Page 5 of 7

Posted: Sun Jul 10, 2005 1:28 pm
by BouncyTEM
get to work peoples! :P
BTW, Torm, just wondering, what you think of the ammo I had made {not graphically obviously though lol} 8-)

Posted: Sun Jul 10, 2005 2:19 pm
by Tormentor667
@Bouncy - It's okay :) I just changed it a bit so it can be used with the Ice Scroll also :) That's all ;)

Posted: Sun Jul 10, 2005 5:34 pm
by Tormentor667
Sorry for another bump, but:

@TheDarkArchon - Could you be so kind and change something about the weapon code of the staff of the undead, powered up state? What I wanto to have is, that the single projectile that has been launched by the weapon not acts like a projectile. It should act like the "little white ghosts" from Hexen (I think it's the Mage's most powerful weapon). The little ghost is spawned by the weapon just like the projectile's spawned right now (so you can launch more than one of them) and it attacks for a few seconds it's target and as soon as the target is dead, it searchs for another one, exactly likle their replica in Hexen. Could you do that? And just change that (the projectile or the powered-up state), I have already replaced the sprites and adjusted them a bit :)

Posted: Sun Jul 10, 2005 5:40 pm
by HobbsTiger1
Although your custom title scares me in ways you cannot even begin to comprehend, I would like to offer my services of helping in any way that I can (assuming you still need it).

Posted: Sun Jul 10, 2005 6:42 pm
by Tormentor667
Still 2 weapons left :) Check the first page of the thread for information ;)

Posted: Sun Jul 10, 2005 7:00 pm
by HobbsTiger1
Erm, nvm. Not only can I not do Tome of Power Aspects right, but I'm fresh out of ways to make new medieval weapons. Four is about all this poor imagination can do.

Posted: Mon Jul 11, 2005 1:45 am
by TheDarkArchon
Torm: Since no-one else is taking it, I'll do the Ice Scroll spell.

Posted: Mon Jul 11, 2005 7:59 am
by Tormentor667
TheDarkArchon wrote:Torm: Since no-one else is taking it, I'll do the Ice Scroll spell.
Great, you're the man! Did you read the post above conc. the Staff of the Undead?

Posted: Mon Jul 11, 2005 8:21 am
by TheDarkArchon
Torm: Unfortunately, the effect you want is hardcoded.

Posted: Mon Jul 11, 2005 8:58 am
by Tormentor667
Well, is anything similar possible?

Posted: Mon Jul 11, 2005 11:39 am
by TheDarkArchon
Not as far as I know.

Posted: Mon Jul 11, 2005 11:44 am
by Tormentor667
What about just inheriting the hardcoded stuff? Or adding the hardcoded stuff to the one single projectile? In worst case, it would also okay for me to "copy" the Hexen projectile

Posted: Mon Jul 11, 2005 11:52 am
by TheDarkArchon
True: Change:

Code: Select all

      SOTU F 4 BRIGHT A_FireCustomMissile("UndeadProjectile",0,1,0,0)
to:

Code: Select all

      SOTU F 4 BRIGHT A_FireCustomMissile("HolySpirit",0,1,0,0)

Posted: Mon Jul 11, 2005 11:55 am
by Tormentor667
Great, that does the job, thx :)

Posted: Mon Jul 11, 2005 7:44 pm
by Kirby
I'll get to you on the Artemis Staff in an hour or two. Its in progress