works during the playtest, I'll think about running this in the full version.
Disclaimer: Production model. Styles and colors may vary than that shown.
Nice! I haven't used the lantern in the first episode because it was safer to just hump the walls with a shotgun in hands )Vostyok wrote:Yeah, that was pretty neat trick! I found out the hard way that +NOAUTOFIRE doesn't work on zooms or reloads![]()
New feature has been tentatively included in the current working build:
By popular demand, the lantern can now be used in tandem with one-handed weapons such as the Crowbar, Revolver and 9mm Autoloader.
It clips on your belt when not in use now, so automatically recharges in sunlight, no matter what you are doing. I've also added a literal battery counter to both huds.
If it works during the playtest, I'll think about running this in the full version.
Disclaimer: Production model. Styles and colors may vary than that shown.
You know, maybe i gave a lot of suggestions and feedback to Ashes back in the day, but i honestly never thought of that. But i do wonder how's he gonna load his weapon especially the revolver?Vostyok wrote:
By popular demand, the lantern can now be used in tandem with one-handed weapons such as the Crowbar, Revolver and 9mm Autoloader.
It clips on your belt when not in use now, so automatically recharges in sunlight, no matter what you are doing. I've also added a literal battery counter to both huds.
Main character magic )Captain J wrote:You know, maybe i gave a lot of suggestions and feedback to Ashes back in the day, but i honestly never thought of that. But i do wonder how's he gonna load his weapon especially the revolver?Vostyok wrote:
By popular demand, the lantern can now be used in tandem with one-handed weapons such as the Crowbar, Revolver and 9mm Autoloader.
It clips on your belt when not in use now, so automatically recharges in sunlight, no matter what you are doing. I've also added a literal battery counter to both huds.