The status of ZDoom 2.0.97

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Graf Zahl
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Post by Graf Zahl »

Chilvence wrote:Hey Graf, just out of curiousity, which company do you work for? Not that I'm trying to stalk you, I just wanted to see what games our favourite German Giestbuster has had a hand in ;)

Nothing of real interest. I'm working for a small company that specializes in developing games for cell phones.
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Chilvence
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Post by Chilvence »

So does Romero :)
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Cutmanmike
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Post by Cutmanmike »

Image

I notice that the view there is at a VERY weird angle.

Image

And is that view looking right down?

I'm curious to find out what magical things will be possible in the next version
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Chilvence
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Post by Chilvence »

Basically, the floor is being pulled from the top and bottom of each line to the very edges of the screen. The actual texture is then stretched across it (or will be at least) in the correct perspective. Thats my plain and simple version of it, although I'm sure I'm going to be corrected :)
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Post by Cutmanmike »

Okay, would this mean full looking up and down and more? That's pretty much what I was asking :P
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Graf Zahl
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Post by Graf Zahl »

cutmanmike wrote:Okay, would this mean full looking up and down and more? That's pretty much what I was asking :P
Yes, that it would. Although the sky would have to be considered as well. Without tricks it won't stretch high enough.
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Graf Zahl
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Post by Graf Zahl »

cutmanmike wrote:Image

I notice that the view there is at a VERY weird angle.
It's still recognizable as the crusher in Map06.
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Post by Cutmanmike »

Also looking down ontop of sprites wouldn't work right would it?
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Graf Zahl
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Post by Graf Zahl »

No. But the current way of looking up and down is much worse!
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Post by Cutmanmike »

Graf Zahl wrote:
cutmanmike wrote:Image

I notice that the view there is at a VERY weird angle.
It's still recognizable as the crusher in Map06.
Heh yeah. What about the others?
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Post by Phoenix »

nothing looks worse than a sprite which looks as it should and the minute you look down it starts looking like paper mario. it makes it look like a joke.
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Post by arioch »

Phoenix wrote:nothing looks worse than a sprite which looks as it should and the minute you look down it starts looking like paper mario. it makes it look like a joke.
Sprite billboarding.

But I don't care that much so long as the y-shear is gone.
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Graf Zahl
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Post by Graf Zahl »

Oh, there is one thing that looks worse: A sprite that always faces the viewer! Imagine a tree lying on its side when viewed from above.
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Post by arioch »

The other two appear to be
circle of destruction (that one side room)

and possibly

the industrial zone.
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Post by DoomRater »

Graf Zahl wrote:
cutmanmike wrote:Image

I notice that the view there is at a VERY weird angle.
It's still recognizable as the crusher in Map06.
Wow.... I guess I need to play Doom more. I didn't get the resemblemce until you said crusher.
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