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Re: Flakes Doom v1.9 (Updated 22/03) CHEX QUEST

Posted: Thu Mar 23, 2017 3:08 am
by namsan
But by visual recoil, you mean screen shaking?
I mean Actual Recoil, like this.

Code: Select all

A_SetPitch(pitch -2.0)
Smooth doom has option to turn off visual recoil, so I thought good example to cite.

Re: Flakes Doom v1.9 (Updated 22/03) CHEX QUEST

Posted: Thu Mar 23, 2017 3:40 am
by Dr_Cosmobyte
Oh yeah, forgot about it! I'll see what i can do.

Re: Flakes Doom v1.9 (Updated 22/03) CHEX QUEST

Posted: Fri Mar 24, 2017 11:53 pm
by Deii
Glad to see another update so soon, can't wait for what you'll be bringing to us next time. :D

Re: Flakes Doom v1.9 (Updated 22/03) CHEX QUEST

Posted: Sat Mar 25, 2017 1:53 am
by Dr_Cosmobyte
Ohhhh, i have some candy treaties for you guys. 2.0 will be cool. :D

Re: Flakes Doom v1.9 (Updated 22/03) CHEX QUEST

Posted: Sat Mar 25, 2017 2:46 am
by YukesVonFaust
GAA1992 wrote:Ohhhh, i have some candy treaties for you guys. 2.0 will be cool. :D
heh huuuuuh (dstaunt.lmp)

When it will come out? Soon™?
Can't wait to try it out!

Re: Flakes Doom v1.9 (Updated 22/03) CHEX QUEST

Posted: Sat Mar 25, 2017 7:27 pm
by DIMOShunter
GAA1992 wrote:Ohhhh, i have some candy treaties for you guys. 2.0 will be cool. :D
2.0 need better pistol sprite
Spoiler:

Re: Flakes Doom v1.9 (Updated 22/03) CHEX QUEST

Posted: Sat Mar 25, 2017 8:01 pm
by Dr_Cosmobyte
I LOVE YOU AND I WILL SEND FLOWERS IN YOUR DOOR ALL THURSDAYS

Re: Flakes Doom v1.9 (Updated 22/03) CHEX QUEST

Posted: Sat Mar 25, 2017 11:00 pm
by YukesVonFaust
DIMOShunter wrote:
GAA1992 wrote:Ohhhh, i have some candy treaties for you guys. 2.0 will be cool. :D
2.0 need better pistol sprite
Spoiler:
You're a godsend, Dimos.
a true god-sent person.

2.0 is going to be REVOLUTIONARY

Re: Flakes Doom v1.9 (Updated 22/03) CHEX QUEST

Posted: Sun Mar 26, 2017 3:17 am
by Dr_Cosmobyte


I forgot to share the last video from the Gaming Room Forum! Although most comments about the changelog are written in portuguese, you can check out a neat gameplay on chex quest maps.

They probably want me dead for releasing a new update per week hahahahaha

Edit: embed on first page.

Re: Flakes Doom v2.0 (Updated 28/03) HEXEN, HACX 2.0 AND STR

Posted: Tue Mar 28, 2017 3:58 pm
by Dr_Cosmobyte
VERSION 2.0 IS UP!

On this version i included a bunch of things, among them Hexen, Hacx 2.0 (NOT THE ORIGINAL) and Strife (kinda broken, but works) compatibility.

I hope this version to be stable, and any bugs just drop me a comment or a PM and i'll try do fix ASAP.


Some clarifying :

* HACX 2.0 MUST be loaded before Flakes doom. Ignore the yellow warnings, because they're necessary.
* Hexen WON'T have a shotgun to the moment. I couldn't replace the pistol, so one of the 4 guns must be it, and since there are only 2 kinds of mana, the other guns seemed logical to be cell weapons. The guns are:

- Pistol
- Machinegun
- Plasma Rifle
- Unmaker

* Strife first quest crossbow is there, but all the ground pickups are replaced. If i can get to replace Quest given items i'll fix these.

Download now!
Spoiler:

Re: Flakes Doom v2.0 (Updated 28/03) HEXEN, HACX 2.0 AND STR

Posted: Sat Apr 01, 2017 8:44 am
by Facínora
This mod gets better everytime, man. The only problem I noticed on 2.0 was that it isn't loading with Zandronum anymore, but you told me you're going to make a patch, so it's all good.

by the way, your new video is ready!

falou aí. zé!

Re: Flakes Doom v2.0 (Updated 28/03) HEXEN, HACX 2.0 AND STR

Posted: Wed Apr 05, 2017 5:36 pm
by DoomKrakken
GAA1992 wrote:Hexen WON'T have a shotgun to the moment. I couldn't replace the pistol, so one of the 4 guns must be it, and since there are only 2 kinds of mana, the other guns seemed logical to be cell weapons. The guns are:

- Pistol
- Machinegun
- Plasma Rifle
- Unmaker
You know, you could go the Guncaster/Trailblazer route, and have FD's weapons/items replace every single weapon from Hexen...

Here's a basic stripped-down summary of how Guncaster did it:
- Pistol, Shotgun, and Chaingun replace the first obtainable weapons (blue mana-powered) for each class.
- Super Shotgun, Plasma Rifle, and Rocket Launcher replaced the second obtainable weapons (green mana-powered) for each class.
- BFG (separated into three pieces) and a pool of random items replaced the weapon pieces (in Guncaster's case there's a power armor that's divided into three pieces, which replace another set of weapon pieces, so then there's one set that has the random item drops).
- A tossable explosive (in Guncaster's case, bundles of dynamite) replaced the flechettes.

Trailblazer, having access to more weapons (including three 3-part power weapons), does it a bit differently, but otherwise utilizes all weapon spawn points the same way Guncaster does.

What do you think?

Re: Flakes Doom v2.0 (Updated 28/03) HEXEN, HACX 2.0 AND STR

Posted: Wed Apr 05, 2017 7:33 pm
by Dr_Cosmobyte
Seems pretty damn consistent. Better than the formulae im following. However, i had no sucess on replacing the pistol via ACS, although im damn sure it's my fault.

Just to remind though. The super shotgun replaces the chaos device on Heretic and Hexen, so, if im making a new version of those weapons, better as well to transform Heretic crossbow into a RandomSpawner which has the chance of giving the SSG too.

Edit: i believe all flechettes inherit from the same actor, so i guess it is right on my part.

Re: Flakes Doom v2.0 (Updated 28/03) HEXEN, HACX 2.0 AND STR

Posted: Thu Apr 06, 2017 5:02 pm
by DoomKrakken
Sounds good. :)

Oh, is that so? Can I see your pistol replacement code?

Interesting idea... yeah, PillowBlaster did the RandomSpawner idea with Trailblazer, but for Guncaster, he made it a shop item...

Re: Flakes Doom v2.0 (Updated 28/03) HEXEN, HACX 2.0 AND STR

Posted: Fri Apr 07, 2017 7:27 am
by Dr_Cosmobyte
Shop/currency system is kinda outta hand for me... i want to mess the minimum possible with monsters.

Sure, Here's the code; it was extracted from Xaser's NecroDoom.
Spoiler:
The game had a "game checker", so, i didn't knew where i was wrong at the time.